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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 01-25-13, 01:21 PM   #991
chrysanthos
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hello people how are you?
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Old 02-01-13, 12:50 AM   #992
Nemesis1024
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All quiet on the western front
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Old 02-04-13, 07:16 AM   #993
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Not even radio chatter on progress...
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Old 02-16-13, 10:01 PM   #994
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Still going?........ or not.

ive been lurking on this thread, and it seems to have ground to a halt after a huge spurt of progress

im even wondering if it will ever be completed...

but negatives aside, i love the detail your going into
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Old 03-19-13, 12:10 AM   #995
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dead.... or....?

dead? hellooo! anyone home???

please dont be dead!
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Old 03-24-13, 04:44 PM   #996
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Mod dead or still being worked on ?.
Its a great idea, but whit alot of work to be done :O
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Old 03-24-13, 04:54 PM   #997
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Quote:
Originally Posted by countrydock65 View Post
Mod dead or still being worked on ?.
Its a great idea, but whit alot of work to be done :O
Welcome Aboard
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Old 03-25-13, 06:39 AM   #998
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no more surface warfare!?!?! But I was looking forward to a dreadnaught slugfest!!
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Old 03-25-13, 02:38 PM   #999
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First I hoped it would be able to work with SH4 V1.4 now I just hope it gets going again
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Old 03-27-13, 06:57 AM   #1000
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Quote:
Originally Posted by Jimbuna View Post
Welcome Aboard
Well thanks .
I hope it ansawered my question in a wierdt way :P
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Old 04-21-13, 07:20 AM   #1001
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probably they have abandon the project who knows......oh well....
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Old 04-21-13, 04:17 PM   #1002
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When it comes to do from scratch in this topic context? What tends to be the most difficult and time consuming?

Is it the skinning, scripting, 3D model, testing for bugg that are time consuming?

To be honest, I have only ever experienced with modeling/testing and I know it can be a pain in the ass, to get a thing "acceptable".

Last, adding the factor of few people involved only, the team will lose its interest and take a break before having the mood to get back to work. I assume this is the case right?
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Old 05-27-13, 12:50 PM   #1003
Bunkerw0808
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I hoped i would be able to play as a german destroyer

Hey how about making me a playable type 36

Last edited by Bunkerw0808; 06-09-13 at 08:54 AM.
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Old 05-29-13, 11:26 AM   #1004
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sorry guys, for the delay in response.

I'm speaking for myself as the chief 3d modeler, that the models themselves were easy to make whilst the textures and so on were well out of my league. add to that the HUGE number of ships the mod entails
(it's been said before the stock ships are good but they lack enough detail to be a good playable model) and one can see from my perspective how the entire mod kinda fizzled out.

right now, if one would want to get this mod going again, we would need a couple good 3d modelers and.or texturers (I'm like a fat guy trying to run a marathon)
a campaign designer, someone who is good with working in the root of SH4 to get the most out of our ships
a few other guys who know how to get/modify soundkits, and some scripting, and a few other little things
and a small army of beta testers, gently put.

I wouldnt say the mod is dead, probably more like comatose.
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Old 06-02-13, 10:55 PM   #1005
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Quote:
Originally Posted by Sledgehammer427 View Post
sorry guys, for the delay in response.

I'm speaking for myself as the chief 3d modeler, that the models themselves were easy to make whilst the textures and so on were well out of my league. add to that the HUGE number of ships the mod entails
(it's been said before the stock ships are good but they lack enough detail to be a good playable model) and one can see from my perspective how the entire mod kinda fizzled out.

right now, if one would want to get this mod going again, we would need a couple good 3d modelers and.or texturers (I'm like a fat guy trying to run a marathon)
a campaign designer, someone who is good with working in the root of SH4 to get the most out of our ships
a few other guys who know how to get/modify soundkits, and some scripting, and a few other little things
and a small army of beta testers, gently put.

I wouldnt say the mod is dead, probably more like comatose.
Why not just work on a a couple of ships for a stand alone release?
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