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Old 05-03-19, 09:19 AM   #1
Elphaba
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Quote:
Originally Posted by AP514 View Post
OK

I have to ask.. What are the differences between the 2 ?

A list would be nice... Any one want to give it a shot ?
It’s patently obvious what the differences are; I suggest you read their store pages and watch a video on YouTube about each and do your own research.

There’s no point asking someone here to spoon feed it all to you because they’re completely different.

One is heavily based on co-op realism, the other is a single player management game.

Last edited by Elphaba; 05-03-19 at 09:54 AM.
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Old 05-03-19, 01:31 PM   #2
Thecoroner
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U-boat is a new game and it's very good.
Wolfpack is a new experience and it's awesome!
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Old 05-03-19, 03:27 PM   #3
urfisch
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Personally i was very excited about both games. And i was surprised how fast i lost interest in Wolfpack. I followed the development over a year and watched a lot of streams after release. I wish, the spark would have set me on fire. The depth of simulation is very, very nice. But it has too many edges. Its graphics are not comparable to UBOAT and the gameplay becomes extremly fast repetitive.



Overall i recognized a deep lack of communication from the dev-team and updated perspectives for the game. Additionally the gameplay is to narrow focussed for me. I like to walk around the sub, manage things, feel the immersion and hunt ships. UBOAT might get all this very detailed sim-feeling from Wolfpack when the SDK is released, but Wolfpack will never get the broad gameplay from UBOAT. So in my opinion Wolfpack is a really nice done simulator, but will loose the race. Main reason is the missing community communication from the devs and nearly no content updates (so far). I cant see, where the game is going.
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Old 05-03-19, 03:36 PM   #4
Elphaba
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Quote:
Originally Posted by urfisch View Post
Personally i was very excited about both games. And i was surprised how fast i lost interest in Wolfpack. I followed the development over a year and watched a lot of streams after release. I wish, the spark would have set me on fire. The depth of simulation is very, very nice. But it has too many edges. Its graphics are not comparable to UBOAT and the gameplay becomes extremly fast repetitive.



Overall i recognized a deep lack of communication from the dev-team and updated perspectives for the game. Additionally the gameplay is to narrow focussed for me. I like to walk around the sub, manage things, feel the immersion and hunt ships. UBOAT might get all this very detailed sim-feeling from Wolfpack when the SDK is released, but Wolfpack will never get the broad gameplay from UBOAT. So in my opinion Wolfpack is a really nice done simulator, but will loose the race. Main reason is the missing community communication from the devs and nearly no content updates (so far). I cant see, where the game is going.

It's EARLY ALPHA... what we have to 'play' (test really) is a bare bones semi-random mission with early interactive stations.

Read the Roadmap to see what's coming. Read the interviews.

I really hate this aspect of Early Access. People have no patience, and they certainly don't respect the development process. There is so much more to come, and what we have may well significantly change.

You've basically paid to test and give bug reports and watch the development process.

If you're not onboard with that, you might as well wait until full release.

But play testing as each new system and mission is added would really help propel the game to be the best it could be, but you need patience and respect of the process.
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