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Old 06-30-13, 02:35 PM   #1
Rubini
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Default [REL] SH3 underwater dust&suspended particles

Mod Released!
From the "readme":

Quote:
SP 28/07/2013
Rubini´s underwater dust&plancton effect v1
-------------------------------------------

- What this mod does?
This mod adds underwater dust&plancton effect in front of the object, free and event camera. This effect is present in sh4 and sh5 using shaders, what isn´t disposable on sh3.I added this effect using particles attached to the above cameras. Isn´t perfect but seems very reasonable and imersive anyway.

- Things that i must know?
1.Take in mind that the number of particles can be virtually "infinite" as their shapes colors and properties. Its very bore to test and test all the possibilities, so i finished with some that was good for my taste and environment. This is very important because sh3 have a lot of different environments (read here underwater colors, fog and light) and millions of self adjusts. So the present effects could end not so good for you. You always can open the files, changes the dust&planctons textures, their sizes, colours, opacity, etc, etc to fit better your taste&environment. If you do so, please share your "version" with the comunnity.

2. I also added to this version some blur effects and the destabilized object camera. Some ppl could not like this. I will try to release an solo version later.

3. The effect on this first version are very tiny and discrete. The effect on object view is yet more discrete than the free cam view. Let me know your preference.

4. I also prefer and have tried a more fine particles but they just vanish in the underwater restrict colors/environment of sh3. It´s really not easy to make the same effect good for day and night colors. So this first version is a compromisse and a WIP! Please let me know yours comments.

- How to easily adjust the "amount" of visible particles on object cam?
Open the mod´s cameras.val file with s3d and locate on the "line" 48: "FastParticleGenerator", GlobalScale, OpacityScale. Just change this number from 1,2 to 1,4 and you will see a considerable more "amount" of particles - in truth they were already there just barelly visible. Try with different numbers. Also individual particles can have their opacity adjusted individually.

- How to Install?
It´s jsgme ready and just one tiny file.
Ahoy!
Rubini.

Link
Mediafire

Version without Blur effect:
http://www.mediafire.com/?8znftjef137nahv

================================================== ==========================================
Old first post:
Hi guys,

Few days ago I finally achieved to make a very desired mod for my self: add some life and realistic feeling to the empty underwater world of Sh3! SH4 and Sh5 already have very good effects below water. Now we have some of them also for Sh3!
Take a look at this video and let me know your comments. Take in mind that the effect is better in game than in the vídeo because the suspended particles are sometimes very discrete.


(it´s necessary to watch the vídeo in hi resolution and in full size)



Ahoy!

Rubini.
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Last edited by Rubini; 09-18-13 at 11:33 PM.
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Old 06-30-13, 03:50 PM   #2
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That looks quite promising Rubini...nice one
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Old 06-30-13, 04:27 PM   #3
Rubini
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Thanks Jimbuna!

It´s already done. Works in any external view (obviously only underwater): object view and free view (event cam yet not tested). The magic is that the "dust" is absolutelly alive, we can use infinite numbers of different particles, with different shapes, colors, transparency, sizes, etc. They have rotation and flows with the sea. They are present at any deep and at any place on the ocean. Much like Sh4 and Sh5. The interesting is that with this approach will be probably also possible to have real 3d clouds and volumetric fog because I can now put anything attached to the cameras, a possibility never openned before for SH3. I´m looking at this clouds/fog issue now. Let´s see!

This underwater dust mod is in truth very very small as it only adds two or three controllers to the external cameras. Will release it soon.
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Last edited by Rubini; 06-30-13 at 07:38 PM.
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Old 06-30-13, 10:01 PM   #4
Hans Witteman
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Hi mate,

Nice work on the particles and yes many new possibility still have to be implemented , thank to latest cpu&video cards performance!

Best regards Hans
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Old 06-30-13, 10:57 PM   #5
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This is cool. Where did you get the underwater 3d vegetation mod seen in your video?
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Old 06-30-13, 11:20 PM   #6
Hans Witteman
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Quote:
Originally Posted by clausewitz View Post
This is cool. Where did you get the underwater 3d vegetation mod seen in your video?
Hi mate,

All hand made one by one, even the rock and urchin! And plants are all animated but we will provide one version with static plants for lower specs system.

Best regards Hans
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Old 06-30-13, 11:00 PM   #7
VONHARRIS
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Rubini , very good result.
Congratulations on a job well done!

Looking forward to putting this mod into my mod soup!
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Old 06-30-13, 11:04 PM   #8
Sailor Steve
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Looks fantastic!

Quote:
Originally Posted by Rubini View Post
HiTake in mind that the effect is better in game than in the vídeo because the suspended particles are sometimes very discrete.
I like that. They are there but not too obvious or too much. I can't wait until I can play again.
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Old 07-31-13, 10:34 AM   #9
Sepp von Ch.
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Yes, I agree, me too. Looks interesting. I hope, this mod will be compatible with GWX and SH5 water mod.
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Old 07-31-13, 06:12 PM   #10
Rubini
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Thanks mates for the interest on this wip. My RL is just that busy latelly. I just finished a 18months hard reform of my clinic and just 2 weeks that i started to move back again. Last 3 months I barelly saw my emails.

As soon as possible I will finish this mod. Thanks again!
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Old 08-02-13, 10:22 PM   #11
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Mod released!
First post updated!

@Moderators: can you change the [WIP] to a [REL] on the thread title?
Thanks!
Rubini.
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Old 08-03-13, 01:40 PM   #12
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Quote:
Originally Posted by Rubini View Post
Mod released!
First post updated!

@Moderators: can you change the [WIP] to a [REL] on the thread title?
Thanks!
Rubini.
Sorted.
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Old 08-03-13, 10:14 PM   #13
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Thanks Jim!
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Old 08-04-13, 11:47 AM   #14
Sepp von Ch.
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Hello Rubini, is the view in this mod the same as in your great ultimative view mod (http://www.subsim.com/radioroom/show...96&postcount=1)?
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Old 08-04-13, 11:56 AM   #15
Rubini
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Quote:
Originally Posted by Sepp von Ch. View Post
Hello Rubini, is the view in this mod the same as in your great ultimative view mod (http://www.subsim.com/radioroom/show...96&postcount=1)?
Yes, I just added the dust&plancton and some blur effects over it.
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