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Old 02-02-14, 07:14 PM   #961
blueduck
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Well Friedel,

thank for your support!!!

You are right!
We will not release ANYTHING due to "time pressure" if it is not free of any CTD - as long as we have tested it!

In fact, we still have some CTD - some due to Stock-SH3 loading of a saved game (wich will work after a second or third time) - maybe some due to the testers and even maybe concerning LSH3_v6 itself.

One Tester ist playing on W8.1 with CTD on Loading - another one with CTD on ending FF in base.
As long as we do not have a solution for these issues, we will not release!!!

So, PLEASE BEEEE patient - we will keep you informed, when these problems are solved!!!

Regards
Blueduck
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Old 02-02-14, 09:26 PM   #962
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Quote:
Originally Posted by blueduck View Post
Well Friedel,

thank for your support!!!

You are right!
We will not release ANYTHING due to "time pressure" if it is not free of any CTD - as long as we have tested it!

In fact, we still have some CTD - some due to Stock-SH3 loading of a saved game (wich will work after a second or third time) - maybe some due to the testers and even maybe concerning LSH3_v6 itself.

One Tester ist playing on W8.1 with CTD on Loading - another one with CTD on ending FF in base.
As long as we do not have a solution for these issues, we will not release!!!

So, PLEASE BEEEE patient - we will keep you informed, when these problems are solved!!!

Regards
Blueduck
Thank you blueduck for the update. And to the "helpful", friedl9te. When I ask for an update the only person I want to hear from is blueduck or someone closely associated with this project. Nobody yanked your chain.
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Old 02-02-14, 09:56 PM   #963
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I'll take this opportunity to ask for consideration and calm from everyone.

Also an explanation: "It will be ready when it's ready" is something of an old joke here at Subsim. It was used back when the release of SHIII was delayed for six months, when various supermods were taking seemingly forever to be released, and when other mods got put on hold for real-life commitments. Often even the modders themselves don't know for sure when everything will be ironed out, so whenever anyone asks for a release date one or another of us will usually say "When it's ready" or something to that effect.

I myself once answered such a request with "Tomorrow. If it's not here tomorrow, re-read the first sentence every day until it is here. After that this notice is no longer valid."

It's all in good fun, meant to ease the tension, not aggravate it. It wasn't meant as a put-down, and it wasn't aimed at you personally. You just happened to be the person who asked this time. You'll get used to in time.
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Old 02-10-14, 08:32 PM   #964
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When starting a new career, do you always have to do the training mission? I haven't read every post so if I missed it, I apologize in advance.
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Old 02-11-14, 09:12 AM   #965
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Thank you for the update BLITZKRIEG! Take as long as needed to get it right.
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Old 02-11-14, 05:35 PM   #966
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Sounds great. You guys are going to put out an excellent product.
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Old 02-13-14, 12:40 PM   #967
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Default LSH 5.1 ESCORTS NOT DETECTING YOU

Hi all ive wrote a LSH 5.1 Multiplayer mission war date 1.8.1943 46 merchant ships 18 escorts all elite at start of mission escorts seem very lively doing circles as they patrol in front of convoy once you get inside convoy & start sinking ships they don't come to investigate nor do escorts that are inside convoy the AI seems very lame what can I do to beef up the escorts AI Detection heres a list of mods im running any help would be welcome

regards blackswan40
LSH 5
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LSH SINGLE MULTIPLAYER
LSH EXTENDED CHALLENGE
LSH GUI-OLC
LSH SLS SPEZIALEFFKTE-GROSS
LSH SLS SCHIFFSHORN-LEUCHTKUGLEN SEENOTSIGNAL
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Old 02-17-14, 04:41 PM   #968
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Quote:
Originally Posted by blackswan40 View Post
Hi all ive wrote a LSH 5.1 Multiplayer mission war date 1.8.1943 46 merchant ships 18 escorts all elite at start of mission escorts seem very lively doing circles as they patrol in front of convoy once you get inside convoy & start sinking ships they don't come to investigate nor do escorts that are inside convoy the AI seems very lame what can I do to beef up the escorts AI Detection heres a list of mods im running any help would be welcome

regards blackswan40
LSH 5
LSH 5.1
LSH SINGLE MULTIPLAYER
LSH EXTENDED CHALLENGE
LSH GUI-OLC
LSH SLS SPEZIALEFFKTE-GROSS
LSH SLS SCHIFFSHORN-LEUCHTKUGLEN SEENOTSIGNAL
Hello blackswan40,

it is the well known "ConfigDate-Bug".
You will have to correct these dates by hand with an text editor!
But be careful: once you grab this unit again the date is set back to 1939 or else.

Regards
Blueduck
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Old 03-27-14, 06:50 AM   #969
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I sure hope that this delay is not because of a useless junk pile called Windows 8.

Can anyone verify how accurate the fire burning damage models will be in V6 ?
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Old 03-27-14, 03:20 PM   #970
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Quote:
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I sure hope that this delay is not because of a useless junk pile called Windows 8.
Although most of our testers have W7-PCs, W8/8.1 has to be kept in mind because nearly every new PC will have this OS.

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Can anyone verify how accurate the fire burning damage models will be in V6 ?
Could you please specify this question?

Regards
Blueduck
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Old 03-29-14, 02:07 PM   #971
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Quote:
Originally Posted by blueduck View Post
Although most of our testers have W7-PCs, W8/8.1 has to be kept in mind because nearly every new PC will have this OS.
True but quite a many switch it to older Windows very quickly. I know that many mod makers that make great mods don't even consider adding Win 8 support because of it's flaws.


Quote:
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Could you please specify this question?

Regards
Blueduck
It was about the fire damage model of ships that have caught fire. How accurate will the burning damage be in 6 and will the burning lead to either spreading and destruction of the ship or to extinquishion of fire by the ship's crew ?
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Old 03-30-14, 04:00 PM   #972
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Quote:
Originally Posted by Reisk@ View Post
True but quite a many switch it to older Windows very quickly. I know that many mod makers that make great mods don't even consider adding Win 8 support because of it's flaws.
I Do not know if we will be able to test LSH3_v6 on all our PCs with Win 8.1 but we will do even after Release.

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It was about the fire damage model of ships that have caught fire. How accurate will the burning damage be in 6 and will the burning lead to either spreading and destruction of the ship or to extinquishion of fire by the ship's crew ?
Well,
if you think about TDW's "Ship_Plane_Fire_Damage" it is not included in LSH3_v6, because we think, that a ships crew did not want to take a bath and therefore does it's best to clear the fire(s).

Regards
Blueduck
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Old 03-30-14, 04:08 PM   #973
Reisk@
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Quote:
Originally Posted by blueduck View Post
Well,
if you think about TDW's "Ship_Plane_Fire_Damage" it is not included in LSH3_v6, because we think, that a ships crew did not want to take a bath and therefore does it's best to clear the fire(s).

Regards
Blueduck
I don't know anything about TDW's mentioned work, i'm just thinking about as realistic fire model as possible.

So there will be extinguishing attempts by crew i reckon. And if they fail ? Will the fire spread and blow up the ship ?
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Old 03-31-14, 03:30 PM   #974
blueduck
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Quote:
Originally Posted by Reisk@ View Post
I don't know anything about TDW's mentioned work, i'm just thinking about as realistic fire model as possible.

So there will be extinguishing attempts by crew i reckon. And if they fail ? Will the fire spread and blow up the ship ?
Hello Reisk@,

as far as I can say, the fire- and smoke-zones are just "eye-candy".
More important are the zones you hit under water.
So if your torpedo-explosion "accidentally" damages a "fire-zone" the ship will start burning, but if the zone below is to small, the ship will not sink.

Regards
Blueduck
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Old 04-01-14, 02:16 AM   #975
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Does this mean that there will not be any fire damage modelling in V6 ?
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