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09-03-17, 10:57 AM | #1 |
Stowaway
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09-03-17, 11:23 AM | #2 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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09-03-17, 11:34 AM | #3 |
Stowaway
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09-04-17, 04:24 AM | #4 |
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For generic lighthouses, I think they should be very simple 3D models, and we should be able to rescale them easily (different separated parts, easy scaling on Y axis to change only the height). The texture applied to them should be easily tweaked in order to have different textures for the same model, depending on the lighthouse). For example, Le Four and Les Pierres Noires are very similar, but the texture must be different.
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09-04-17, 04:57 AM | #5 | |
Ocean Warrior
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Quote:
Good luck! |
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09-04-17, 01:34 PM | #6 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
there are UnitType settings in three different files: - LLH_LaPlate.cfg in Land/LLH_LaPlate folder - LHLaPlate.cfg in Roster/France/Land - Lighthouses.mis in SingleMissions/English/Lighthouses The three of them need to be matched, or the game will CTD on mission loading. Tourelle de la Plate alpha v12 contains its own testing mission. If you run that mission, everything should work just fine with no tweaks required. The mod should already be compatible with most megamods / mod loadouts, since we have made our best not to include in it stock files which are also modified by other mods (two important exceptions to this rule being Zones.cfg and Sh3.sdl though). Of course you can still customize the mod, or test it with your own test mission, but then don't complain with me or Kendras if your game happens to crash. All in all, my suggestion is to consult us before you make any modifications, specifying what is your purpose and what mod soup you are using; I am pretty sure that in most cases we will spare you a good dose of brain racking... Thank you for taking your time and test our work BTW. Your help is very much appreciated, but let's coordinate our relative efforts |
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09-04-17, 02:34 PM | #7 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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I am afraid the yellow/black cardinal mark system has been introduced after WWII. In any case, the historical picture you have posted here a few days ago seems to discard it. Pity, because it looked very cool
Plain (dark) green, plain red and red with a central black band, all are likely alternatives with their own pro's and con's. Unless we find information on the paint scheme actually used at the time, I have no real preference for one or the other. Most of my remarks on the subject are more me thinking out loud, than actually suggesting/discarding any of the aforementioned options I am impressed by your work More than looking for an average shape, I would rather choose a lighthouse for each category which fits better the caracteristics of the group. I would then model it as accurately as possible, but stripping it down as much as possible of any non-shared feature. Any accessory/specific parts can be stored in the library file, and set as configurable equipments that we can switch on and off at wish. The advantage of this work-flow is that, within one model, we get an accurate representaation of at least one of the lighthouses in the group, and a generic representation of all the others No long trips on the horizon, for now Quote:
That said, I hope to use stripped-down versions of specific lighthouse models as generic models, setting them as "proxy clones" (a "proxy clone" is an unit pointing to the dat file of another unit). This is a method used in SHIV and 5 for representing some sibling aircraft/ship classes, but it should work in SHIII too. Using this method, unit type, equipments and textures can be easily customized for each copy of the main unit, but unfortunately there is not way to customize its height, unless we divided the main model in slices, the lower ones being set as configurable library equipments (but that would be a very unhortodox approach lol ) No problem for textures, but remember that not always modern paint schemes are indicative of the historical ones |
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09-04-17, 03:14 PM | #8 | ||
Stowaway
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10-11-17, 04:56 AM | #9 | |
Weps
Join Date: Sep 2002
Location: SW France
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Returning to La Tourelle de La Plate
Quote:
http://www.dirm.nord-atlantique-manche-ouest.developpement-durable.gouv.fr/sites-des-subdivisions-des-phares-balises-a62.html From that web site I emailed the address given there and received a reply and a scan of a notice to mariners dated 31/03/1922 basically stating that the light, which had been reported extinguished, was now back up and working. There is also a section on the notice - Renseignements (Information) which states the following:- Nature:- Permanent gas light Shape:- Turret painted in red surmounted by a reservoir and a lantern Colour of Light: Green As, I believe, this department is responsible for the painting of these light towers, this is about as close as we will possibly get to knowing the colour of the tower Regards, MLF
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Je pense donc je fuis! Last edited by MLF; 10-11-17 at 05:15 AM. |
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09-05-17, 12:11 PM | #10 |
Ocean Warrior
Join Date: May 2012
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09-05-17, 12:38 PM | #11 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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If you use the mission included in the mod, you don't need to do any correction, unless for some reason you want to change unit type from 407 (as currently used by our lighthouse) to something else.
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