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Old 11-29-12, 06:15 PM   #301
Sepp von Ch.
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Originally Posted by Admiral Von Gerlach View Post
OK i got that one, thanks , the Alpha, i will work on it and see what i can do. thanks a lot.
I downloaded this Alpha version, but I can´t see this splendid fast boat in game. Playable PT-Boat in SH4 campaign... Oh, that would be really great. Looking forward Admiral Von Gerlach!
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Last edited by Sepp von Ch.; 11-29-12 at 07:10 PM.
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Old 12-02-12, 12:56 PM   #302
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Default PT Boat campaign

In Data\campaigns\campaign a lot of *.mis files need to be built and modified as traffic in missions for the PT Boat that is close to traffic around the actual areas and the types of missions performed in WW II. Even harbor traffic etc.

This traffic - shipping needs to be tweaked and created around the PT Boat patrol hunting areas in *.mis files because the PT Boats need additional targets - more-so because of their smaller range.

Data\campaigns\campaign\PatrolObjectives\*Folders\ *.mis and *.tsr files need to be created and added. Could be upwards of 100 or more folders for these actual missions that are reasonably close to the actual types of missions performed in WW II that become your Patrol Orders... Objectives.

Campaign.cfg and DynamicMiss.cfg need to be edited for these missions.
Also, DynamicMiss.cfg, Campaign_LOC.mis, and Campaign_NMS.mis need to be edited.

In Data\UPCData\UPCCampaignData\
CarerStart.upc, CareerTrack.upc, Flotillas.upc, and PatrolObjectives.cfg all need to be edited.
- and Data\UPCData\UPCLocalization\UPCLocalization.tsr also needs to be modified a little.

SH4 calls a mission by its unique ID number. - From your perspective you get your sailing orders and specific Objective(s).

The PT Boat itself probably has the correct files and folders so the Campaign can 'call' it like the game 'calls' a specific submarine.

You can see for example how Ducimus added the TENCH class submarine and various NARWHAL submarine's in his TM's if you study and compare the files mentioned above. The PT Boat would need to be added in a similar manner.

Hope this helps a little bit. I didn't get into a lot of detail but just tried to outline how to create a PT Boat campaign.

I may have forgotten some things but most of it is here... lol
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Old 12-03-12, 04:13 PM   #303
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Hey people,

Just wanted to say that I'm keeping an eye on this thread.

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I do have all the latest 3D files I've done plus Alex's work.
I work a bit differently then Alex, and look at the files from a 'lest verts' point of view.
So I need to adjust between his work and mine.
That's the delay aside from actual real time right now.
Hey Jeff,

You know very well where I'm at with modding . But I'll do anything I can to help you if you need a hand, my friend. Just let me know what I can do modelingwise, if I still can do anything to facilitate your modding work.

Now that you're back working on this project, I'm going to improve it a bit more, and will start working on the model's texture.
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Old 12-03-12, 04:18 PM   #304
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@Alex
Check your post in around a week. I mailed a package to you last Thursday.
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Old 12-04-12, 11:42 AM   #305
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Aw, that is very kind of you, thanks in advance, Niki. I'll send you an e-mail once I receive that.

More renders to come soon.
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Old 12-30-12, 01:23 PM   #306
Sepp von Ch.
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Any news guys?
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Old 12-30-12, 02:13 PM   #307
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Nothing atm
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Old 01-04-13, 10:35 PM   #308
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Very much looking forward to seeing this finished.
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Old 01-23-13, 06:45 PM   #309
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I guess it's been kinda quiet here. It would be cool to get the chart room built and if the roll-off torps are too much of a hassle, we could go with the tubes.
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Old 02-23-13, 01:50 PM   #310
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Quote:
Originally Posted by nikimcbee View Post
I guess it's been kinda quiet here. It would be cool to get the chart room built and if the roll-off torps are too much of a hassle, we could go with the tubes.
Whos still working on this? You and Privateer?

I'd be happy with tubes. I'd be happy with anything that resembles a good working model of a PT boat.

Signed,

Eagerly Watching This Thread
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Old 03-17-13, 05:22 PM   #311
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Quote:
Originally Posted by Red October1984 View Post
Whos still working on this? You and Privateer?

I'd be happy with tubes. I'd be happy with anything that resembles a good working model of a PT boat.

Signed,

Eagerly Watching This Thread
I got the pt 109 that is in download here in subsim working pretty good with fireing tubes I gave privateer the files on it I call it pt yubba but I can't stand the butt ugly 20mm tubs.
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Old 03-17-13, 05:43 PM   #312
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I got the pt 109 that is in download here in subsim working pretty good with fireing tubes I gave privateer the files on it I call it pt yubba but I can't stand the butt ugly 20mm tubs.
I saw that in the downloads section. I wasn't sure about it since it seemed to have some problems with it.
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Old 03-17-13, 08:08 PM   #313
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Quote:
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I saw that in the downloads section. I wasn't sure about it since it seemed to have some problems with it.
I got it to run nicely but only in single missions, i had it running the other day, it has been so long ago I forgot what I did to it, I got torps to work and I sank a few, the 40s work as deck guns so you can rake targets. I gave the files to Nikimcbee and Privateer. A campaign is in order even we can get it to work in early aisiatic
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Old 03-17-13, 08:59 PM   #314
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Originally Posted by yubba View Post
I got it to run nicely but only in single missions, i had it running the other day, it has been so long ago I forgot what I did to it, I got torps to work and I sank a few, the 40s work as deck guns so you can rake targets. I gave the files to Nikimcbee and Privateer. A campaign is in order even we can get it to work in early aisiatic
Sounds cool. I think I'm going to wait a bit before I do any surface ship stuff.

I'm happy with subs atm.
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Old 03-17-13, 09:21 PM   #315
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Sounds cool. I think I'm going to wait a bit before I do any surface ship stuff.

I'm happy with subs atm.
I don't blame you, sh3 is much better for surface stuff, models and pilot houses, the s-boots are the bomb, the s-38 is out of this world for a torpedo boat.
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