SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-02-13, 05:24 PM | #1111 | |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
|
Quote:
See what I missed in 5 years? I didn't know there was a memory situation with the game sh3.exe file. I do remember that Windows XP in it's 32bit form was unable to recognize or use large amounts of memory above what we're talking about here. That was one of the big attractions with making the switch over to 64bit OS's and games....the ability to utilize large amounts of ram. I'll try that memory patch within the hour and post my results later. One more piece of info....I loaded the MFM mod and the skins mod into my STOCK version of the game that is on my C:/ drive and patched to v1.4, and that worked fine. Loaded up the "Malta" single mission to have some merchants to look at. I didn't see any with writing on the hulls, or flags, etc...but the ship models look awesome. I'll let ya know how the patch goes. Thanks again... "CC" |
|
03-04-13, 12:13 AM | #1112 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
|
OK, crisis averted!!
The memory .exe patch worked like a charm. I can now run SH3with all mods enabled and not a hiccup. GWX3 and the MFM Fleet mod ran fine together, and I saw some of the awesome new merchants we talked about. If I can figure out how to post some pics, I'll try to upload a screenshot or two of some strange sea-keeping tactics I saw. I "think" I have a photobucket account but I never got around to using it. If there is a better option for uploading pics and screenshots, let me know. Thanks... "CC" |
03-04-13, 02:51 AM | #1113 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
|
|
03-12-13, 06:11 AM | #1114 |
Helmsman
Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
|
Hello!
Can anyone help me please? I have a problem with souds of MFM ships - instead of common propeller sounds before being torpedoed I get sinking sounds (like ones from Das boot),even if ships are sailing normally. Thanks! |
06-28-13, 04:47 AM | #1115 |
Swabbie
Join Date: Apr 2012
Posts: 6
Downloads: 14
Uploads: 0
|
Im really not sure if I have this working.
I have the Silent Hunter 3 GWX running with just the MFM mod and the prewar skin pack. Game loads fine but I have never seen a non stock ship |
06-28-13, 10:44 AM | #1116 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
|
You could check the museum.
The added ships should show up under merchants for the US and British fleets. T |
06-28-13, 11:55 AM | #1117 |
Swabbie
Join Date: Apr 2012
Posts: 6
Downloads: 14
Uploads: 0
|
Ok thank you
It hasnt then |
06-28-13, 12:24 PM | #1118 |
Navy Seal
|
If you used JSGME to enable it, double check the file structure to make sure it mirrors the sims file structure. Another possibility is if you are using Win 7 or 8, and installed SH3 in the default location program files x86, those operating systems do not like changes to files. You either turn the file protection off (not recommended), or install SH3 in separate folder you create outside of the program files folder.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk |
07-02-13, 07:25 AM | #1119 |
Swabbie
Join Date: Apr 2012
Posts: 6
Downloads: 14
Uploads: 0
|
Hi, I am using Steam so when I tried to move the folder the game would not run. I have checked the structure is the same for JSGME and it seems to be. No mods seem to be taking effect though through JSGME so it may be the file protection thing
|
07-02-13, 02:46 PM | #1120 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
|
with steam leave the folder where it is and no problems will arise all mods will work on the steam version and i know this for a fact as i used to run the steam version and had it heavily modded.
|
07-02-13, 04:35 PM | #1121 |
Swabbie
Join Date: Apr 2012
Posts: 6
Downloads: 14
Uploads: 0
|
Ok, I have the game set up through steam with GWX installed. I have reinstalled JSGME and the Mod folder is in the Silent Hunter folder, not the JSGME folder. Also have Silent Hunter Commander.
Going to try a single ship and see if it appears in the Museum. Thanks for the help so far |
07-02-13, 05:34 PM | #1122 |
Swabbie
Join Date: Apr 2012
Posts: 6
Downloads: 14
Uploads: 0
|
Ok, tried HMS Terror with no other mods and couldn't see it in the museum, I take it would appear under the British ships
|
07-02-13, 05:41 PM | #1123 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
|
would not know sorry rarely look at the museum since i have many more ships than that in MFM so load times can be... long ,10-15 minutes long at times.
|
07-02-13, 07:15 PM | #1124 |
Swabbie
Join Date: Apr 2012
Posts: 6
Downloads: 14
Uploads: 0
|
Got it
Took half an hour to load, i sailed across the North Sea to London and on the way saw a Mw 12 I think it was called. Had a Norwegian flag painted on the side CTD in the Channel though but its a start. |
07-02-13, 07:35 PM | #1125 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
|
might need the 4 gig patch.
|
|
|