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Old 04-30-24, 02:44 PM   #376
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Despite losing money at a rate of more than $1 billion per month since June of 2022, Meta affirmed its commitment to Reality Labs, saying, "we continue to expect operating losses to increase meaningfully year-over-year due to our ongoing product development efforts and our investments to further scale our ecosystem."
https://www.gamesindustry.biz/meta-l...illion-on-vrar

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Old 04-30-24, 03:37 PM   #377
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The point is that with the Relaity Labs and Applab and the software ecosystem they do not need to be making profits with VR hardware like the other companies producing VR headsets. Itzs the softwarecosystem that generates their profits from VR - at least sufficient o more than comensate for the non-profts from hardware sales. This way they saturate the VR market with their brands, even more so that now they open their operating system and plan that Asus, Lenovo and other companies release hardware of their own, but with Meta OS, merging them into the brand'S ecosphere. Clever move, imo. The Quest however promsies to remain the key player, since it may not be the outstanding perfectionist in any of the different performance sectoirs of VR headsets, but excelles sufficnetl yin all of them, and notallowign any weaklnesses of its own, this way presenting itself as the VW of VR, so to speak, the dominating generalist most people will turn to.



What should I say? I have packed my PC-bound G2 and stored it away. The one bigger player that turns into a victim of VR development, was surposingly or not surprisngly Microsoft'S Mixed Reality. Thats why they deactivate it in their windows versions. Microsoft never succeeded in really debugging it and improving its sometimes shaky reliability. The dying of Mixe dRelaity by Windows is not the customers' fault, but completely Microsoft's own fault. They messed up another hardware "revolution" of theirs. Not the first, but just the last in a long chain of failed Microsoft hardware attempts.



New Picos seem to be on their way. A new Valve headset is expected, too, after many years. I expect both to be much more expensive than the Quest 3.
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Old 05-01-24, 05:43 AM   #378
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Version 65 is coming. Small but good refinements, "stealing" from Apple.
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Old 05-02-24, 05:08 AM   #379
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Looks stunning.
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Old 05-03-24, 07:21 AM   #380
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A classic from the last millenia is back, redesigned from scratch for VR.

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Old 05-03-24, 11:26 AM   #381
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30 days ago I accidentally hit the "Prime" button when playing an Amazon order. I got their 30 days free test period. In that time, I watched the first season of Fallout - good -, and just recently the first season of The Rings of Power, a LOTR spinoff, also good. I now noticed that inside BigScreen, they have players for streamign platforms like Netflix and Prime. So, watching Prime series and Prime movies in one of BigScreen's very nice movie halls is easy peazy , bringing all that stuff up to the big movie screen. Since I place 1-2 orders per month at Amazon and found them to have several other series I am interested in, from Yellowstone to Westworld, and some more, I have decided to stay with Prime for the time being, it pays off easily for me. Also nice that movies I would not care to buy on disc or to buy tickets in cinemas, often are released early on streamign platforms and before disc release anyway, and then can be leased for 3-4 Euros, being watched in my private movie hall. Thats - MUCH - cheaper than a real cinema ticket or buying a Bluray.

Just to remind that it is a big mistake to underestimate the magic of VR for simply watching movies or series on the big screen. No home TV theatre can compete with that, none.

I still can mirror discs via PC into the VR mask, if it is a movie not available on Prime.

Big shows I have not watched on TV anymore since many, many months, and already since before the Q3 arrived. I currently let a service treaty with a cable TV provider run out, I do not need them anymore, and the German news shows and political reports simply are too bad as if I want to pay more for them than I must (via GEZ).


I also learned not before now that I can link blutooth hardware to the mask, and easily. Mouse or keyboard for exmaple, if need be, or a gamepad.
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Old 05-04-24, 06:08 AM   #382
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Skybird that I am, I must try this, it reminds me of Condor Soaring Simulator.





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Old 05-04-24, 07:43 AM   #383
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Holy cow, this ^ is frickin' awesome...!!! Superb physics, it seems, soaring in - as far as I recall from and compare to Condor - realistically modelled, ground and cloud dependent thermals, wind anyway, groudn effects, wave riding, and an excellent sense of really flying, intuitive controls with upper body leaning forward, backward, left and right, plus line controls. Graphics are good, good enough at least could better maybe, but I cannot complain, its fine, down to blossoming flowers on the ground. So far three flight regions. Several glider: motor glider, paraglider, speedglider, hang lgider ("dragon glider") - even a camera drone.



Find of the quarter, unexpected surprise! I love it. This will get a very lot of time from me.
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Old 05-04-24, 07:49 AM   #384
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You can see by this guy's eamaple that the sim is serious.





Well, there can be no doubt that some topics from reality can be simulated unbelievable well in VR. VR is not for every topic, it needs its matches in objects choosen - but if the pairing is choosen well, its only cool, cool all day long.
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Old 05-04-24, 07:55 AM   #385
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A whole collection of introduction and training videos.

https://www.youtube.com/@5drealities477/videos

Understanding their model of simulating thermals obviously is very important:




Why an FPV drone?


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Old 05-04-24, 01:02 PM   #386
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A 92 round at TPC Sawgrass lets my handicap drop into the 17s for the first time ever. That was hard work! Took me almost 40 played rounds since I switched to Pro to get there.



I like that it is so difficult. That way an accomplishment really feels like an accomplishment.



Next goal: handicaps in the 16-range.



I am also nibbling at the 90-strokes-per-round barrier. Slowly I get there. Lots of frustration included...
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