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11-16-11, 04:51 PM | #61 |
Navy Dude
Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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TD when i click on the raise snorkle in your 6.8 UI i get snorkel is not available...It was calm seas and i was at snorkel depth. 11 meters actully. and when i went to an outside view i saw nothing special above the water. Am i missing something here on how to use this.
EDIT: never mind the above. if anyone else wants to know why, i read through the 6.8 version notes for his UI itself and it appears that he has disabled the snorkel for some reason. So until i find out why, guess i will leave it as it is. Last edited by sirbum69; 11-16-11 at 05:03 PM. Reason: found my answer |
11-17-11, 11:29 AM | #62 | |
Black Magic
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11-18-11, 04:00 AM | #63 |
Chief
Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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Another great mod from TheDarkWaith
Amazing, thank you for coming out with this mod. I will have some trouble getting it to work with all the others, and your FX_Update etc!
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------------------------------------------------------ To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
11-18-11, 09:33 PM | #64 |
The Old Man
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Hinged Snorkel
When I examined the Hinged Snorkel closely in day light.
It appears the Deck Gun structure is preventing the Snorkel from lowing all the way. I used Goblin Editor to examine the Deck Gun and the Deck Gun model does have collision model. I will try removing the Deck Gun to test of Snorkel Lowers all the way. |
11-19-11, 12:00 AM | #65 |
The Old Man
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The Deck Gun was stopping the Snorkle from lowering all the way.
After I removed the deck gun the Hinged Snorkle is working fine. I went one step further. I made Snorkle Upgrade Pack that replaces the Deck Gun. No HEX Edit required so you can use any MOD that changes the Uboot_Sensors. Just need to make ZON and VAL files for Snorkle Model and it is ready. New Upgrade will be available in my Equipment Upgrade Fixes v1.4 that I will be posting for download soon. @ TheDarkWraith Can I send you the Hinged Snorkle Model to see if you can Start Stop Exhaust depending on Depth? I spent a couple hours on this alone and I am lost in respects to implementing this functionality. Maybe put Dial control at base of Snorkle and start effect @ -8m... Regards! TheBeast Last edited by TheBeast; 11-19-11 at 05:53 PM. |
12-05-12, 06:10 AM | #66 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Download link broken!!!!!!
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12-05-12, 06:45 AM | #67 |
Ocean Warrior
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It's not broken..
Unfortunately Gamefront is not available now for Eastern Europe..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
12-05-12, 07:25 AM | #68 |
Machinist's Mate
Join Date: May 2010
Location: South Korea
Posts: 127
Downloads: 902
Uploads: 0
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Nice job TheDarkwraith..
good
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12-09-12, 02:18 PM | #69 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 125
Downloads: 154
Uploads: 0
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Thank you.
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12-23-12, 12:54 PM | #70 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I am a novice to the SH5 modding world, could anyone tell me what to add into the CFG file to control the snorkel? I have no idea what to write into the CFG file to control the snorkel.
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12-23-12, 06:16 PM | #71 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Quote:
As for your question, there's a Keymapper tool you can download which will make the changes automatically, (with just a little user input). You can find it here: http://www.subsim.com/radioroom/showthread.php?t=168297 Good luck and good hunting!
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
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12-24-12, 01:42 AM | #72 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Thank you for your help, it is much appreciated.
Last edited by V13dweller; 12-24-12 at 02:37 AM. |
12-24-12, 02:13 AM | #73 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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You're welcome, enjoy!
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
12-24-12, 02:37 AM | #74 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Now I am unable to equip the snorkel, The snorkel has been there since I got The Beasts upgrades mod, but when I try to equip the snorkel with the snorkel mod on, the snorkel does not appear on my sub, the deck gun is still on it, and it says "Snorkel not available, sir"
I am not sure what to do now. |
12-24-12, 03:37 AM | #75 |
Navy Seal
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If you use TDWs UI mod - then you do not need this one and the snorkel within the ui mod has to be added using the options editor.
This MUST be done in the bunker (not in your uboat) as it will ctd if not. As it will add an item to your boat - you must be careful about using old saves (where snorkel was not added) as you will ctd. So best bet is to use the UI mod and read up on how to use the options editor |
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