SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-31-15, 03:42 PM | #1 |
Lucky Jack
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I have not played in a long time. I see this will start me to making patrols again!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
08-15-15, 01:07 AM | #2 |
Medic
Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Day of Infamy
I have tuned hq reports so that i only get those that are closer, you get less then but least they are useful.
Stock gives some that are way too far to reach. And idea is not to go where they are when you get report, you have to plot their course and try to get ahead them. Last Night i was on my way to recon mission when i got intel report-> big convoy heading my way , just plotted intercept course , i i dont die i will go then back to recon. ( i really like those recon missions, they are maybe unrealistic but still fun and thats much more important. ) I have really good mod soup now, GFO plus some others = bit like sh 4 2.0v BTW: Here is my mod list if someone new player need 100% working and solid mod soup. Zero ctd etc.. Generic Mod Enabler - v2.6.0.157 [E:\Silent Hunter 4\MODS] Game Fixes Only Mod v1.1 Webster's S-Class Mod Nav Map Make-Over v2.1 NMMO Airbase Add-on NMMO v2.1 Patch 1 with AB ParaB's fewer radio contacts Pacific Sound Mod Webster's Ship Manuvering Fix Optical Targeting Correction OTC for 16 to 9 Aspect Ratio TMOPlot Final_Haukka81Edition (my version) +4gb patch If someone likes to get this just pm. I have single 7zip packet with all needed things Last edited by Haukka81; 08-15-15 at 03:25 AM. Reason: Mod list added |
08-23-15, 07:54 PM | #3 |
Navy Seal
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Drumming my fingers here. Drum. Drum. Drum. Drum...............
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
11-26-15, 10:55 AM | #4 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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hey guys, I haven't been here in a while, things comin along smooth with this mod?
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12-03-15, 07:18 PM | #5 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Looking forward to this mod...Any updates for release??
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
12-30-15, 05:06 PM | #6 |
Gunner
Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
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Capn, hope you and yours are well. I've just read some antagonistic posts here in the forums, but believe there is a silent (and appreciative) majority who appreciate all you've already contributed to the game.
Here's to a great 2016 for the SH4 community. |
12-31-15, 05:51 PM | #7 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,735
Downloads: 1375
Uploads: 0
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happy New years capn looking forward to your mod i can't help you much but i can beta test if you need me to do that
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
01-16-16, 11:55 AM | #8 |
Navy Seal
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How goes it Capn? Hope you're progressing well with Days of Infamy!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
04-25-19, 04:55 AM | #9 |
Watch
Join Date: Apr 2019
Posts: 20
Downloads: 5
Uploads: 0
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smaller torp display
Hi,
when you do your big new mod, can we have a smaller torpedo readout that doesn't block the scope, with smaller green lights ? I like to edit the sim and give myself extra tubes, but when I do the green lights overlap. Also, is it possible to have a cheat code for unlimited torpedoes, so that by typing in the model number of the torpedo display, it reloads the tubes. We could maybe be fined some renown points. Thanks for all the effort you are making. T K W |
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