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Old 07-09-13, 07:59 AM   #2311
gap
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Quote:
Originally Posted by Vanilla View Post
We've came accross this algorithm previously, and as far as I remember TDW experimented with it the result being that it affected RPM if different constants are plugged into it but it did not change speed much. Here is the link (and read further on!): http://www.subsim.com/radioroom/show...70#post2032170
Oh thanks, now that you tell me about it, I remember that discussion.

The main problem with the discussed algorithm, is that we don't know yet what is the meaning of its output (max theoretical speed probably, but why so high?) and how it contributes to the final speed... not to mention the fact that there should be a linear relation between engine rpm ratio and output speed
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Old 07-09-13, 05:02 PM   #2312
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Currently working on the new radio zones. I have just finished editing armed merchant cruiser's zon files + Appalachian zon file. Some of them got a CommunicationsRoom and an Antennae zone, and some others just a CommunicationsRoom zone.

Now I will start working on the battleships, though I doubt we will ever engage them on surface
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Old 07-09-13, 06:11 PM   #2313
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Now I will start working on the battleships, though I doubt we will ever engage them on surface
Who knows?
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Old 07-09-13, 07:03 PM   #2314
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Quote:
Originally Posted by gap View Post
Currently working on the new radio zones. I have just finished editing armed merchant cruiser's zon files + Appalachian zon file. Some of them got a CommunicationsRoom and an Antennae zone, and some others just a CommunicationsRoom zone.

Now I will start working on the battleships, though I doubt we will ever engage them on surface
The patch is going to work as follows:
if it doesn't find the zone then it says that zone exists

This is needed for those units that may be added to the game and the person making the unit doesn't know about these new zones
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Old 07-09-13, 07:37 PM   #2315
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v1.0.127.0 released. See post #1

Starting with v1.0.127.0 Added a new patch to the SH5.exe: Max dive depth for messagebox. This patch will have the navigator report the max dive depth possible for the sub's current position and current depth when asking for depth under keel as an entry in the messagebox

See here for in-game footage: http://www.subsim.com/radioroom/show...8&postcount=13
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Old 07-10-13, 04:58 AM   #2316
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>Max dive depth for messagebox.

kewl ! thanks TDW
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Old 07-10-13, 05:07 AM   #2317
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.127.0 released. See post #1
Thanks

There is RUS manual for the next version - http://www.4sync.com/archive/JNVw0MQ...l_RUS__10.html
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Old 07-10-13, 09:15 AM   #2318
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hello do you have install the TDW patcher over an clean SH5 1.2 game whitout any mods installed ?

greets from SU-33UB

ps i have tried to install the patcher bud got problem after problem and dont no how to fix it 1 of them is that my sub have no torpedo layout
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Old 07-10-13, 09:19 AM   #2319
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.127.0 released. See post #1

Starting with v1.0.127.0 Added a new patch to the SH5.exe: Max dive depth for messagebox. This patch will have the navigator report the max dive depth possible for the sub's current position and current depth when asking for depth under keel as an entry in the messagebox

See here for in-game footage: http://www.subsim.com/radioroom/show...8&postcount=13
Thank you!
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Old 07-10-13, 09:30 AM   #2320
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Originally Posted by SU-33UB View Post
hello do you have install the TDW patcher over an clean SH5 1.2 game whitout any mods installed ?..
You are able to use the patcher with the files of 1.2.0 version of the game only..
About installed mods.. it doesn't matter..
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Old 07-10-13, 09:40 AM   #2321
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oke thnx then i reinstall my game i got only CTD's
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Old 07-10-13, 09:52 AM   #2322
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and what about the missing torpedo layout ?
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Old 07-10-13, 10:46 AM   #2323
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after i was detected by aircraft destroyers looking to kill me

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Old 07-10-13, 10:53 AM   #2324
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.127.0 released. See post #1

Starting with v1.0.127.0 Added a new patch to the SH5.exe: Max dive depth for messagebox. This patch will have the navigator report the max dive depth possible for the sub's current position and current depth when asking for depth under keel as an entry in the messagebox

See here for in-game footage: http://www.subsim.com/radioroom/show...8&postcount=13
that patch doesnt work with magui interface atlest for me
@ Fifi it's work for u with magui interface ?

Last edited by Sjizzle; 07-10-13 at 11:05 AM.
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Old 07-10-13, 11:11 AM   #2325
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Quote:
Originally Posted by Sjizzle View Post
that patch doesnt work with magui interface atlest for me
@ Fifi it's work for u with magui interface ?
Looks like you haven't edited Magui's menu.txt with the new line yet:

Quote:
Originally Posted by TheDarkWraith View Post
I made this a new entry in the menu.txt file:
4724=Max dive depth is %.0f %s, captain!
Quote:
Originally Posted by Fifi View Post
Awesome!
It's working in CSP Magui too!
Just had to add the 4724 line as above...in french for me
Thanks for this new addition
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