SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-04-10, 01:55 AM | #1 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Shift-Tab by default is 'shrink TAI one size' and at least for me has been useful. Easy enough to fix on my own though since I don't MP.
Thanks! |
03-04-10, 02:32 AM | #2 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Any chance of adding range at current speed?
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03-04-10, 05:37 AM | #3 |
Captain
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Thank you for this mod.
there are so many key features that is left out in sh5 that actually work ingame. I wonder where all thos keys to order your gunners to take action have gone? How do we order them now what to do? A quik look in the file says the function is there but they key is not mapped to it.
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03-04-10, 11:18 AM | #4 | |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Quote:
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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03-04-10, 11:19 AM | #5 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Hi Sergei, not sure what you mean, can you clarify some?
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03-04-10, 03:49 PM | #6 |
Bosun
Join Date: Dec 2009
Location: Germany
Posts: 68
Downloads: 145
Uploads: 0
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@ddrgn
Toggle TDC Auto Update: 0 (Zero) how does it work? do u mean the "0"-Key? No function ingame and no text is displayed if pressed? how to use? thx |
03-04-10, 05:15 PM | #7 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Basically from any screen you can toggle on and off TDC autoupdate. I use it when I want to hold my last solution and get math for another.
So when you have TDC off and you have the fields, range, aob, speed, etc than press 0, you will see the bearing lock and the other fields will stay at what you left them.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
03-04-10, 05:30 PM | #8 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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File updated to 1.4
Latest changes: 1.4 Moved show multiplayer score to "SHIFT Y" to avoid conflict with maps
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03-04-10, 11:33 PM | #9 |
Loader
Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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Excellent, thanks.
Any chance of adding the unmapped special abilities to extended Shift Function keys? Reason being the morale mod will allow the regular Function mapped abilities to be used at all times (such as man AA/Deck guns), but the others (such as reduce flooding, etc) that require crew conversations still will not work after the morale drops to zero due to the morale bug. |
03-05-10, 12:02 AM | #10 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Very possible. I am looking into adding a few more things now. Will update shortly.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
03-05-10, 12:52 AM | #11 | |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Quote:
Quick update: Latest changes: 1.5 Added Camera on Unit "6" Added Camera on Next Unit "7" Added Camera on Next Unit "8" Added Report Time to Course End "SHIFT 9" Added Report Range to Course End "SHIFT 0"
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03-06-10, 12:59 AM | #12 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Important Update:
(working out the kinks, and this may be the last *knocks on wood desk*) 1.6 Removed "U" for UZO. This is what was causing the external cams to get stuck, player stuck in conning tower etc. This is originally commented out by the devs and for good reason. I left it binded when testing, so a fix for this mod had to be released.
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04-10-10, 02:13 PM | #13 |
Gunner
Join Date: Dec 2005
Posts: 93
Downloads: 100
Uploads: 0
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when you put this in your jsgme do you have to place this file in a new folder an rename it what the file is because you can't put a data folder in jsgme on what I just downloaded this file from?
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04-10-10, 03:11 PM | #14 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Open the Zip file and copy the Advanced Shift Keys folder into your MODS folder, then enable it with JSGME.
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04-08-11, 03:23 PM | #15 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ASK has been updated with support for DBSM
If you don't use DBSM, you can still use this mod or stick with ASK 2.1 Thanks for awesome sound mods Stormy! -------------------- Advanced Shift Keys 2.2 - by ddrgn updated April 8, 2011, patch 1.2 compatibility and version update -------------------- Overview: Added additional command keys to go along with current UI mods and the stock game. Focuses on "SHIFT" keys and keeps most of the stock controls intact. -------------------- Change Log: Version 2.2 -Added support for DBSM 1.3, install ASK after all DBSM mods and HOTFIX -------------------- LINK: http://www.subsim.com/radioroom/down...o=file&id=1561
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Tags |
foot step mod, foot-step |
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