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Old 03-14-11, 06:41 PM   #61
Obelix
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Quote:
Originally Posted by HanSolo78 View Post
Hi Obelix!

I just wanna remind you that you included my funnel smoke mod v1.0 and that you should make credits if you wish to use it further.

greetings
Han
Hi Han!
Sorry, but how could this happen? In fact I never even saw your mod. In the post 1 is a full list of mods. From Magnum Opus I took only *.sim files submarines. Now I downloaded funnel smoke mod version 1.2 and did not find any similar files into AVC (perhaps due to the difference between 1.0 and 1.2)
However, once it happened and I downloaded your mod, maybe I'll add it to the AVC, which is sure to be mentioned in credits

greetings
Obelix
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Old 03-16-11, 10:27 AM   #62
HanSolo78
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@Obelix

I know that the files from my mod v.1.0 are not included in this megamod.
BUT.. my funnelsmoke mod is anyhow included in another way!
I know because I made the smoke types and this megamod has the exact smoke types like v1.0 from my mod.
It could be attached to the particles.dat files from another mod which adopted my work and did not give proper credits.
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Old 03-16-11, 11:55 AM   #63
mobucks
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I can confirm what Han says to be 100% true.
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Old 03-16-11, 06:17 PM   #64
Obelix
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Quote:
Originally Posted by HanSolo78 View Post
@Obelix

I know that the files from my mod v.1.0 are not included in this megamod.
BUT.. my funnelsmoke mod is anyhow included in another way!
I know because I made the smoke types and this megamod has the exact smoke types like v1.0 from my mod.
It could be attached to the particles.dat files from another mod which adopted my work and did not give proper credits.
Hi Han!
Well, if things are this way, then I added your mod in the credits, check out the post 1.
Greetings
Obelix
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 03-17-11, 03:15 AM   #65
nembo
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Default Reaper7 mod - stadimeter fix

I Obelix,
greetings from Italy (today is His 150th birthday ).
I have seen that Reaper7 posted a fix about the stadimeter, is it compatible with your mega mod? One more question, I have seen on the map, that the ships report the range of thei potential visual range and sonar range, is there a way to make them unshown?

Many thanks.
Nembo
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Old 03-17-11, 04:33 AM   #66
Silent Steel
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Quote:
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I today is His 150th birthday ).

Congratulations from Sweden
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Old 03-17-11, 05:56 AM   #67
Obelix
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Hi nembo!
Quote:
Originally Posted by nembo View Post
I Obelix,
No, I am Obelix!
Quote:
Originally Posted by nembo View Post
today is His 150th birthday ).
Congratulations from Russia
Quote:
Originally Posted by nembo View Post
I have seen that Reaper7 posted a fix about the stadimeter, is it compatible with your mega mod? One more question, I have seen on the map, that the ships report the range of thei potential visual range and sonar range, is there a way to make them unshown?

Many thanks.
Nembo
All these fixes are already implemented in Ui-Boat 3.10 and works fine. As a result - it still works in the AVC. Read this post and you will succeed.
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Old 03-21-11, 03:07 AM   #68
nembo
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Default Thanks for your reply

and thanks for the wishes for my Country.
Nembo
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Old 04-10-11, 03:30 PM   #69
AVGWarhawk
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This mod looks very interesting. I will give it a go! Thanks!
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Old 04-12-11, 05:59 PM   #70
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Just a thought on modders bleating for recognition and demanding copyrights.

When I make a mod for any game, I do it out interest in making the game better, firstly for myself and then others who are interested. I do not demand recognition or copyright, as i did not create the game in the first place, but added something to it.

As far as I'm concerned, if somebody else can improve/add to my mod, they can do it under their own free will, unrestricted. If you put your work in the public domain 'unprotected' - that's your problem.

After all we're only trying to get our money's worth for an unfinished game from UBI, and others.

So please, get a grip !!
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Old 04-12-11, 07:43 PM   #71
ddrgn
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Quote:
Originally Posted by vanjast View Post
Just a thought on modders bleating for recognition and demanding copyrights.

When I make a mod for any game, I do it out interest in making the game better, firstly for myself and then others who are interested. I do not demand recognition or copyright, as i did not create the game in the first place, but added something to it.

As far as I'm concerned, if somebody else can improve/add to my mod, they can do it under their own free will, unrestricted. If you put your work in the public domain 'unprotected' - that's your problem.

After all we're only trying to get our money's worth for an unfinished game from UBI, and others.

So please, get a grip !!
Agreed, whats worse is when some looks for a credit for a tiny little setting they changed in a config file, like the setting belongs to them LOL
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Old 04-15-11, 03:25 AM   #72
nembo
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Default Megamod with UI 4.0

Hallo Obelix,
I suppose that this question is in the mind of many peoples, when might it be ready your Mega Mod with the UI 4.0?
Thanks for your kind reply.
Ciao
Nembo
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Old 04-15-11, 06:26 AM   #73
Obelix
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@nembo
I'm working on version 2 of the assembly in the near future I hope to finish the mod.
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Old 04-15-11, 10:17 AM   #74
AVGWarhawk
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I installed Olelix's mod then installed Ui-4.0 right after it. It has not created any issues.
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Old 04-15-11, 02:09 PM   #75
jaxa
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Good work Obelix. What mods do you plan to include in 2.0 version of your mod?
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