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03-05-17, 12:07 PM | #1 |
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The one you show is the on-deck naval mount (later also used in certain batteries).
No, I mean that one: That type of shield was most common in coastal positions. It theone that was later "upgraded" to the Devil's Gap version. The original shiled is still there: Probably the best way to re-create the shield is to build first the original casemate-type shield and then attach the add-on shield, just as done in reality. |
03-05-17, 01:17 PM | #2 |
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... more coastal defenses
... in 2015, I had the weird idea of doing some coastal defense things.
The results: 8,8 cm Flak 18/36 emplacement, with search light (a modiified version of the Gerome73's big Strasbourg searchlight) and 4-m rangefinder: 10,5 cm C32 (with "roof shield") emplacement, with armoured AA director g: ... and finally something bigger: ... the Spanish 38.1 cm/45 Model 1926 (= Vickers-Armstrong 15"/45 Mark B) Models assembled and game files set up using the S3D but never fully tested in game. I think the models are too detailed for use in SH3, and observation of land things is anyway not working well. |
03-05-17, 01:35 PM | #3 | |
Navy Seal
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Impressive work! Any hope that you can release those beauties and grant me permission to convert them in the SH5 format? I am sure that vdr1981 wouldn't disdain adding those beauties to TWoS, with all the due credits indeed |
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03-05-17, 04:55 PM | #4 | |
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I wrap them up the next days and send them via PM. |
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03-05-17, 07:00 PM | #5 |
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No problem. If need be, I can bake their AO maps myself
Thank you very much! I am making some space in my in-box |
03-05-17, 02:43 PM | #6 | |
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I can test for you if you want ! I've been always interested in coastal defenses ! The very first missions I've written were to add some good coastal protection and minefields to harbours and then test how the ennemy (coming from sea or from air) was driven back and/or destroyed ! |
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03-05-17, 05:04 PM | #7 | |
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The basic defect of the coastal defenses in SH3 is they have no proper damages zones. So, they are more or less immune to incoming fire ... When testing the 5.25 and 9.2 batteries against a squadron of Fusos, the battleships rapidly silenced the gun turrets but never stopped pounding the positions ... |
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03-05-17, 06:01 PM | #8 |
Village Idiot
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OK. Atlantic wall stuff!!
__________________
I don't do Stupid. So don't ask. |
03-05-17, 06:30 PM | #9 |
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03-05-17, 06:57 PM | #10 |
Navy Seal
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Cool
Regelbau bunkers are my favorite. Here's a list of most German bunker designs with pictures: http://www.axishistory.com/about-ahf...1-bunker-types 3DWarehouse got some good quality models of many of them. A while back, I started the conversion of one of them (Regelbau M272): https://3dwarehouse.sketchup.com/mod.../regelbau-M272 It was fitted with a 15 cm/48 (5.9") Tbts KC/36 gun which, incidentally, is nicely modelled in SH5 |
03-09-17, 11:31 AM | #11 |
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03-09-17, 03:58 PM | #12 |
Ocean Warrior
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03-05-17, 07:32 PM | #13 | |
Stowaway
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I wonder if it would be possible to spawn a destroyed model when the bunker is destroyed, exactly like your submarine's guns ... |
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03-05-17, 07:58 PM | #14 | |
Navy Seal
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do you mean that replacing a destroyed object with a new model is possible in SHIII? During the last four or five years I have been looking in vain for a working example of the obj_remain controller being used in game. Tell me that I didn't misunderstand you |
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03-05-17, 08:11 PM | #15 |
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In the past, I've already managed to spawn a propeller (not turning) on an aircraft, when the motor was destroyed ! But I don't remember why I gave up with this ...
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