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07-19-17, 10:30 AM | #1 |
Navy Dude
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"Active and passive torpedoes no longer home on sinking/sunk vessels"
Can this be an option? Can a torp without wire be able to tell the difference between a sinking ship and a diving submarine? |
07-19-17, 10:47 AM | #2 | |||
Engineer
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07-19-17, 10:58 AM | #3 |
Navy Dude
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I'm more concern with a sinking ship. I understand the part about sunken ship and that's fine. but a sinking ship on it's way down should still give off an active sonar return and still have some air volume left, it's just that the air volume left is not enough to counter the weight of the vessel (like a diving sub?)
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07-19-17, 11:05 AM | #4 |
A-ganger
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You missed the first part of that reply, or rather you didn't get the implication. As the ship is sinking, it's putting off a LOT of noise that it normally wouldn't, all of it in the Broadband range. In addition to the much reduced air volumes that would hamper the active return, that same active return also now has to contend with a much higher local ambient noise. In essence, the echos would be lost in the background noise of that event, so the torp still wouldn't get a return from it, just for different reasons.
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07-19-17, 11:08 AM | #5 |
Watch
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Submarines no longer use Hunter/Killer logic... wonder what that means
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07-19-17, 12:25 PM | #6 | |
Samurai Navy
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-From the Steam thread |
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07-19-17, 12:30 PM | #7 | |
Navy Dude
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07-20-17, 08:34 AM | #8 |
Mate
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One unit tracks, the other unit prosecutes. Submarines don't do this, since they can't communicate with other units, like air or surface units can.
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
07-19-17, 11:08 AM | #9 | |
Navy Dude
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07-19-17, 11:51 AM | #10 |
A-ganger
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This is not the promised AI overhaul, is it?
Wonder when that will come. AI is still serking refuge on the surface or cannot evade torps like I can. |
07-19-17, 12:01 PM | #11 |
Navy Dude
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Dev's post from another thread: "They used to have a lag pursuit intercept logic where they did just that, but we changed it to lead pursuit based on some info from RA mod I believe. We probably should change it back since the enemies were a lot better at evading the old torpedoes."
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07-19-17, 01:17 PM | #12 |
Bilge Rat
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Hang on, though, how does side-scan sonar work, if the sound is only being reflected off the air/water interface? It seems able to detect wrecks easily enough... Eg. http://www.dailymail.co.uk/news/arti...ean-floor.html
So clearly, SOME sonar can detect wrecks, but why can some sonar detect wrecks but not others? |
07-23-17, 10:51 AM | #13 | |
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07-23-17, 07:38 PM | #14 |
A-ganger
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Side Scan is like creating an image from sound so it's more about combing the area over and over and building up a picture chunk by chunk. Even with interference you're probably going to see some kind of pattern emerge that a human can identify as a wreck or whatever.
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07-19-17, 12:12 PM | #15 |
Swabbie
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