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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
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Some things stand out for me, and has done so since the 90s:
1. Why did they program in wave bobbing at periscope depth? It is hugely annoying, illogical, and detracts from the sim. In fact this has always made me seasick. I always have to turn calm ocean on, and live with no waves on the surface. Periscope view should stay steady underwater. Can this be fixed somehow in 2021? 2. Waves sometimes goes hyper speed when surfaced, especially after changing views, pausing or giving a command to the crew. It was worst in Command AOD, but also present in MS-DOS AOD. The waves are ok if using a slow machine or setting DOSbox to emulate a 486 type slower computer. I have to say the wave cycling is crudely programmed, and seem to be a just random oscillation of the surface ending some distance from the boat, and the boats wave bobbing is exaggerated. I much prefer Silent Hunters wave action and ocean in general. 3. Traveling on patrol. The constant speeding up and slowing down of time compression. Going at 2048x sim speed just to be interrupted all the time by planes, no planning of diving or time on surface, no crew member to help other than call out the plane that is about to drop a bomb. Getting damaged because I am too slow to set normal time. They should IMO have chosen a Red Storm Rising / Silent Service II approach to this. In those games you manouver around the map, watching your fuel, get warned when finding a contact and get to choose to engage or not. Would have been better than standing on the bridge at 2000 times normal speed just to get to the patrol quadrant, and get surprised by escorts and planes. I know I am complaining about 25 year old game, but I have wanted to get this off my chest for a long time.. Other than this the game has an atmosphere I have missed in every game since. ![]() |
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#2 | |
Ocean Warrior
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2. Iirc, that "speed up" was meant to simulate time taken to move between stations. 3. Being surprised by planes, etc. is how it was in real life. Agree about the atmosphere. It surpasses SH3 in every respect except graphics imo.
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#3 | |
Engineer
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I know it was like that historically, with the planes and all. The problem is they were not travelling at the speed of sound when they came upon planes and warships. Many times in campaign mode I left the boat in time compression for a snack or break (the captain has got to sleep sometime right?), and after a few minutes when I got back the boat was sunk, either by plane or warship. I wish there were more crew assistance at least when travelling like this, they could manage dive time, emergency diving and evasion, auto manning of AA guns, etc. In fact, the whole interface goes kinda sluggish when in time compression, making it hard to respond to sudden crisis. At least in my experience on various computers. Very true about SH3, I could never get into it like AOD even though I tried many times. The 90s were a great time for sim fans. |
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#4 | |
Ocean Warrior
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Mine does anyway. However, check the weather too; if it's foggy the planes can get right on top of you via their radar. If you read actual logs/accounts, being surprised by planes/unable to dive in time was the norm even with radar detection devices.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 | |
Engineer
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True, I just wished it happened in a context of better control, and not the time compression clickfest AOD is. Of course most newer sims suffer from this as well. In my opinion submarine life makes a poor real time game when in transit mode, and having to speed it up so drastically feels just wasted. That is why I mention those older games, which I feel got the balance between real time action and strategic transit right. |
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#6 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
中国水兵
![]() Join Date: Feb 2013
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I've never had any issues with AOD! I use 1024 X Time while patrolling and the only time it changes is during a contact!
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#8 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 | |
Engineer
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Come on, the wave effects on the uboat in AOD are more in line with a rubber duck in a bathtub. The boat is glued to a surface that is oscillating way too fast. ![]() Command: AOD was actually the first version I had back in 1998. Had to buy it as soon as I saw the box. Ran it on Windows 95 with voice recognition even. Even the 12 year old me found it to be a buggy mess, lots of crashes, sound issues, etc. They came very close to make the perfect sub sim though. I don't mean to sound too harsh. Would be great if someone could finally crack open this game and find ways to mod it. It has happened with old Microprose titles that are normally hard to reverse engineer, maybe in the future? ![]() Last edited by Andreas86; 05-18-21 at 05:10 PM. |
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#10 | |
Ocean Warrior
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Regarding the waves, if you're running in dosbox you can reduce the cycles. But it *is* a 1994 game. Sh3 has the same problem. Regarding character animations, I'll take the 2d AOD ones over the Frankenstein looking Zombies of SH3 with their silly repetitive motions any day. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#11 |
Swabbie
![]() Join Date: Feb 2020
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...that was with just one version available online of Aces of the Deep. I got that from Abandonware Games (abandonwaregames.net) The water moved really fast and unnaturally (I usually play SH2) it was quite annoying and I removed the game from my computer. Now I am not criticizing Abandonware because they have provided me with quite a number of retro games that work very well. but even adjusting their DOSbox settings made no difference to the AoD water.
So I found another version this week on www.freegameempire.com and it works well, the water is still active but not as sudden or choppy as the Abandonware game runs on my computer. I am now trialing it to see if I can enjoy the benefits as has been boasted of here in this thread. And I have found that because each of these freeware games has been subject to subjective manipulations with DOSbox the difference in performance with the same games from different sites on my rig can be substantially different. For example the A10 Tank Killer from Abandonware (sorry guys) parts of it just dont work. It doesnt take off unless you track it all around the airfield and the missiles wont fire. It was this glitch that led me to FreeGameEmpire, whose A10 works in all departments. So if youre a free ware slut like me and you have a game from one site that doesnt run as well as you'd like, I recommend looking around. I could be on the way to being a new Ace of the Deep. Cheers ![]() |
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#12 |
Stowaway
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I'm new here so will offer this;
When originally installing the game from CD back in '95, the game was not without issues, sound aside. Game often froze up, sometimes dropping you right to the desktop and often would crash intermittently for unknown reasons. Happened in Win95, XP, Win7. When Microsoft shifted to WIN10, the disk doesn't even load the game and I got the game online at ??? I forget... It still has issues BUT I still love playing it! I can show some real issues, with examples here in this thread, or can start a new thread on this specific topic if more appropriate. Which ever might be more informative to the group and future readers? Let me know, Tim |
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#13 | |
Ocean Warrior
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I've always stuck with AOD because of this; the buggyness of CAOD and the lack of same with AOD. Virtually every bug in CAOD does not exist in AOD. I remember at the time, Sierra stated they wanted to be the first to publish a win95 game and the rush to do so showed.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#14 |
Stowaway
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Hi John,
Never played AOD and often wondered how different the two were. I am hoping to discuss some the hex editing issues with Steve Hildebrand if he is still a member here? There are a lot of things in the code but you never see them show in the game for some reason. Tim |
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#15 | |
Ocean Warrior
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Hi Tim; No difference game play wise. Slightly different in graphics, but not markedly so. CAOD bugs are the main difference. Yes, I would love a .dat file editor ala SH3D for AOD. I do use Steve's tips to start with a VIIC in France though. ![]() Enjoying your posts !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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