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Old 03-04-10, 04:37 PM   #1
sergei
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Default [REL] No Hydrophone on Surface

Version 2. Tested with SH5 v 1.1.5
Just a little tweak that stops the hydrophone from working on the surface.
Should kick in at about periscope depth.

http://www.subsim.com/radioroom/down...o=file&id=1565

EDIT: Have tweaked the value slightly so you should still get contacts at 10-11 meters depth.

Last edited by sergei; 03-13-10 at 10:54 AM.
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Old 03-04-10, 04:47 PM   #2
Heretic
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Good man. Been wanting that.
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Old 03-04-10, 04:53 PM   #3
sergei
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Damn, managed to spell the word 'No' wrong in the thread title!
Can't figure out how to edit the post title.
You get the idea though!
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Old 03-04-10, 06:21 PM   #4
Highbury
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Thank you
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Old 03-04-10, 11:51 PM   #5
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Thanks M8.
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Old 03-05-10, 09:08 PM   #6
CCIP
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Very handy, thanks a lot!
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Old 03-08-10, 01:45 PM   #7
PL_Cmd_Jacek
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I like your mod very much, but see problem, when I am on 12 meters (standard periscope depth) hydro does not work. I have to be at 12,5 or deeper. How to change it, that hydro will work on 10 meters ?
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Old 03-08-10, 01:58 PM   #8
sergei
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Thanks, I'll tweak the file a little bit when UBI decide I can play again.
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Old 03-08-10, 02:29 PM   #9
Frederf
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The GHG gear was mounted blow the waterline so should be able to hear some contacts while the boat is surfaced. Only the KDB gear is mounted above deck and has to be used submerged.

http://www.uboataces.com/hydrophones.shtml

The GHG should work at all times, the KDB should need to be submerged.
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Old 03-09-10, 07:31 AM   #10
marcel1980
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After reading this forum, im now a bit confused of how the game simulate hydrophones (of course there's no important information from the poor manual!) - it happened to me aswell that my crew picked up sound contact when on surface. I would like to know if there's still a reason to do submerge sweeps for sound contacts? I hope yes
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Old 03-09-10, 05:11 PM   #11
Pablo
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Quote:
Originally Posted by marcel1980 View Post
After reading this forum, im now a bit confused of how the game simulate hydrophones (of course there's no important information from the poor manual!) - it happened to me aswell that my crew picked up sound contact when on surface. I would like to know if there's still a reason to do submerge sweeps for sound contacts? I hope yes
Hi!

I suppose it would still make sense if you have the KDB hydrophone, which is supposed to be more sensitive than the GHG hydrophone but only works when you are submerged.

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Old 03-10-10, 03:40 AM   #12
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Quote:
Originally Posted by Frederf View Post
The GHG gear was mounted blow the waterline so should be able to hear some contacts while the boat is surfaced. Only the KDB gear is mounted above deck and has to be used submerged.
...except that the KM developed Balkongerat for the express purpose of seeing if a hydrophone array could be developed that could pick up sound contacts on the surface.
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Old 03-10-10, 05:41 AM   #13
Frederf
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Pardon my ignorance, but what is Balkongarat? Is it either of the two hydrophone systems in SH5?
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Old 03-13-10, 04:26 AM   #14
wildcards
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Quote:
Originally Posted by sergei View Post
Just a little tweak that stops the hydrophone from working on the surface.
Should kick in at about periscope depth.

http://www.subsim.com/radioroom/down...o=file&id=1565
Great mod, but I don't hear any thing yet at periscope depth.
I've to dive several meters more for the hydrophone to become active.

This is around 14 meters depth and then my periscope is getting splashed by waves and becomes useless.

I don't know how this mod works and if you can adjust at what depth it becomes active. If so, would it be possible to have it become active at 9 meters depth? At around 10~11 meters the periscope is usable during heavy seas
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Old 03-13-10, 10:54 AM   #15
sergei
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OK, I have tweaked it slightly. The download link now takes you to version 2. Should be able to get contacts at 10-11 meters depth.
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