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Old 09-14-11, 02:01 PM   #151
stevenw2601
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Default CTD's

Quote:
Originally Posted by mia389 View Post
Are you using the extra ships? I get random CTDs when using extra ships so I just use OHII base and envirment. When using that combo I never get CTDs
ah yes i was thinking maybe it was the enviro inside ports maybe i guess i don't need all them extra ships floating around i'll give it a go without the new ships in there again thank you all for the help

still getting CTD's been messing with SH5 since saturday don't think i have it in me to start another campaign again but i guess i'll try some other mod maybe go back to MO though i didn't like getting intercepted by like 9 warships during british supplies mission....lol

Last edited by stevenw2601; 09-14-11 at 02:27 PM.
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Old 09-14-11, 08:46 PM   #152
kiwi_2005
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Tried this mod with open horizons added dont know if that would kill the mod but everything works fine no ctd.

Anyways problem is I start a new cam in the Med get sent out to hunt for any taskforces come across one and am parallel to its position keeping out of the orange rings, once entering the rings on the surface its suicidal so Im outside the rings slowly trying to get ahead of the TF. Then all a sudden one of the destroyers fire one shot at me from long range ending up as a direct hit! sub goes down up pops that death screen and its game over man!

Yeah well it is 1943 so I suppose they got lucky.
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Old 09-14-11, 10:01 PM   #153
stevenw2601
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Default ouch

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Originally Posted by kiwi_2005 View Post
Tried this mod with open horizons added dont know if that would kill the mod but everything works fine no ctd.

Anyways problem is I start a new cam in the Med get sent out to hunt for any taskforces come across one and am parallel to its position keeping out of the orange rings, once entering the rings on the surface its suicidal so Im outside the rings slowly trying to get ahead of the TF. Then all a sudden one of the destroyers fire one shot at me from long range ending up as a direct hit! sub goes down up pops that death screen and its game over man!

Yeah well it is 1943 so I suppose they got lucky.
that's just ouch man but hey you got past the first patrol i tried for a day to get this mod working for me maybe i'll take another crack at it without OHII first tomorrow or something i've been trying out different mods since saturday never really got further than the british supplies....got there on MO and got ravaged by 9 warships could never get away so installed that silent fire mod got past it but my saves disapeared guess that was the start of my bad luck lol
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Old 10-16-11, 02:46 PM   #154
andredr
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To Obelix and all others modders of this mod


First, let me say that I may come back to sh 5 with your mod. I really like it. I'm in my first campaign and I don't have any crashes.


Second, and here lies my question : Do you have a « return to course botton » or command that I could use? I can't seem to find it.


To all, I thank you very much for this mega mod.


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Old 10-16-11, 05:55 PM   #155
Obelix
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Quote:
Originally Posted by andredr View Post
...Do you have a « return to course botton » or command that I could use? I can't seem to find it...
Hi andredr!
This button is there:


Regards!
Obelix
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Old 10-16-11, 06:15 PM   #156
andredr
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Hi Obelix

How can I thank you !


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Old 10-22-11, 12:10 PM   #157
andredr
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Good afternoon Obelix !



I have another question for you :


With your Ui-boat 3.0 mod, is it possible to keep the stock NavMap and the original size (thickness) of the waypoint when you plot your course? I would really like to keep them. If so, how can I do this?


Thank you very much!


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Old 10-22-11, 10:59 PM   #158
Obelix
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Quote:
Originally Posted by andredr View Post
...is it possible to keep the stock NavMap and the original size (thickness) of the waypoint ...
sorry. Need to remove and replace too many files.
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Old 10-23-11, 09:27 AM   #159
andredr
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to Ebelix

Ok, thank you !


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Old 10-25-11, 06:58 PM   #160
stoppro
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Default skins

are the special edition skins and nice teak deck in a separate mod? i have not been able to find it- thanks
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Old 10-26-11, 05:55 AM   #161
Hakello
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before I forget, many thanks for this mod

I have a question tough, is IRAI_0_0_30 included in this? A post on the first page seems to indicate so, but it has been removed from the first post since.

If not, is it safe to activate it? There are a ton of files it will overwrite


On a related note, there have been updates to DC_Water_Disturbances and FX_Update, should I stick with the included versions or is it alright to overwrite this mod with the newer versions?
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Old 10-26-11, 05:11 PM   #162
Obelix
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Quote:
Originally Posted by Hakello View Post
I have a question tough, is IRAI_0_0_30 included in this? A post on the first page seems to indicate so, but it has been removed from the first post since.
Yes, IRAI included in this, with U-Boat War Ace.
You can use the new version DC_Water_Disturbances and FX_Update, setting them on cover of AVC
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Old 10-27-11, 12:30 PM   #163
PL_Andrev
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BTW,

Why the navigator does not have parallel and intercept commands?

I found it here:
http://www.subsim.com/radioroom/showthread.php?t=164798
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Old 10-27-11, 06:20 PM   #164
Obelix
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Quote:
Originally Posted by Antar View Post
BTW,

Why the navigator does not have parallel and intercept commands?
Do reaper 7 has not provided these buttons in U-Boats? In keeping with the realism I could not help but notice the presence of these buttons in Ui-Boats. I intentionally did not make changes to the Ui-Boat, but obvious errors.
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Old 10-28-11, 08:18 AM   #165
jibouil
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Hi all !
I want to try again SH5 with this Mega mod who look very nice, but i have a problem at the beginning of the first mission (tutorial one)
i don't see the Button of torpedo (red circle on the screen shoot)
Someone can help me ?

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