SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-28-10, 05:37 AM   #5506
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

- Type XXI should have 280Nm at 6kts so 221 nm is a bit too small value. Anyway this is much better than 60 nm at 5 kts in OM.

- Type XXIII can be playable sub in GWX if you install this jimbuna's mod.
Gorshkov is offline   Reply With Quote
Old 06-28-10, 11:02 AM   #5507
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

Can U-boats in GWX mod carry two types of RWR at the same time: first covering VHF-band and second covering S-band or S/X-band frequencies? Was it possible in reality?

- for instance: FuMB-9 "Zypern II" (VHF) and FUMB-7 "Naxos" (S-band) using the same FuMB-3 "Bali" antenna in the 11.1943-9.1944 period.

- or maybe two separate antennas could be installed for each RWR? For example: FuMB-26 "Tunis" (S,X-band) with FuMB-24/25 "Cuba I/II" antennas and FuMB-10 "Borkum" (VHF) with FuMB-6 "Palau" or FuMB-3 "Bali" antenna in the 1944-45 period.

Yet maybe it was unnecessary because as war progressed Allies switched completely to S and X band radars abandoning older VHF-band types?

Last edited by Gorshkov; 06-28-10 at 11:42 AM.
Gorshkov is offline   Reply With Quote
Old 06-28-10, 02:18 PM   #5508
SirHiggins
Seaman
 
Join Date: May 2006
Location: Budapest/Hungary
Posts: 39
Downloads: 53
Uploads: 0
Default

Anyone with any ideas?
CTD when the mission loads, i tried to reinstall the mods what i use but no effect.



thx
SirHiggins is offline   Reply With Quote
Old 06-28-10, 02:27 PM   #5509
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

CTD usually on loading is due to the program looking for a file that is either corrupted or missing. If you have disabled all your mods and still get CTD with none activated, you probably will have to reinstall.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 06-30-10, 09:57 AM   #5510
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

Now after some thoughts I consider SH3 game as a thing of the past. Therefore I definitely finished my SH3 game-play.

Bye, bye SH3!

Last edited by Gorshkov; 06-30-10 at 10:23 AM.
Gorshkov is offline   Reply With Quote
Old 06-30-10, 04:01 PM   #5511
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,284
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by irish1958 View Post
CTD usually on loading is due to the program looking for a file that is either corrupted or missing. If you have disabled all your mods and still get CTD with none activated, you probably will have to reinstall.
As happened to yours truly last week
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 06-30-10, 04:22 PM   #5512
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by ivank View Post
Any French warships in the Med in March 1940

That's easy to spot. Their the ones frantically waveing the white flag.


Just jokeing.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 06-30-10, 06:17 PM   #5513
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

Quote:
Originally Posted by FIREWALL View Post
That's easy to spot. Their the ones frantically waveing the white flag.


Just jokeing.
Of course! Because they weveing Vichy flag.
Gorshkov is offline   Reply With Quote
Old 07-02-10, 04:11 PM   #5514
james28
Nub
 
Join Date: Jul 2010
Posts: 4
Downloads: 2
Uploads: 0
Default

how do you see ships flags at night
james28 is offline   Reply With Quote
Old 07-02-10, 05:08 PM   #5515
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by james28 View Post
how do you see ships flags at night
With your eyes, just like a real kaleun.

But if you have not disabled the external cam, you can zoom up close enough to get a good look at them.

If you've disabled it, you'll have to get your u-boat close enough to identify it either through the binocs if you're surfaced or the periscope if you're submerged.

So if you're hooked on playing as realistically as possible, it really is just a matter of getting close enough to ID it.

There is a "flags enlighten" mod that's designed to make it a little easier to ID them; info here:

http://www.subsim.com/radioroom/show...ighlight=flags

If full realism is not something you're concerned about, you can also try this mod:

http://www.filefront.com/13913010/GWX-Contact_Color.7z

It adds back in the colors for contacts on your nav map, which will allow you to distinguish between enemy, neutral, and friendly ships when they show up there.

Oh and welcome aboard!
frau kaleun is offline   Reply With Quote
Old 07-02-10, 08:02 PM   #5516
james28
Nub
 
Join Date: Jul 2010
Posts: 4
Downloads: 2
Uploads: 0
Default

Hey thanks alot mate most helpful

Another thing that starting to annoey me is some times the ships i target dont stay locked i just missed my chance to blow up HMS Hood just seems to be random even in calm water press L or click lock and locks for 2 sec and wont stay locked.

Anyways ta for the links.
james28 is offline   Reply With Quote
Old 07-02-10, 08:19 PM   #5517
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

WELCOME ABOARD!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-02-10, 08:36 PM   #5518
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by james28 View Post
Hey thanks alot mate most helpful

Another thing that starting to annoey me is some times the ships i target dont stay locked i just missed my chance to blow up HMS Hood just seems to be random even in calm water press L or click lock and locks for 2 sec and wont stay locked.

Anyways ta for the links.
Sometimes this happens because, according to the game's set parameters for such things, the ship is too far out of range to get a firm lock on it, or is moving in and out of the "lockable" range. Usually I find it happens at night and/or when weather conditions increase the distance at which it would be possible to lock on and ID a target.
frau kaleun is offline   Reply With Quote
Old 07-02-10, 09:02 PM   #5519
james28
Nub
 
Join Date: Jul 2010
Posts: 4
Downloads: 2
Uploads: 0
Default

Ahh i see ok np i was about 4000+km away from HMS hood and he was goin fast and only has 2 torps left so was trying cheat get my officer to shoot it but it would nt lock.

Is there mod that retores the marker so i can see where i iam under water dreading coming up agaist destroyers without it
james28 is offline   Reply With Quote
Old 07-02-10, 09:15 PM   #5520
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by james28 View Post
Ahh i see ok np i was about 4000+km away from HMS hood and he was goin fast and only has 2 torps left so was trying cheat get my officer to shoot it but it would nt lock.

Is there mod that retores the marker so i can see where i iam under water dreading coming up agaist destroyers without it
From 4000k out, I wouldn't waste the eels unless she was already sitting dead in the water. But then the Hood would be soooooo tempting...

Re the u-boat location marker, I think this mod restores it:

http://www.filefront.com/15467417/Umark.7z/

but you might want to wait and see if someone else chimes in to confirm that, since I'm going on memory of other posts and haven't used it myself.
frau kaleun is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.