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Old 04-28-24, 11:38 AM   #1
John Pancoast
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Quote:
Originally Posted by 3catcircus View Post
So I've gotten a new PC (Win 11, 32GB RAM, RTX 3060, huge HD) and started installing a replica copy of my install from my old computer.


4GB patch installed, game works fine with GWX3.0 and multiple other mods.


Installed MFM 3.3 and no dice. Gets to the load screen after hitting the Start button and at about 90% of the red bar being filled, it CTDs.


Tried it with MFM 3.2 instead with the same results.


On my old PC (Win7, 16GB RAM, old AMD 1GB video card) MFM installed and the game ran with no issues.



Any ideas?
Hard to say, especially since there are "multiple other mods" involved. Post your mod list.
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Old 04-29-24, 07:53 AM   #2
3catcircus
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Quote:
Originally Posted by John Pancoast View Post
Hard to say, especially since there are "multiple other mods" involved. Post your mod list.
Mod list shown below. As soon as I remove the MFM from the list of installed mods, I get no CTDs. As mentioned, the below mod list is from a working install on my old computer that I would think should work fine when installed on my new computer but doesn't.


GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - No Medals on Crew
GWX Turm Lights fix
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
M.E.P v6
Optional - ShipVanishingHull for MEP v6
M.E.P v6- VisualSensors for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Tribal Class Mod
Southampton and Fiji
Dido Class
Hunt I-III
A_to_I_class_mod
J to Z Class Mod
J_to_Z_Class_visual_fix
Torpedo_HAHD_1024_GWX
TMT v2 with EFS (GWX3 version)
Convoy-Routes on Map - BL!TZKR!EG Edition
LifeBoats&Debris_v4
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7
Q Ship mod GWX3.0
GWX_DFa-Flag&Pens_2010
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Destroyers&Corvette
Thomsen's Sound Pack V3.2cg
Evan82's Uniforms II
S3H-H.sie-Patch-V16B1
ARB WideGui 1920x1080 v0.4
ARB Adaptation for English & Deutsch
MFM-Improved
MFM v3.3 Silhouettes by Izgud
Ship Names for MFM
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Old 04-29-24, 09:44 AM   #3
John Pancoast
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Quote:
Originally Posted by 3catcircus View Post
Mod list shown below. As soon as I remove the MFM from the list of installed mods, I get no CTDs. As mentioned, the below mod list is from a working install on my old computer that I would think should work fine when installed on my new computer but doesn't.


GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - No Medals on Crew
GWX Turm Lights fix
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
M.E.P v6
Optional - ShipVanishingHull for MEP v6
M.E.P v6- VisualSensors for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Tribal Class Mod
Southampton and Fiji
Dido Class
Hunt I-III
A_to_I_class_mod
J to Z Class Mod
J_to_Z_Class_visual_fix
Torpedo_HAHD_1024_GWX
TMT v2 with EFS (GWX3 version)
Convoy-Routes on Map - BL!TZKR!EG Edition
LifeBoats&Debris_v4
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7
Q Ship mod GWX3.0
GWX_DFa-Flag&Pens_2010
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Destroyers&Corvette
Thomsen's Sound Pack V3.2cg
Evan82's Uniforms II
S3H-H.sie-Patch-V16B1
ARB WideGui 1920x1080 v0.4
ARB Adaptation for English & Deutsch
MFM-Improved
MFM v3.3 Silhouettes by Izgud
Ship Names for MFM
To be blunt, that list is a mess asking for trouble. Chances are the mfm mod isn't itself causing problems as much as conflicting with something in the list.

Only way to be sure is to use a base install with the mfm and add each mod one at a time, starting each time, and see if the mfm works.

When it doesn't, you'll have the answer. Or on the chance it is the mfm itself, same testing principle to use. Maybe instead look into the OneAlex GWX mod too, it already has a lot of these mods installed and ready to go. Save yourself a headache.
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Last edited by John Pancoast; 04-29-24 at 10:27 AM.
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Old 04-29-24, 04:19 PM   #4
3catcircus
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Quote:
Originally Posted by John Pancoast View Post
To be blunt, that list is a mess asking for trouble. Chances are the mfm mod isn't itself causing problems as much as conflicting with something in the list.

Only way to be sure is to use a base install with the mfm and add each mod one at a time, starting each time, and see if the mfm works.

When it doesn't, you'll have the answer. Or on the chance it is the mfm itself, same testing principle to use. Maybe instead look into the OneAlex GWX mod too, it already has a lot of these mods installed and ready to go. Save yourself a headache.
I know it's MFM itself.

The exact same install in the exact same order works on my older slower machine with 8GB of RAM.

I've done both a "copy it over to my new machine" and a "do a fresh install in the exact order" on my new machine. In both cases, after starting a patrol I get to 90% of the loading bar *or* I actually get the the patrol to start but then it CTDs. Deactivating MFM solves the issue.

I've got the 4GB patch, the h.sie fixes, the Tycho patch - all properly done.

Frustrating that a faster machine with more memory can't handle MFM and I'm going to chalk it up to Win11 vs Win7.
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Old 04-29-24, 05:16 PM   #5
John Pancoast
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Join Date: Apr 2002
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Quote:
Originally Posted by 3catcircus View Post
I know it's MFM itself.

The exact same install in the exact same order works on my older slower machine with 8GB of RAM.

I've done both a "copy it over to my new machine" and a "do a fresh install in the exact order" on my new machine. In both cases, after starting a patrol I get to 90% of the loading bar *or* I actually get the the patrol to start but then it CTDs. Deactivating MFM solves the issue.

I've got the 4GB patch, the h.sie fixes, the Tycho patch - all properly done.

Frustrating that a faster machine with more memory can't handle MFM and I'm going to chalk it up to Win11 vs Win7.
<shrug> But you haven't done testing it per my suggestion, correct? But it's your choice. Plenty of people running the game with the mfm and more on Win10/11.
As mentioned, try the OneAlex mod, it has the mfm iirc. If it works, that's a clue.
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