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Old 12-01-09, 01:23 AM   #1
lurker_hlb3
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Default [REL] Operation Monsun Environmentally & Graphics Upgrade v300

Operation Monsun Environmentally & Graphics Upgrade v300




The Operation Monsun Environmentally & Graphics Upgrade (OMEGU) is designed to provide a upgrade to the environment along with changes to the graphic elements. Also there will be upgrades to various sounds and crew voices to enhance the in game experience when operating in the Atlantic Theater of Operations (ATO).

OMEGU has three mods at its core, for environment upgrades, #1 Real Environment mod install from NEW Real Environment mod, Graphics and Sound Sh3toSh4 V3_RSRDC_OM and for plotting OM_Plot_V300.



Special Note: full readmes for Real Environment mod, Sh3toSh4.V3_RSRDC_OM and OM_Plot_V300 can be found in Support/OM_Readme_files directory.


-----------------------------------------------------------

General Configuration

There have been changes that allow user who wish to run the Stock SH4 + RSRDC + OM to also run OMEGU and take advantage of the upgrades with in the mode.

There have been changes to menu.txt provide support for player who play both ATO and PTO.


New / Modified Command Keys

Starting with v300 there will be three different keyboard setups.

Stock + added commands
Stock + added commands + Multi-Key commands
SH3 stock mod to support SH4 + added commands


The Stock plus added commands is the default command keys when loading v300 and the other two are added on mods: OM_MultiCmd_Keys (Stock + added commands + Multi-Key commands) and OM_SH3_Command_Keys (SH3 stock + added commands). The following are the added commands to default v300


The Enter key no longer fire the torpedoes, you must now use the fire button on the periscope or on the attack map.

The Enter key now sets time to normal (i.e. 1X) if TC is being used

Shift X toggles the snorkel

Shift R Current Weather

R depth under the keel

; (Semi-colon) return to Navigators plotted course

CTRL F3 - Go to Attack 2D Map

CTRL B - Toggle Battle Stations

CTRL R - Maximum range at current speed

Shift I Identify Target


-----------------------------------------

Stock + added commands + Multi-Key commands are the same as default v300 but with the following addations:

Crash Dive set speed to flank, dive to assign crash depth, lower all periscopes, and lower snorkel.

Periscope Depth dive to assign periscope depth, and set speed to ahead standard

Surface return to surface, set speed to ahead standard, lower all periscopes, and lower snorkel.

; (Semi-colon) return to Navigators plotted course and set speed to ahead standard

-----------------------------------------

SH3 stock mod to support SH4 + added commands

The command key set is the original from SH3with the following changes:

The Enter key now sets time to normal (i.e. 1X) if TC is being used

Shift X toggles the snorkel

Shift R Current Weather

R depth under the keel

; (Semi-colon) return to Navigators plotted course

CTRL B - Toggle Battle Stations

CTRL R - Maximum range at current speed

Shift I Identify Target


A copy of the SH3 Keyboard layout (SH3_QRC_PG1.jpg /SH3_QRC_PG2.jpg) can be found in the under the main directory of SH4

========================================

New Command Icons


Control Room: Rise/Lower Snorkel/Radar

Nav Map: Search Pattern 1 / 2 / 3 and Max Range at current speed

Periscope: ID Target, Rise/Lower Snorkel/Radar

Bridge: Current Weather, ID Target , Report Nearest Visual Target

Deckgun: Target Nearest Warship, Target Nearest Merchant

Nav/Attack Maps


Smaller Stop Watch and Nav Tools

In this version the speed tails are gone, ALL the ships / aircraft are now color coded gray/light black, all ships (warships and merchants) & aircraft have a square ship. The user will now have to VID (Visual ID) all tracks before they can engage them. Of note the .dds line used for the hydrophone bearing line is also use for the torpedo track Attack_2D_map, in my version there is still enough of the line left to tell were the torpedo is still going. Last, I have included metric and imperial nomograph that can be used to generate a speed solution for the ship you're tracking.

Addition changes include the removal of the Ship Type and Speed information from the contact display on the Nav/Attack Maps. Further more Course information is now a numerical value vice a N/S/E/W value.

These values are: N 000, 025, 045, 075, E 090, 120, 135, 160, S 180, 210, 225, 250, W270, 295, 315, 340

Estimated speed reports from sensor operators are now a numerical value vice Slow/ Medium/Fast. These values are

DIW
Moving at 1 to 5 Kts
Moving at 5 to 10 Kts
Moving at 10 to 15 kts
Moving at 15 kts plus


Contact ranges are now set to:


Short =3000 meters
Medium = 10000 meters
Long = 20000 meters

Contact sizes are now set to:

Single Contact Min Size=1
Small Contact Min Size=3
Medium Contact Min Size=7
Large Contact Min Size=13


Attack Periscope.

Uboat

Have added Karamazovnew KiUB mod, and it is STRONGLY recommended that you read the KiUB Users Guide which can be found in Support\OM_Readme_files\ directory before operation the Attack periscope.

Any questions about the KiUB mod, contact Karamazovnew via this thread

http://www.subsim.com/radioroom/showthread.php?t=152590


========

Fleet Boat

Have added the TGT Dials to PK Fix that allows you to make manual enters into the TDC. For details on how this mod works go to Support\OM_Readme_files\ directory and review the TGT DIALS TO PK FIX Readme and the TGT Dials to PK Fix how to guide

Uboat Emblems

You can now assign historically accurate emblem to the Uboats turm. This can be done when in port. You can also add your own custom emblem if you desire, see Custom Uboat Emblems in the Support\OM_Readme_files\ directory.

Special Note: This new capability can only be activated at the start of a New Career. If you are already started a career, you will not be able to add an emblem without hand editing your current campaign file. For details see Custom Uboat Emblems in the Support\OM_Readme_files\ directory.

Environment


The environment is based Real Environment (RE) by Kriller2 and W_clear with the following changes:

Revised EnvColor_xxx.dat and SkyColors_xxx.dat

Using the original EnvColor_Alt.dat from RE as a baseline, adjusted the watercolors to be more representative of the ATO, again using EnvColor_Alt.dat from RE, adjusted the watercolors for the Arctic and the Mediterranean (based on the values from my personal version of SH3). Also included is a new set of files called EnvColor_Pac.dat and SkyColors_Pac.dat

The baseline environment in OMEGU is the Atlantic/Arctic and you will be able to switch between the Mediterranean and the Pacific environments using the two min-mods that come with OMEGU ( OM_Med_Env, and OM_Pac_Env). The recommendations are to switch environments based on your current area of operations.

Special Note: If you're using a RSRDC + OM install, ensure that you activate the OM_Pac_Env before playing the US side.


Graphics

Water streams and/or diesel exhausts to U-boats IIB, IIC, IID, VIIB, VIIC, IXA, IXB, IXC, IXC40, IXD2.

New Hi-Res Skins for all Type II, VII, IX and XXI

New German Crew uniforms

Sound


From Sh3toSh4.V3_RSRDC_OM by Captain von Keldunk have added the following:

German Speech
ATO version of Crash Dive
ATO version of Dive Alarm
ATO version of Emergency Blow
ATO version of Battle Stations
ATO version of passing thermal layer
ATO version of relieve watch
ATO version of Submarine Surface


========

OM Harder Escorts

OM_Harder_Escort_L1
OM_Harder_Escort_L2

OM_Harder_Escort is a mod to change the AI behavior of Convoy Escorts in OMv720. There are two versions, L1 and L2, with the only difference between the two is at L2 has modified escort hydrophones/sonar and L1 doesn't. In both cases the escorts have become more aggressive and with each passing year of the war get harder and it should also be noted that L2 can be very difficult.


================================


OMEGU v300 Patch 6

Added KiUB

Also users need to review the following post for other changes

http://www.subsim.com/radioroom/show...&postcount=313


Removed to TDC on/off from the Periscope Command Icons Command Icons

OM_SH3_Command_Keys to support KiUB

set the Torpedo Page to the I key

Adjusted mast height for ships to equal tallest mast, the exception is the HMS Furious which uses the flight deck.

Change FOV for binoculars to 72 degrees and zoom level is set to 10.

Added CrewMember3D.upc to the US side to ensure that USN crew doesn't speak german

Added some new revised German Speech files

Added new voice files to the US side to ensure that USN crew doesn't speak German

Added new "water stream fix" for the Type IX Uboats

Added more voice files to the German Side by Captain von Keldunk

OMEGU v300 Patch 6

Added the KiUB torpedo and TDC panels to the observation scope and UZO by Hitman

Added Added ScompassMod which corrects the bridge gyrocompasses and telegraph dials for Uboats Type IIC,VIIA,VIIB,VIIC, and VIID by Sammi79

Support for OM V720 Patch 4

----------------------------

OMEGU v300 Patch 7

Add more fixes by Sammi79 i.e.

Dial fixes : -

fixed Bridge dials on types : IIC,IID,VIIA,VIIB,VIIC,VIIC-41,VIIC-UFlak,VIID,IX,IXB,IXC,IXC-40,IXD2,XXI

fixed minute hand on clock in sonar station on all type VIIs and all type IXs

Cameras.dat changes :-

fixed the 'Radar View/AScope View' on all Uboats so they function like the 'Hydrophone View'

Added MechShocksPendulum camera behaviour to Hydrophone & Radar Station Views to give motion FX like in the command room.

Extended the rotation range of the Hydrophone View X-axis and cut the X&Y-axis rotation speed, Radar Views have identical limits.

I ended up using freecam with 0 movement values for the radar positions, for some reason it was the only way I could retain control of the rotational axis.Not being able to move the radar view may not be popular, the wheel is harder to see than the dial in the hydrophone view so, see what you think. It is easy to adjust the viewpoint position if you think it could be better placed.



Special note: AOBF 16-9 Res mod is no longer required and should be removed

-----------------------

Added KiUB_English Mod

Replaces all labels KiUB in with English terms

------------------------

Added OMEGU_English Mod

This mod restores English speech to Uboat crews for those users that don't speak German


------------------------

Credits:

Akula4745 Uboat Tower Emblem (ATO) Paintkit

Captain Cox Smaller Sea Plants & Smaller Sea Bed Rocks

Captain von Keldunk - Sh3toSh4.V3_RSRDC_OM.

Conus00 Conus's Historically Accurate U-boat Emblems

Etheberge - IXD2 and XXI Turms skins

Fubar and Graf - Hi-Res Submarines Skins

Gauroth1985 - Real Clothes v2

Hitman - Expanded KiUB

Jiim - Nav Map tools v1.3

Karamazovnew KiUB

Kriller2 and W_clear Real Environment mod

Lucagaeta - Open the Conning Tower Hatch V1" for Type VII Uboat

Mikhail - Hi-Res Submarines for NYGM 3

Munchausen Nicolas and Ottos TGT Dials to PK Fix

Nisgeis Eyepatch for 1.5

OakGroove - Hi-Res Submarines Type IXD2 Skin

Othr OM U-Emblems-0.4

Sammi79 - ScompassMod

Te Kaha - GUI-Eyecandy for Ops Monsun/U-Boat Campaign

============================


Install instructions:

-----------------------------------------------------------

If you are currently on patrol, you will need to be in port to install

WARNING

FAILURE TO FOLLOW THESE INSTRUCTIONS WILL CAUSE OM/OMEGU AND THE ACCOMPANYING MODS NOT TO RUN CORRECTLY & SH4 TO CTD.

-----------------------------------------------------------

OMEGU and accompanying mods should "ONLY" be installed on a stock SH4 v1.5 after OM v720 or RSRDC v550

-----------------------------------------------------------

Uncompress OMEGU v300 pkg
You will find the following mods: OMEGU_v300, OM_Med_Env, OM_Pac_Env, OM_MultiCmd_Keys, OM_SH3_Command_Keys, OM_Harder_Escort_L1 and OM_Harder_Escort_L2.
Moves these mods into the MODS directory for install with JSGME


Patch Install institutions:

Uncompress OMEGU v300 Patch x pkg
You will find the following mods: OMEGU_v300_Patchx, OM_SH3_Command_Keys, KiUB_English, and OMEGU_English
Moves these mods into the MODS directory for install with JSGME


Any non OM/RSRDC mod that is installed BEFORE or AFTER OMv705, OMv705_to_v720, OMEGU, RSRDC or OMEGU v300 related mods and JSGME generates a conflict with any of the above mods and you continue to install the mod and RSRDC/OM/OMEGU no longer works correctly is NOT my problem. This also applies to "any hand edits" to original OM/RSRDC files by users


WARNING

Install instructions
Only install in port
Install with JSGME in the following order:

Option 1

If you wish to play Uboat operations

OM v705
OM v720
OM v720 Patch5

If you wish to play Uboat operations ONLY and use OMEGU

OM v705
OM v720
OM v720 Patch5
OMEGU v300
OMEGU v300 Patch 7

If you wish to play Uboat operations ONLY and use OMEGU plus optional OMEGU mods

OM v705
OM v720
OM v720 Patch5
OMEGU v300
OMEGU v300 Patch 7


Changes to Environment

WARNING
Install ONLY One at a time

OM_Med_Env (Mediterranean ops)

or

OM_Pac_Env (Indian Ocean ops)


Changes to Keyboard Commands

WARNING
Install ONLY One at a time

OM_MultiCmd_Keys

or

OM_SH3_Command_Keys



More difficult AI

WARNING
Install ONLY One at a time

OM_Harder_Escort_L1
or
OM_Harder_Escort_L2



Changes to languages

KiUB_English Mod
OMEGU_English Mod

================================

Option 2

Special Note:

If you install RSRD, it makes NO changes the OM campaign files

If you wish to play US Navy and Uboat operations

RSRDC v550
RSRDC_V5xx_Patch1
OM v705
OM v720
OM v720 Patch5

If you wish to play US Navy and Uboat operations and use OMEGU

RSRDC v550
RSRDC_V5xx_Patch1
OM v705
OM v720
OM v720 Patch5
OMEGU v300
OMEGU v300 Patch 7

If you wish to play US Navy and Uboat operations and use OMEGU plus optional OMEGU mods:

RSRDC v550
RSRDC_V5xx_Patch1
OM v705
OM v720
OM v720 Patch5
OMEGU v300
OMEGU v300 Patch 7


Changes to Environment

WARNING
Install ONLY One at a time

OM_Med_Env (Mediterranean ops)

or

OM_Pac_Env (Indian Ocean ops)


Changes to Keyboard Commands

WARNING
Install ONLY One at a time

OM_MultiCmd_Keys

or

OM_SH3_Command_Keys



More difficult AI

WARNING
Install ONLY One at a time

OM_Harder_Escort_L1

or

OM_Harder_Escort_L2


Changes to languages

KiUB_English Mod
OMEGU_English Mod

-----------------------------------------------------------
Download links


http://www.subsim.com/radioroom/down...o=file&id=1336

Patch 7

http://www.subsim.com/radioroom/down...o=file&id=1449


-----------------------------------------------------------

Permissions:

Absolutely nothing found within the Operation Monsun Environmentally & Graphics Upgrade (OMEGU) may be used for any commercial product of any size, shape or form; also absolutely no mod, concept, or design found within the OM may be used by any one, for any reason, without expressed permission of the author of this mod.

OM is freeware, made by the SH4 moding community. All permissions of individual mods are subject to their author's permissions.

Last edited by lurker_hlb3; 06-30-12 at 05:54 PM.
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Old 12-01-09, 10:09 AM   #2
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YES! Thanke you very muchos.
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Old 12-01-09, 10:27 AM   #3
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excellente muchus gracious!!

however,, the Free camera isnt working anymore
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Old 12-01-09, 10:42 AM   #4
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Damn you!

I just finished downloading OMEGU 215! [shakes wee fist in the air]

sighs... You know I wont resist, here we go again!

Jokes apart, thank you for all ur effort!
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Old 12-01-09, 12:37 PM   #5
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Awesome, well done! The ATO has never been better! Thank you!
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Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

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Old 12-01-09, 02:35 PM   #6
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Thank you Sir. Downloaded already & will install after finishing my current patrol. S!
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Old 12-13-09, 12:22 PM   #7
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Has anyone tried installing this over RFB? I love the eye candy but I prefer RFB's ship damage model. I can't decide which I'd rather have, and instead of choosing, I'd like to see if I can get both. Thoughts?
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Old 12-13-09, 02:04 PM   #8
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For sh3 there was a small tool which let you edit the keybindings. Is there a tool for SH4 also?

in the Kuib I sometimes have to press the update button twice. So I was thinking to make a keybind for it
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Old 12-13-09, 04:16 PM   #9
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Quote:
Originally Posted by looney View Post
For sh3 there was a small tool which let you edit the keybindings. Is there a tool for SH4 also?

in the Kuib I sometimes have to press the update button twice. So I was thinking to make a keybind for it
The program is called "SetKeys" and the last version is 1.3. If you use it on SH4 Command files, be careful, there are differences in the "header section" of command.cfg and your going to have to do some hand edits to ensure it works correctly.
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Old 12-13-09, 07:22 PM   #10
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Quote:
Originally Posted by looney View Post
For sh3 there was a small tool which let you edit the keybindings. Is there a tool for SH4 also?

in the Kuib I sometimes have to press the update button twice. So I was thinking to make a keybind for it
If you're talking about the TDC autoupdate "button" I advice against using key binds. It's not a button, it's a dial. With any dial, if you click in the exact center, it will not change. So press a bit to the side.
However, if you're keen on using a keybind, make sure to give the same keybind to the "radar_toggle_sweep_focus" command. Otherwise, the Autoupdate will toggle ON/OFF but the bulb will stay the same.
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Old 12-16-09, 05:45 PM   #11
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Default OMEGU v300 Patch 3 pkg

OMEGU v300 Patch 3 pkg is up, see first post for download link

---------------------
All Patches are roll-ups

Install in port
---------------------


OMEGU v300 Patch 1

Added KiUB 1.1 by Karamazovnew Removed to TDC on/off from the Periscope Command Icons Command Icons
Upgraded the OM_SH3_Command_Keys to support KiUB 1.1 and set the “Torpedo Page” to the “I” key

Special note: AOBF 16-9 Res mod is no longer required and should be removed

-------------------

OMEGU v300 Patch 2

Added KiUB 1.2 Patch

Adjusted mast height for ships to equal tallest mast, the exception is the HMS Furious which uses the flight deck.

Change FOV for binoculars to 72 degrees and zoom level is set to 10.

---------------------

OMEGU v300 Patch 3

Added CrewMember3D.upc to the US side to ensure that USN crew doesn't speak german

Added some new revised German Speech files


Patch 3 changes provided by Captain von Keldunk
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Old 12-20-09, 12:48 PM   #12
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Not sure if this is a problem or not but when I unzip patch 3 it says patch 2. I have downloaded and unzipped twice with the same result.

Thx
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Old 12-13-09, 04:02 PM   #13
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Quote:
Originally Posted by skookum View Post
Has anyone tried installing this over RFB? I love the eye candy but I prefer RFB's ship damage model. I can't decide which I'd rather have, and instead of choosing, I'd like to see if I can get both. Thoughts?

1. You need to read the install instructions again.

2. OM uses the "same" damage model as RFB
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Old 02-20-10, 10:44 AM   #14
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Excellent

But I wanted to raise a point: the Uboat skins with camouflage patterns are OK, but I myself would personally prefer flat ones. The patterns currently in OM are from north atlantic uboats, and not representative of the camouflage ones (If used) in the mediterranean, arctic or tropical seas.

Any chance of changing them or making additional flat ones available at last as option? What is needed to port the fantastic skins from Fubar for SH3 to OMonsoon?

Thanks
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Old 02-20-10, 11:12 AM   #15
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Quote:
Originally Posted by Hitman View Post
But I wanted to raise a point
I'll look into it
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