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Old 04-17-08, 11:44 PM   #181
Hanomag
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Kaluens,

I didnt see any posts here but maybe they are somewhere else?

GWX 2.1, SH3 commander only.. 2nd flotilla.. VIIb .. wilhlemshaven

Anyone having a renown problem? I have started my 1st patrol sank a 10k Large Merchant yet have recieved no credit for it. The war has started, its Sept 7th 1939, its a British vessel, there is a red marker on my map its in my log as a ship sunk BUT I receive no tonnage credit or renown when I reload the game.
So I took the teleporter home just to see and I have zip for the mission.

I hope this doesnt turn out to be a "wheres the tail on the ship marker" ? question like after 2.0's release. If it is please forgive me.
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Old 04-18-08, 12:19 AM   #182
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If anyone is wondering, I simply copied over a stock sh3 1.4b install, installed gwx 2, sh3 commander 3, and gwx2.1 on top of it, without ever uninstalling or reboot. And it works fine....took me 15 mins

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Old 04-18-08, 01:45 AM   #183
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Can anyone confirm whether the unsinkable Pelagic trawler has been fixed?
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Old 04-18-08, 03:29 AM   #184
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My first time posting

Thanks again to the GWX guys for creating such a awesome mod. ( I hate calling it a mod cause its so much more than that) Its completely change the whole game to such an extent its the only game I play.
Just a note about the installation in my case.... I deleted all my careers, removed all the mods I'm using but didn't delete them (and theres alot of them) and then rolled back sh3 commader. I then just d/l gwx 2.1 and patched it over the top of my current install. It works fine- touch wood.
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Old 04-18-08, 03:37 AM   #185
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Quote:
Originally Posted by silversurfer
Thanks again to the GWX guys for creating such a awesome mod. ( I hate calling it a mod cause its so much more than that) Its completely change the whole game to such an extent its the only game I play.
Welcome aboard fellow Cornishman.

Enjoy GWX.
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Old 04-18-08, 03:50 AM   #186
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How did you guys managed to put those mines over there???



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Old 04-18-08, 04:56 AM   #187
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Moin captais..

I just finished my first patrol from Konigsberg in August of 1939. Everythings fine, most probably last time I selected 7 flotilla in sh3 commander and by some mistake selected the wrong flotilla in the game :p

But some questions I still would like to ask: why we're getting minus renowns for sinking those target ships in the bay ? Of course they are still neutral but why should we sink them then ? Not to mention the fact that every friendly unit in docks becomes ain't so friendy anymore..

Next bad thing I noticed again which I thought was solved long time ago was half sunk DD at Pillau (probably cause of TC):



And some ship camera issue:
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Old 04-18-08, 05:01 AM   #188
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Quote:
Originally Posted by moscowexile
I followed the installation recommendations to the letter. I then re-installed the mods that were finally working again after my having previously had many problems with OLC GUI 123 on SH3/GWX 2.0.

I had deleted all the mods that I had installed into SH3/GWX 2.0 because, having already re-installed SH3/GWX 2.0 on numerous occassions in order to solve my mod problems, I was only at September 2nd 1939 on a maiden voyage out of Wilhelmshaven; outward bound for the eastern coast of England, I even hadn't past the Frisian Islands, so I had no reluctance in wiping everything out and loading the GWX 2.1 update.

I then added all the mods that I had installed in SH3/GWX 2.0.

With baited breath I started my first mission on SH3/GWX 2.1.

The old problem with OLC GUI 123 had returned: no torpedo numbers on the salvo dial. No matter, thought I, I shall solve that problem later and press on.

Then even stranger: although bound out of Wilhelmshaven for an AO grid, when I then looked at my position on the chart, I found myself off the coast of West Africa.

I tried to start the game three times and the same thing happened, so it's back to SH3/GWX 2.0 for me.

Interestingly, this West African situation continued to happen to me over a year ago with a copy of SH3 that I had bought here. Most games are of dubious origin in this land where I find myself exiled, even though one is assured that they are the genuine article.

How can all this be explained?

Was that a new career ?

What mods did you add back ?

Changes were made to the flotilla cfg to bring the coordinates inline with the LND

As posted here

http://www.subsim.com/radioroom/show...&postcount=127
http://www.subsim.com/radioroom/show...&postcount=584

Not sure if any of your other mods are in conflict or an old career
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Old 04-18-08, 05:13 AM   #189
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Quote:
Originally Posted by silversurfer
Thanks again to the GWX guys for creating such a awesome mod. ( I hate calling it a mod cause its so much more than that) Its completely change the whole game to such an extent its the only game I play.
Just a note about the installation in my case.... I deleted all my careers, removed all the mods I'm using but didn't delete them (and theres alot of them) and then rolled back sh3 commader. I then just d/l gwx 2.1 and patched it over the top of my current install. It works fine- touch wood.
Welcome aboard matey....enjoy the GWXperience
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Old 04-18-08, 05:16 AM   #190
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Quote:
Originally Posted by Philipp_Thomsen
How did you guys managed to put those mines over there???



It was bloody hard I can tell you. Nearly broke my back carrying them


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Old 04-18-08, 05:36 AM   #191
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Philipp_Thomsen
How did you guys managed to put those mines over there???



It was bloody hard I can tell you. Nearly broke my back carrying them

Im not sure if you noticed, but those mines are BELOW the terrain. Yes... There's sky, below it there's air, below it there's water, below it there's earth and them below it there's MINES!
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Old 04-18-08, 05:54 AM   #192
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Aye
As the seafloor rises to the coastline any mines set below that depth will appear below ground
In fact you will find they have always been that way as not touched the minefileds
Too much of a CTD inducing nightmare so I left them as were
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Old 04-18-08, 06:47 AM   #193
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The always starting at a co-ordinate off West Africa problem has gone. I reckon it happened because after re-installing everything, including SH3 Commander 3.0, I added the GWX 2.0 mod for the Commander and then the GWX. 2.1 mod for Commander 3.0.

The mods that I last used on GWX 2.O all work fine on the new update, apart from OLC GUI. These mods included all the Racerboy exhaust mods, the OLC environment mod, the waterflow mod and the OLC waterflow compatibility mod, the big sound mod from Brazil, the torpedo damage mod, and the elite uniform mod.

The West Africa start point problem could very well have been, as indeed was the case as regards my earlier problems with GWX 2.0, wrong filing: I have learnt that WinRAR rarely, if ever in my experience, correctly directs the chosen files into their allocated destinations, so I do it by hand. (Loading mods, I mean .)

I didn't load the mods manually late last night and that might have been the root cause of my problems.

I have just successfully run GWX 2.1 without OLC GUI: now, having loaded that mod by hand, I'm about to see if it will run correctly.

One tiny little recommendation for whoever edits the new manual: all German nouns begin with a capital letter, hence "schlachtschiffe" (battleships) should read: "Schlachtschiffe". The German nouns in the new manual do not have capitals, which is not Rechtschreibung!

Englische Dumköpfe!




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Last edited by moscowexile; 04-19-08 at 12:39 AM.
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Old 04-18-08, 06:48 AM   #194
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Quote:
Originally Posted by moscowexile

Englische Dumköpfe!

:rotfl:
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Old 04-18-08, 06:53 AM   #195
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by moscowexile

Englische Dumköpfe!

:rotfl:
Pity Pablos American

:rotfl:
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