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Old 03-03-15, 03:33 AM   #331
HundertzehnGustav
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just as they saidin the readme file...

grab the boatput her in your jsgme folder.
grab the "fix" put it in the jsgme folder

activate.
Bam.

i, i did itin another way, because i know this boat must stay in my game... at all cossts.
so i installed the "nines" and the "fix" directly, not via jsgme.

after 4 years away from this, i got it right the first time, too, so it really aint complicated.
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Old 03-03-15, 09:16 AM   #332
RushTheBus
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I understand the installation instructions and everything. My concern is that apparently this overwrites GWX files. I'm curious if you have discovered any issues playing w/ GWX and this model as the OP doesn't have GWX to test.
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Old 03-03-15, 11:00 AM   #333
HundertzehnGustav
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well i am still in 40, August, messing around in the channel and watching the Lolwaffle go nuts on anything british... - and still in W'hafen, so i havent encountered an AI IX yet.

this fix, if i understand right, does one thing: separates the AI IX from the human IX.

so the AI IX will continue to use the "stock"[gwx] models, while you get the updated stuff.

at least that's how i interpreted my last visit to the museum.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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Old 03-04-15, 01:23 AM   #334
sik1977
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Quote:
Originally Posted by RushTheBus View Post
I understand the installation instructions and everything. My concern is that apparently this overwrites GWX files. I'm curious if you have discovered any issues playing w/ GWX and this model as the OP doesn't have GWX to test.
See posts 322-328 above in this thread, you'll get an idea which files may be removed from this mod prior to installation without effecting GWX files (the ones that matter, not the graphics related stuff).
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Old 03-10-15, 02:34 PM   #335
RushTheBus
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I just want to confirm the instructions to ensure GWX compatibility (i think i'm confused due to the wording of the OP).

If i'm understanding this all correctly:

1) Download Addition #2: New Version IXB & IXC

2) Download Commandscfg.rar and extra the commands.cfg to the CFG folder of the New Versions IXB & IXC mod.

3) Download FixAllSubGWX

4) Enable the New Verions of IXB & IXC via JSGME

5) Enable the FixAllSubGWX via JSGME
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Old 03-10-15, 03:22 PM   #336
Wise
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Quote:
Originally Posted by RushTheBus View Post
I just want to confirm the instructions to ensure GWX compatibility (i think i'm confused due to the wording of the OP).

If i'm understanding this all correctly:

1) Download Addition #2: New Version IXB & IXC

2) Download Commandscfg.rar and extra the commands.cfg to the CFG folder of the New Versions IXB & IXC mod.

3) Download FixAllSubGWX

4) Enable the New Verions of IXB & IXC via JSGME

5) Enable the FixAllSubGWX via JSGME
Just so.
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Old 03-10-15, 03:44 PM   #337
RushTheBus
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Thanks for the confirmation Wise. Is there any particular order in terms of mod soup this should be in (ie: towards the bottom, etc)? Thanks again for this stunning work.
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Old 03-11-15, 01:20 AM   #338
Wise
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Quote:
Originally Posted by RushTheBus View Post
Is there any particular order in terms of mod soup this should be in (ie: towards the bottom, etc)?
At first FixAllSubGWX, after, New Version IXB & IXC. And before it to place commands.cfg to the CFG folder of the New Versions IXB & IXC mod.
But, apropos FixAllSubGWX...as I said in the first post, it is extremely recommended to replace wrong files in GWX directory tightly(unassisted JSGME), since errors of these files influence not only textures and models, but also for operation of navigation devices.
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Old 03-31-15, 10:29 PM   #339
RushTheBus
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just re-installed these as i got the IXB in my career and now just constant CTDs
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Old 04-13-15, 04:40 PM   #340
Wise
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@ RushTheBus Do, please, screen JSGME
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Old 08-06-15, 07:13 AM   #341
KaleunU83
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Is it possible to use the MODs for LSH 2015? Thanks for your help!!
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Old 08-08-15, 11:51 PM   #342
Wise
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I don't object. Good luck.
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Old 08-09-15, 07:19 AM   #343
Kip336
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This might be totally the wrong place, but I've been searching for the past two hours.

What are those 4 tubes on the conning tower?
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Old 08-10-15, 10:43 AM   #344
kurfürst
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These are pressure tight containers for anti-aircraft ammunition.

Beste Grüsse, Kurfürst
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Old 08-15-15, 05:23 PM   #345
areo16
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Quote:
Originally Posted by Wise View Post
I don't object. Good luck.
Question, where do all the russian modders hang out for SH3?

What russian forum is good for sh3 mods?

I'd like to talk to a few 3d modellers like kovall to ask him some questions.

Thanks.
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