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10-01-18, 07:42 PM | #1 |
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Join Date: Nov 2012
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Questions. SH5 models and dynamic shadows
1. What is responsible for building dynamic shadows on GR2 in sh5? What parameter / setting or property? Someone had a successful editing - adding models with dynamic shadows?
2. What version of GR2EditorViewer is able to add new Bones to the GR2 file without errors, if any? |
10-02-18, 08:57 AM | #2 | |
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2 - Try some of the older versions, I don't remember which one works for me, but I can send you all the versions I saved on my HD if you want |
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10-05-18, 09:52 AM | #3 |
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Hi, Gap. Thank yuo. No I do not want to. I have an entire carriage of these versions. I have been collecting material for a long time, unless ... not have SDK GR2EditorViewer from TDW?
It seems I understood: large objects up to a certain size have shadows, while small objects, such as "NF_Boat_1" and less, lose them. Perhaps for this reason, NF_Boat_1 is not included in the "Roster" of the stock game (although his model remained at "Sea" folder), the developers also did not add a "torpedo boat" to the game, there are no more shadows on "CMD_small_boat". Obviously, these are the settings for the game renderer for units, size does matter.) Last edited by Rosomaha; 10-05-18 at 10:06 AM. |
10-05-18, 11:24 AM | #4 | ||
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10-05-18, 03:41 PM | #5 |
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SDK - software development kit - source code of the program GR2EditorViewer.
if you about gr2-viewer of radgame – I have this thing in bulk too: "NF_Boat_1" (added on Roster in The Wolves of Steel) I gave for example only. Gap, you personally can easily check this guess on this sh5unit even without going into the shaders - GR2EditorViewer-> Export obj-> in 3DsMax or other 3deditor - simply increase the model by x2 (enough) or more times -> GR2EditorViewer -> Import mesh back to GR2 and dynamic shadows appear on “NF_Boat_1”: |
10-06-18, 03:25 AM | #6 | ||
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My suggestion to look into the game shaders was more about the "why" size matters for shadow calculations rather than "if" it does or not |
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