SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-17-10, 01:45 AM   #121
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SteelViking View Post
Ah I see, that's a bummer.

I am curious now though, how is the rest of the conning tower being given a shadow map if that file is not being used? It seems like it would still require one, and which ever one it is using could then be altered how you need it. Have you posted a link to this newest version yet? I could be messing around with that while you work on other things.
the conning tower's 3D model (and it's texture references) are embedded in that freakin .GR2 file. That's how it's getting it's shadow map references, normal maps, etc. View it's .gr2 file in granny viewer and you'll see what's all embedded in that .gr2 file.
TheDarkWraith is offline   Reply With Quote
Old 07-17-10, 01:50 AM   #122
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

v0.0.3 released. See post #1 for details.
This version adds flags to the VIIb and VIIc player subs
TheDarkWraith is offline   Reply With Quote
Old 07-17-10, 01:55 AM   #123
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by TheDarkWraith View Post
v0.0.3 released. See post #1 for details.
This version adds flags to the VIIb and VIIc player subs
Thank you very much!!!

::The villgers drink, dance around the fire and have Marry!::
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 07-17-10, 01:57 AM   #124
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by TheDarkWraith View Post
v0.0.3 released. See post #1 for details.
This version adds flags to the VIIb and VIIc player subs
Thanks for the update TDW!

Now if I could just get some exhaust when I go into reverse.........
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-17-10, 02:01 AM   #125
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SteelViking View Post
Thanks for the update TDW!

Now if I could just get some exhaust when I go into reverse.........
yeah I would love it also...problem is they changed the way one controller works and that change screws everything up for me Who knows, someday I might have a eureka moment as I'm sifting through the files and make a new discovery or see something that I missed

That reminds me that I need to release another version of the exhaust mod with your mipmapped .dds files.
TheDarkWraith is offline   Reply With Quote
Old 07-17-10, 02:15 AM   #126
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by TheDarkWraith View Post
yeah I would love it also...problem is they changed the way one controller works and that change screws everything up for me Who knows, someday I might have a eureka moment as I'm sifting through the files and make a new discovery or see something that I missed

That reminds me that I need to release another version of the exhaust mod with your mipmapped .dds files.
Darn, I didn't realize it was a controller problem that was stopping you. I am pretty confident that you will figure it out eventually. The stuff you do is incredible.

I completely forgot about doing those .dds files. Yeah, I decompressed them too, so they should be more friendly to lower end computers. I have found that any animation in game that acts choppy is much better if the textures involved are decompressed(deckwave, fire, explosions, etc.)

Edit: BTW I looked at granny viewer, and now I understand exactly what you were meaning about the GR2 embedding. I am sorry I was not more help. However, only the flag staffs that you had to add should look dull right?
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-17-10, 02:27 AM   #127
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

W A H O O !

My Type-VIIC now has a flag. I have been waiting for a long time to see this.
Again, Thank You!
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 07-17-10, 02:32 AM   #128
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SteelViking View Post
Edit: BTW I looked at granny viewer, and now I understand exactly what you were meaning about the GR2 embedding. I am sorry I was not more help. However, only the flag staffs that you had to add should look dull right?
yep. I'd love to be able to put some kind of shadow/normal map on the flags but haven't found a way to do it yet.
TheDarkWraith is offline   Reply With Quote
Old 07-17-10, 02:54 AM   #129
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by TheDarkWraith View Post
yep. I'd love to be able to put some kind of shadow/normal map on the flags but haven't found a way to do it yet.
Speaking of shadows, I just took a look, and I can't see the flags casting any shadows in game.......Can you tell I am kind of in to shadows
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-17-10, 03:00 AM   #130
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by SteelViking View Post
Speaking of shadows, I just took a look, and I can't see the flags casting any shadows in game.......Can you tell I am kind of in to shadows
Aren't the shadow's configured in the GR2 FX or SIM file along with caustics?

NOTE: Would adding a animated shadow be a FPS hit?
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 07-17-10 at 03:19 AM. Reason: added note
TheBeast is offline   Reply With Quote
Old 07-17-10, 03:37 AM   #131
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by TheBeast View Post
Aren't the shadow's configured in the GR2 FX or SIM file along with caustics?

NOTE: Would adding a animated shadow be a FPS hit?
Yes, it would be a small fps hit, as it would be one more thing for the game to render. Should not be very big at all though.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-17-10, 03:43 AM   #132
tipiak00
Nub
 
Join Date: Feb 2006
Posts: 2
Downloads: 22
Uploads: 0
Default

Yeah!! thanks DW !!!
__________________
tipiak00 is offline   Reply With Quote
Old 07-17-10, 12:13 PM   #133
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Quote:
Originally Posted by TheBeast View Post
W A H O O !

My Type-VIIC now has a flag. I have been waiting for a long time to see this.
Again, Thank You!
Yesss!

Thank you VERY much TDW! my VIIB looks a little better!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 07-17-10, 12:22 PM   #134
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by TheDarkWraith View Post
yep. I'd love to be able to put some kind of shadow/normal map on the flags but haven't found a way to do it yet.
You need to UV map the base object for AO type maps.
Base textures and Normals use the same UV map so createing a Normal texture and assigning it in the files is simple.
The AO is a new UV channel that needs added.
then Burn the AO texture and assign it.

As for shadows on the water and Sub itself?
This seems to be only do able with a GR2 file?
I lost my test rig before I could fully test possible fixes.
  Reply With Quote
Old 07-17-10, 10:19 PM   #135
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

making flags for the AI subs now

EDIT:

VIIA AI sub complete.......but something's missing:


Where's the crew??

Last edited by TheDarkWraith; 07-17-10 at 10:36 PM.
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.