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Old 07-20-05, 09:41 AM   #31
THE_ORZEL
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Shadow did you read my post above yours?

You only need to change 1 number from the original string to make it work example below

11 22 33 44 55 66 77 88 TO 01 22 33 44 55 66 77 88

Of course there is slight one in a million chances that other people may have the same string so you may change more than one number to be on a safe side for future mod.

Chris a.k.a. Orzel
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Old 07-20-05, 09:49 AM   #32
Shadow9216
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We must've cross-posted.
Sorry, should've explained my diagram- the column on the left ONLY was replaced by the column on the right. thus:
E3 17 79 34 F6 ED 5B 86
was replaced by
F3 17 79 34 E6 ED 5C AE

That was all I replaced. The chart was just for me to try and figure out what was what and where...I understand what you mean and what needs to be changed.

So, knowing that I've ONLY changed the id, what am I doing wrong?
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Old 07-20-05, 10:02 AM   #33
THE_ORZEL
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Revised and complete listing of ids for Stuka

1. 8869450B8E80A380 TO NEW ID DAT

2. F4FA7906E081B680 TO NEW ID DAT

3. 1E63F9A00B610281 TO NEW ID DAT

4. F25FC8A00B610281 TO NEW ID DAT

5. D0417C06E281B680 TO NEW ID DAT

6. FBBD64BACCD0A79B TO NEW ID DAT

7. FBBD6452CCD0A79B TO NEW ID DAT

8. FBBD64DACCD0A79B TO NEW ID DAT

9. 2AAC52A00D610281 TO NEW ID DAT

10. 0924A8DED7C4FD03 TO NEW ID DAT, ZON

11. 6B1EFC0C0B271556 TO NEW ID DAT, SIM

12. 751EFC0C0B271556 TO NEW ID DAT, SIM

13. FCB36419EC600281 TO NEW ID DAT

14. F0119384A820D29C TO NEW ID DAT

15. FD3FC21854EC288A TO NEW ID DAT

16. CA15BDAF49EB0B4E TO NEW ID DAT, ZON

17. 36D3234A56EC288A TO NEW ID DAT

18. 34D3234A56EC288A TO NEW ID DAT

19. 37D3234A56EC288A TO NEW ID DAT

20. ACBB7A06E781B680 TO NEW ID DAT

21. 0CD4420B8480A380 TO NEW ID DAT

22. 0CB97906E781B680 TO NEW ID DAT

23. 2A6E63E5F7808481 TO NEW ID DAT

24. 6936289D54589D8A TO NEW ID DAT

25. 4E105E2CD38A05C6 TO NEW ID DATA, ZON

26. EAF9EA9E01610281 TO NEW ID DAT

27. C0789484AB20D29C TO NEW ID DAT

28. A0699484AB20D29C TO NEW ID DAT

29. 3130D962ED2A7614 TO NEW ID DAT, SIM

30. B0AA7245EF6BE2FE TO NEW ID DAT, ZON

31. D8CB83B4DA006BA2 TO NEW ID DAT

32. 085C7A06EB81B680 TO NEW ID DAT

33. 5289683E9669C502 TO NEW ID DAT, ZON

34. 5F56FCDDD2CE1FC2 TO NEW ID DAT

35. A2080A9F05610281 TO NEW ID DAT

36. 70477A06ED81B680 TO NEW ID DAT

37. 318744DDDFD33635 TO NEW ID DAT

38. F18644DDDFD33635 TO NEW ID DAT

39. 28EB9384A020D29C TO NEW ID DAT

40. B18644DDDFD33635 TO NEW ID DAT

41. 718644DDDFD33635 TO NEW ID DAT

42. B17A9B754F2AAC4E TO NEW ID DAT

43. 9C28470B8B80A380 TO NEW ID DAT

44. 718744DDDFD33635 TO NEW ID DAT

45. 0AAB53B1A328162C TO NEW ID DAT

46. F836293DBF589F8A TO NEW ID DAT, ZON, SIM, DSD

47. E0449484A220D29C TO NEW ID DAT
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Old 07-20-05, 10:04 AM   #34
THE_ORZEL
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Shadow try Stuka and replace all of those strings. See if that works for you keep trying.

Chris a.k.a. Orzel
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Old 07-20-05, 12:57 PM   #35
Shadow9216
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Nope, still crashes...
Here's what I did:
Took your values and pasted them into my spreadsheet. I could see there were many strings which didn't overlap, and after searching with lubz's tool, I figured out most of them were the 3D Id number. There were 4 strings which I couldn't identify though.

Anyway, went into the 010 editor and replaced the stock values with new values. So I've got a folder in Data/Air named DB_JU87, filled with files called DB_JU87. Now what? What changes do I need to make to the EnglishNames file and the Roster/German/Air folder?
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Old 07-20-05, 01:10 PM   #36
Rubini
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Shadow,

When using dat tool you may notice that some ID (about Chris post) are in "txtrref" box. And they need to be change too.

Rubini.
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Old 07-20-05, 01:12 PM   #37
Shadow9216
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Thanks, got those. These are the ones I can't equate:
9C 28 47 0B 8B 80 A3 80
0C D4 42 0B 84 80 A3 80
2A 6E 63 E5 F7 80 84 81
D8 CB 83 B4 DA 00 6B A2

They show up as part of the dat file when you search in 010, but I couldn't tell you what they are. I can pretty much identify what the components are now for the file, but these 4 are a mystery. Not found in ID, Parent, txtref, or 3D. Nothing for Node Label either.
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Old 07-20-05, 01:16 PM   #38
THE_ORZEL
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Create DB87Stuka.cfg in any country that you want to use it like this;

[UnitClass]
ClassName=DBJU87 <=must match with DB_87Stuka.cfg in Air folder
UnitType=302
AppearanceDate=19370101
DisappearanceDate=19480101
DisplayName=PO DB Ju-87

[Unit 1]
Name=PO DB Ju-87
DOC=19370101
DOD=19480101


Now make modification in DB_87Stuka located in
C:\Program Files\Ubisoft\SilentHunterIII\data\Air\DB_JU87

Example:

[Unit]
ClassName=DBJU87 <==same as in roster for given country
UnitType=302
MaxSpeed=255.000000
MinSpeed=70.000000
MaxRadius=750
Length=11.5
Width=13.8
RenownAwarded=50

[Loadout 1]
Name=3x500Kg Bombs
Type=3

[Loadout 2]
Name=5x250Kg Bombs
Type=2


Chris a.k.a. Orzel
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Old 07-20-05, 01:33 PM   #39
Rubini
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Shadow,

You are rigth, they are not there in dat file. (I don't look in the zon sim dsd, but the dat file may have all the IDs...). Perhaps Chris have make a mystake here.

Rubini.
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Old 07-20-05, 02:21 PM   #40
Shadow9216
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Okay Orzel, got it to work...I now have a Stuka flying for Poland :P

But I'm confused- how is what I just did different from adding a copied cfg into a country folder WITHOUT changing the values? I've already given Brazil and Mexico PBYs and B-24s just by copying the cfg from the American folders. They display in the museum, doesn't seem to be a problem. Can you shed some light on this?

What I'd like to do is create a new version of the B-24, the PB4Y-1. This was a US Navy version- my goal is to do up a nice skin for one of the squadrons and place it at a historic base (right now I'm looking at Morocco, post-Torch).

Long term would be to modify the existing model by adding the blisters from the PBY and the vertical tail from the Sunderland (if this is even possible) to create the PB4Y-2 Privateer.

Your tutorial is obviously a step in the right direction and I appreciate your hard work and patience. If you can just help me understand the process a bit more, I'll be a truly happy camper.
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Old 07-20-05, 02:41 PM   #41
Rubini
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Shadow,

What you said is that you made a clone without mod the IDs?



Rubini.
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Old 07-20-05, 02:48 PM   #42
Shadow9216
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Well, kinda sorta...
I took the B-24 cfg from data/roster/American/air and copied it to Brasil/air (in your honor!). I created a roundel of the Brazilian AF star and placed that in the markings folder, checked the museum and it's there! I did this months ago.

Just now I checked the cfg file and it still said US B-24, so I changed that to BA B-24 and reloaded- still works. Seemed to have a lag, but that might have been my system.

Right now Finland, Spain, Mexico, Brazil, Argentina, Colombia all have ships, aircraft, or both. They all show up in the museum just fine. None of the warships/planes are coded into the game though, so you won't see them on a mission, but that's not hard to do- you could create a Brazilian port with ships and air cover in no time flat

So I wouldn't call that cloning, but I don't know what the difference is between what I did and what Orzel came up with. I know I can't have a different name for a unit right now, and that's what I need in order to have different aircraft and/or skins.

We would need a green B-24 skin, a blue/gray PB4Y skin and a Coastal Command skin for the Liberators in the game as it is right now.
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Old 07-20-05, 03:24 PM   #43
Rubini
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Shadow,

Thanks for Lib's in Brazil!

The main difference between clones (#ID) and only a new folder-cfg file is about properties. Real clones (#IDs) may have different properties about how they bombing for example. To have a B24 with dive bomb propertie and another B24 with toss bomb propertie is only possible if you have differents IDs, then a real clone.

For what you have now if you mod one B24 all the others will have the same mod.
(Sorry for my english, but I think that you have understood me)

Rubini.
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Old 07-20-05, 03:29 PM   #44
Shadow9216
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Yep, I understand you just fine.
So, my Brazilian Liberator can do level bombing. But if I change it to dive bombing, ALL Liberators become dive bombers- that pretty much it?

So we just need to get a firm grasp on Orzel's tutorial to take it where we need it to go.

Orzel, how do I change the model to be a new name? Whenever I've tried it, it crashed.
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Old 07-20-05, 03:36 PM   #45
THE_ORZEL
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Shadow,

Coping exiting class plus cfg to country roster folder does not create a true clone or independent unit. It only duplicates existing class and model you cannot change specs within the class folder if you do all cfg’s in any country that share this class name will have the same characteristics of that class.

If you rename folder of ship or aircraft in sea folder without creating new object id with in dat file the game will crash in museum. If you attempt to play it in game it would play but if you try to use say two objects in which one doesn’t have changed id and shares the same id properties from the other object, then only one of them would show up in the game or nothing at all.

In short if you want to have independent unit object with different specs etc you must rename id tags within dat file and in sim, zon, dsd, val where required.

As far as texture you can also have independent textures use Time-Travelers tool to import new textures after you create new tags. You can also rename any names of textures to a different name.

They should work regardless because they have new id tag. If they won’t work then you can try to rename tga names to a different name.

Chris a.k.a. Orzel
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