SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-13-09, 06:04 PM | #721 | |
Captain
Join Date: Apr 2002
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Way, way, waaaayyyyy back in the day. MicroProse announced they were working on a companion sim for Silent Service. Keep in mind this was for the Amiga (rest in peace) titled, "Destroyer Command" if I remember correctly. The idea was to somehow have it recognize and launch the necessary Silent Service program files so one player could operate the sub while the other player operated the escort. Unfortunately the Commodore/Amiga man in charge was busy making horrible marketing decisions which ended in bankruptcy. I have a DVD of a video taken by one of the Commodore Amiga employees as he toured the facility interviewing everyone on their last day at work (summer 1993). It's pretty sad considering what he shows they were working on in R&D including a CD drive way ahead of PC's. The Amiga was a good 10 years ahead of PC's and giving Apple a good run for its money. I might add the Amiga OS (circa 1986) looks an awful lot like Windows 3.0 (or is it the other way around?). I digress. Silent Service (for the Commodore 64 in 1984) was developed in the United States which is likely why it covered the Pacific theater and in my opinion is the father of all sub sims. That's what we need here, another US based development house to pick up the torch.
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08-13-09, 06:16 PM | #722 | |
Eternal Patrol
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08-13-09, 06:40 PM | #723 | |
Fleet Admiral
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Well Maybe you haven't heard of it, or you forgot all about it, when you wrote the story above. I was thinking of a Ubisofts Destroyer Command-like-game or whatever you would call it. Markus |
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08-13-09, 08:43 PM | #724 |
Seasoned Skipper
Join Date: Apr 2005
Posts: 665
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Based on my experience with the Silent Hunter line of games I would posit the "natural conclusion." I have to agree that while a "modern nuclear" sim would be natural it should be avoided as the technology is too advanced and would be unsatisfying since SH hasn't even gotten WWII tech right.
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08-17-09, 08:44 AM | #725 |
Ensign
Join Date: Oct 2007
Location: United Kingdom
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Good list, though sadly I'm not sure how much (if any!? ) of these things will be implemented.
If only they left more of the code open to modding - by the power of Greyskull we could work such wonders! And they would of course benefit...
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08-17-09, 09:30 AM | #726 | |
Navy Seal
Join Date: Nov 2005
Location: Houston, TX
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08-17-09, 09:40 AM | #727 |
Gunner
Join Date: May 2009
Location: Estonia
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I would want some Eye Candy aswell, like you can roam every section of the submarine etc.
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08-17-09, 09:46 AM | #728 |
Samurai Navy
Join Date: Aug 2006
Location: Beneath the waves
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I want to be able to play the role of a mess cook.
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08-17-09, 09:47 AM | #729 | |
Weps
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Location: Netherlands
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08-17-09, 09:59 AM | #730 |
Grey Wolf
Join Date: Aug 2005
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Good god....
......the thread that refuses to die!!!!
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08-17-09, 09:59 AM | #731 |
Straight and True
Join Date: Jul 2009
Location: CANADA
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Nice! ETA 2010... I'm giddy with anticipation. It says all new code... and Uboats in the Atlantic! So... it's not a modern sub game. That's good news!
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08-17-09, 10:23 AM | #732 |
Eternal Patrol
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@ DigitalAura: :rotfl:That is a great sig!
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08-17-09, 10:31 AM | #733 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
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A really good sub sim requires adding some things missing from SH4/etc.
Currents, more fidelity for underwater terrain, better AI, more detailed damage models (progressive fires, damage control for ships, etc), a proper spherical world with the right horixzon distances for spotting, weather that varies by location (squalls you can sail into or out of, variable winds and directions, etc). Interestingly, surface warfare is a special case of submarine warfare. Any engine that does subs really well, can also do surface warfare well. And for any time period. Think about it. The best engine would therefore allow them to do add on for surface warfare—ww1, ww2, modern, heck, ANCIENT would be possible. This is all with stuff that would make the next gen SS great. Sailing would require a sailing model, and I'd pay money for that, too. Bottom line is that a really good engine would allow, well, any naval stuff you could wish to see as add-ons/mods with some decent fidelity. |
08-17-09, 11:32 AM | #734 |
Straight and True
Join Date: Jul 2009
Location: CANADA
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Thanks! I took a still from "JAWS" and added a sub pic I googled..added a rolling surf, and sky, and altered colours a tad for uniformity.
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08-17-09, 11:59 AM | #735 |
Ensign
Join Date: Oct 2007
Location: United Kingdom
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Yeah I laughed when I saw it on the thread too, good job.
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Rest in peace Dave |
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