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Old 02-04-15, 06:09 AM   #1081
Sittingwolf
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Looks like they havent given any update since Christmas
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Old 02-05-15, 07:15 AM   #1082
Schmonzo
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They claim that the mod is done and are now working on the manual (they are writing up the German version now and will then start to translate it into English) after that's done they say they'll release... We'll see, but it sounds promising
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Old 02-05-15, 11:28 AM   #1083
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Hey Schmonzo,
Where did you get that information from?
Even if it is from a german site, can you post the link of the thread?
Because the last information on this thread is that they were working on the details.

Thanks in advance!
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Old 02-05-15, 11:54 PM   #1084
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Hi theoffizier,

the "offical" information by "Urmel" you can find on www.marinesims.de in THIS post. And in the refered post by "eremit" - HERE.

Greetings
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Old 02-06-15, 04:04 AM   #1085
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the posts linked by rowi are the ones I was referring to. It is still unclear though ow many weeks the writing/translating will take... But by now I'd say that Q1-Q2 2015 is a good bet.
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Old 02-06-15, 04:38 AM   #1086
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Thanks for the info guys.
Using the google translate, gave me the basic meaning of Umrel's post.
We will have to wait how it seems, but it doesn't matter if we can enjoy a good mod at the release.

Keep up the good work dev team,
i am glad you did not abandon the awesome LSHIII project!
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Old 02-06-15, 11:42 PM   #1087
sabretwo
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Very excited to see LSHIII announce a widescreen OLC GUI! That's enough to get me back into the control room after three years on shore.
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Old 02-07-15, 01:39 AM   #1088
rowi58
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And it works fine, sabretwo.
I've tested it, just wait some days (or weeks) - it's near to release.

Greetings
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Old 02-07-15, 01:22 PM   #1089
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Rowi,

Thanks! I have been very interested in going back to SH3, but I have been waiting for a widescreen version of OLC for some time. I tried MaGUI, but never could get accurate solutions with the MaGUI RAOFB as well as I did with OLC. After playing GWX for many years, it will be an interesting change to try another super mod.

Just a quick question...

I read someone's comparison of GWX and LSH3 from a few years back, and they described GWX as much more challenging as far as detection. Is this still true, or has LSH3 increased the difficulty level on detection? I am not sure what the historical reality was for this, but I think GWX had a really nice balance on this and a big part of the fun was the tension of evading angry DDs after a successful hit on a convoy. I'm hoping LSH will be equally challenging.

Is there an English language list of features anywhere, similar to the old GWX PDF manual? I'm curious what other features there are.
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Old 02-08-15, 01:49 AM   #1090
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Hi sabretwo,

it's not useful and unfair to compare the so-called "super-mods". Every "super-mod" is a unique creation that reflects the philosophy of its modders - and that's good this way. It's up to you to find out which of them comes the most close to your desire of a subsim super-mod.

As i create LSH3 Version 3.0 up to Version 4.0 and in particular Version 5.0, i can say that LSH3 starts with an easy, lucky hunting in 1939 and ends up in a desaster - as in real life.

So try it - the "super-mods" are all for free and you can install as much as you want. It's up to you - but please wait some days/weeks for the new LSH3 version.

Greetings
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Old 02-08-15, 09:46 AM   #1091
danasan
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Quote:
Originally Posted by sabretwo View Post

snip

Is there an English language list of features anywhere, similar to the old GWX PDF manual? I'm curious what other features there are.
That's what they are working on ATM

Get a first view of the old LSH in the old manual here, it's called MiniManual (right hand side), in English.
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Old 02-09-15, 08:14 PM   #1092
sabretwo
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Quote:
Originally Posted by rowi58 View Post
Hi sabretwo,

it's not useful and unfair to compare the so-called "super-mods". Every "super-mod" is a unique creation that reflects the philosophy of its modders - and that's good this way. It's up to you to find out which of them comes the most close to your desire of a subsim super-mod.

As i create LSH3 Version 3.0 up to Version 4.0 and in particular Version 5.0, i can say that LSH3 starts with an easy, lucky hunting in 1939 and ends up in a desaster - as in real life.

So try it - the "super-mods" are all for free and you can install as much as you want. It's up to you - but please wait some days/weeks for the new LSH3 version.

Greetings
rowi58
Thanks Rowi. I wasn't implying one was better than an another. Just curious about the similarities given previous experience with GWX and eagerly looking forward again to tense nights of close sonar contacts and loud booms.

Regardless, I'm excited and looking forward to the release!

Kudos to you guys for keeping this mod advancing and SHIII alive and fresh!
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Old 02-09-15, 09:38 PM   #1093
sabretwo
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Quote:
Originally Posted by danasan View Post
That's what they are working on ATM

Get a first view of the old LSH in the old manual here, it's called MiniManual (right hand side), in English.
I just finished reading the MiniManual for 5.1. Looks very interesting and looking forward to seeing the changes in the new version.
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Old 02-18-15, 02:11 PM   #1094
avers
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Hey, it's been a few days, how far along is the manual?
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Old 02-20-15, 03:52 AM   #1095
Schmonzo
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@avers: They are still working on the german manual, I'll let you know when they start translating!
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