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Old 03-22-10, 04:01 AM   #106
Akula
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Thanks Alex and Salva

I can see that it looks the same then.... I was just wondering about the very pixalated effect when standong on the con tower.

I have issues with Anti Aliasing as well but that sis another story.

Thanks, I will installed the mods as per your suggestion.

Last edited by Akula; 03-22-10 at 08:40 AM. Reason: Didn't thank Alex by accident
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Old 03-22-10, 04:37 AM   #107
alexradu89
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Quote:
Originally Posted by col_Kurtz View Post
Just wonder...

RSDRC is for US side... OM for German side, am I right?
You can use RSRDC with OM aswell, according to the creators of OM and RSRDC, but it will just change the American ships and stuff...
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Old 03-22-10, 01:58 PM   #108
col_Kurtz
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Quote:
Originally Posted by alexradu89 View Post
You can use RSRDC with OM aswell, according to the creators of OM and RSRDC, but it will just change the American ships and stuff...
Yeah, I know that.
But... Is the RSDRC change something in the U-boat campaign (OMEGU)? I like U-boats... and do I need RSDRC? No...
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Old 03-22-10, 07:07 PM   #109
ShadowWolf Kell
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Quote:
Originally Posted by Salvadoreno View Post
Do we need RSDC to use OMEGU?? All i have is OM...

Insatalled in this order..

Op_Monsun v705
OMv 705 to v720
Das Boot Music
Spaxs Uboat Speech Fix_v8

Do i need OM patch?? Can i use OMEGU without RSDC? Please help with so many wonderful mods out i dont want to corrupt files and overwrite things needed for OM campaign.
You might want to remove the Spaxs Uboat sound mod.

OMEGU v300 adds in all the German speech, so it's not really needed anyway. Spaxs will cause CTDs near major ports.

For the longest time I'd get CTDs any time I was near a big port besides St. Nazaire. I ended up getting so frustrated with it that I eventually put SH4 aside for awhile, back around when KIUB was still in beta.

After SH5 was released, I decided to try the OMEGU V300. Anyway to make a long story short, I discovered that OM + OMEGU by themselves didn't cause any CTDs when I launched at a major port like Kiel or Lorient. I could immediately go to the bridge without a CTD. As soon as I installed a sound mod like Spaxs though, instant CTD if I tried to launch while docked at the tender and then switch to the bridge.

The other side of the coin is that the CTD issue prevented me from approaching most ports as well, and could potentially make some saves (if you were too close) to CTD when you loaded them. It was a lot of headache for such an easily fixed problem.

Needless to say, I use this as a method now to troubleshoot new mods to see if they'll behave or not.


I didn't try just OM since OMEGU really really adds a lot to it. Once you've tried it, it's hard to go back. It's like trying to play Stock SH4 almost lol.
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Old 03-22-10, 07:41 PM   #110
Salvadoreno
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Modding nub

Thanks a lot Shadow. I havent had any crash to desktops yet but ill most likely remove Spaxs mod just to be safe. Now.. Currently this is my configuration and it works good thus far..

OpsMonsun_v705
OMv705_720
Spax Uboat Speech (to be removed after return to port)
OMv720 patch2
AOBF 16-9
OM_Med Env
OM_ Multi Command Keys (never noticed this mod however)
OM_Harder Escorts L2
OMEGU v300 Patch5a pkg

Anything wrong?
I have noticed that land seems to be much brigther and greener. And the Atlantic ocean still looks as clear as the pacific. Any mods to clean that up yet?
Is there any other mods i could use that will advance my OM experience? Compatible mods of course...
The mod KIUB looks awesome, could i instALL This mod with any problems??

Ah and one more thing.

Please is there any tutorial out there for manu tdc and firing solutions +plotting courses and intercept courses???

I know there was a few for Sh3 but SH4 is a different cookie, and OM seems to have changed so much, id love to be able to track ships down and such...

THANKS!!!!!
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Old 03-22-10, 09:41 PM   #111
lurker_hlb3
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Quote:
Originally Posted by Salvadoreno View Post

OpsMonsun_v705
OMv705_720
Spax Uboat Speech (to be removed after return to port)
OMv720 patch2
AOBF 16-9
OM_Med Env
OM_ Multi Command Keys (never noticed this mod however)
OM_Harder Escorts L2
OMEGU v300 Patch5a pkg

Anything wrong?
It appears that you don't have OMEGU v300 loaded. If this is, true OM is "NOT" going to run correctly with "add-on" mods that are the "designed" to work with OMEGU installed
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Old 03-22-10, 11:05 PM   #112
ShadowWolf Kell
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This is generally how your mod order should look like....

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch2
OMEGU_v300
OMEGU_v300_Patch5A
KiUB_English
... other optional OMEGU mods below this point found within the v300 and Patch5A pkg folders...


The OM_Med and OM_Pac are for the Mediteranean and Pacific areas, respectively. They were added for the flotillas operating in these areas, but definitely would be out of place in the Atlantic. More than likely, having OM_Med_Env is what's causing your game to look out of place.


As for tutorials on manual TDC and whatnot, there are quite a few that cover various aspects and are stickied in the SH4 main forum iirc. For how to use KIUB, there's a PDF file provided within the documentation with OMEGU.

http://www.subsim.com/radioroom/showthread.php?t=146795


However... Gutted recently started making some new ones for SH5 that actually explain the fundamentals behind it all which is really the whole foundation of how things work. You can find that here...

http://www.subsim.com/radioroom/showthread.php?t=164499
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Old 03-24-10, 01:33 PM   #113
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Quote:
Originally Posted by ShadowWolf Kell View Post
You might want to remove the Spaxs Uboat sound mod.

OMEGU v300 adds in all the German speech, so it's not really needed anyway. Spaxs will cause CTDs near major ports.

For the longest time I'd get CTDs any time I was near a big port besides St. Nazaire. I ended up getting so frustrated with it that I eventually put SH4 aside for awhile, back around when KIUB was still in beta.

After SH5 was released, I decided to try the OMEGU V300. Anyway to make a long story short, I discovered that OM + OMEGU by themselves didn't cause any CTDs when I launched at a major port like Kiel or Lorient. I could immediately go to the bridge without a CTD. As soon as I installed a sound mod like Spaxs though, instant CTD if I tried to launch while docked at the tender and then switch to the bridge.

The other side of the coin is that the CTD issue prevented me from approaching most ports as well, and could potentially make some saves (if you were too close) to CTD when you loaded them. It was a lot of headache for such an easily fixed problem.

Needless to say, I use this as a method now to troubleshoot new mods to see if they'll behave or not.


I didn't try just OM since OMEGU really really adds a lot to it. Once you've tried it, it's hard to go back. It's like trying to play Stock SH4 almost lol.
What is it about Spax that causes the CTD's near port? I've got the issue in my OM/OMEGU install, and i'll fix it by removing Spax.

However, it's also in my RFB/RSRD install, where I once had it installed. Needless to say there must be some residual crap left over.

I'd like to manually fix it, because I'm running heavily tweaked mods, and reinstalling would break my heart.
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Old 03-24-10, 03:38 PM   #114
Salvadoreno
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Quote:
Originally Posted by ShadowWolf Kell View Post
This is generally how your mod order should look like....

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch2
OMEGU_v300
OMEGU_v300_Patch5A
KiUB_English
... other optional OMEGU mods below this point found within the v300 and Patch5A pkg folders...


The OM_Med and OM_Pac are for the Mediteranean and Pacific areas, respectively. They were added for the flotillas operating in these areas, but definitely would be out of place in the Atlantic. More than likely, having OM_Med_Env is what's causing your game to look out of place.


As for tutorials on manual TDC and whatnot, there are quite a few that cover various aspects and are stickied in the SH4 main forum iirc. For how to use KIUB, there's a PDF file provided within the documentation with OMEGU.

http://www.subsim.com/radioroom/showthread.php?t=146795


However... Gutted recently started making some new ones for SH5 that actually explain the fundamentals behind it all which is really the whole foundation of how things work. You can find that here...

http://www.subsim.com/radioroom/showthread.php?t=164499
Shadow thank you uve been more than helpful.. However those tutorials are designed for the Sh4 Fleet Boats and im trying to figure out the manual TDC for uboats and the KiUB upgrade that i downloaded. So far ive sunk 1 merchant ship but it took a few tries :P.. So now i wanna try and not cheat.. (currently shadowing a merchant till nightfall, in the meantime wanna set up a course, speed, and manual solution all by meself!)...
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Old 03-27-10, 09:29 AM   #115
lurker_hlb3
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Quote:
Originally Posted by Salvadoreno View Post
im trying to figure out the manual TDC for uboats and the KiUB upgrade that i downloaded.
Review the following post and download the users guides

http://www.subsim.com/radioroom/show...24&postcount=1
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Old 03-27-10, 12:22 PM   #116
Salvadoreno
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thx again lurker. ive downloaded em but dont have microsoft word to view them lol.. weird i know.. Thanks for answering all my questions tho you have been ridiculously helpful. Ya adobe doesnt work either.. grr..
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Old 03-27-10, 12:28 PM   #117
Fincuan
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Try docs.google.com for the userguides, if you don't want to install any extra stuff

edit: Nvm, 500 kb limit. It's off to a free office-soft then. Openoffice.org is a good one.
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Old 03-30-10, 02:30 PM   #118
heidelbergensis
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Default The new complete interior for VII boats in SH3...

¿Have you seen it? Is perfect...even better that the SH5 one.

¿Would be feasible to adapt it to SH4_OM?
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Old 04-01-10, 04:04 PM   #119
ShadowWolf Kell
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I've been having a bit of a problem.

For some odd reason, my torpedo doors keep closing right after opening them. I get a confirmation not only from the switch reverting back to closed, but the log interface as well. I'm not sure what's causing it. Never had this problem before.

My load order is this,

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch2
OMEGU_v300
OMEGU_v300_Patch5A
KiUB_English

Current date in my game is March, 1941 though it's been happening since 1939.

Kiel and St. Nazair, 7th Flotilla. VIIB.
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Old 04-01-10, 04:50 PM   #120
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Quote:
Originally Posted by ShadowWolf Kell View Post
I've been having a bit of a problem.

For some odd reason, my torpedo doors keep closing right after opening them. I get a confirmation not only from the switch reverting back to closed, but the log interface as well. I'm not sure what's causing it. Never had this problem before.

My load order is this,

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch2
OMEGU_v300
OMEGU_v300_Patch5A
KiUB_English

Current date in my game is March, 1941 though it's been happening since 1939.

Kiel and St. Nazair, 7th Flotilla. VIIB.
I assume that you going through the "Attack Scope", also are you "manual" trying to open more than one door at a time ?
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