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Old 03-24-14, 05:30 PM   #11146
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I guess I don't see what I'm supposed to see. What am I missing
posts #11153 and #11144 (they are quoted in my previous post, no idea why you can't see them, sorry)

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@gap

u have read your pm ?

sorry for offtopic thx
Replied to your PM Sjizzle
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Old 03-25-14, 10:32 PM   #11147
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Quote:
Originally Posted by Dielos View Post
Hello,

Is there a way to keep supermarks and navigation fixes across saves? I read somewhere that if you edited the text of them, they would stay across saves, but that's not working for me.

Also, destroyed marks don't appear in my game. I'm using Real Navigation, so might they be disabled with RN enabled?

I'm playing with the Wolves of Steel megamod with Real Nav enabled.
You need to have a journal active in order for these to be saved. Start a journal
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Old 03-28-14, 07:07 AM   #11148
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Quote:
Originally Posted by gap View Post
posts #11153 and #11144 (they are quoted in my previous post, no idea why you can't see them, sorry)
Are you trying to say the new diveplane dials don't work correctly
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Old 03-29-14, 05:16 AM   #11149
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Quote:
Originally Posted by TheDarkWraith View Post
You need to have a journal active in order for these to be saved. Start a journal
Oh boy! Thanks! Didn't see this anywhere... I guess you mean the journal available in the game main menu?

Any further info anywhere I can find about this journal? Never used it as I didn't know what it does...


[EDIT]: Ok, I have been playing around with the journal, and it's really incredible! Thank you so much, TheDarkWraith, you have done a brutal job with this game! I'm going to spend a lot of time now logging my progress in Google Earth... It's really a pleasure to play SH5 now.

Last edited by Dielos; 03-29-14 at 10:53 AM.
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Old 03-29-14, 03:02 PM   #11150
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Hey guys. How do you enable the snorkel with this mod? I used to use DarkWraith's separate snorkel mod but it says that's no longer needed as its build in. I tried going into the UserOptions.PY file to find that the option was already enabled. I also tried using that GUI interface with still no luck. Sorry I know this answer is going to be somewhere in this thread already but I went through 30 pages or so with no luck, so I'll ask again.
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Old 03-29-14, 04:40 PM   #11151
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You need to have your Mods 'Enabled'

It is the 'Submarine Tab' in TDW's Option File Editor Viewer

There are 4 U-Boat types.

Enable one or all.
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Old 03-30-14, 05:21 AM   #11152
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Quote:
Originally Posted by TheDarkWraith View Post
Are you trying to say the new diveplane dials don't work correctly
Not necessarily.
Post #11153 is answering the following question posted by you:

Quote:
Originally Posted by TheDarkWraith View Post
What I'm unsure of is do the angle of the diveplanes match the numbers? i.e. - if fore diveplane is positioned so that if the sub is moving forward it will force the nose down is that + or - value? Same with aft diveplane.
As for post #11144, it contains the download link to the latest version of my dial graphics. The previous version was not perfect (needles off-center), but they might also be used if you off-set them accordingly with menu editor.
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Old 03-30-14, 09:57 AM   #11153
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Quote:
It is the 'Submarine Tab' in TDW's Option File Editor Viewer
Thx for the quick reply. I see a lot of tabs but sadly none of them say submarine. Perhaps I am opening the wrong file? I'm using the editor 1.0.28.0 opening both the English menu txt plus TheDarkWratihUserOptions.py files.
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Old 03-30-14, 11:27 AM   #11154
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Quote:
Originally Posted by jwells0504 View Post
Thx for the quick reply. I see a lot of tabs but sadly none of them say submarine. Perhaps I am opening the wrong file? I'm using the editor 1.0.28.0 opening both the English menu txt plus TheDarkWratihUserOptions.py files.
here we go
start the game in the bunker save the game then exit and run the option file viewer

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Old 03-30-14, 05:43 PM   #11155
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TDW's new Option File Editor Viewer_ v_ 1_0_32_0 Viewer comes zipped and separate from the NewUI mod.

When unzipped you have the exe application and the Language Packs.

There are no instructions how to install this.

Help please.
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Old 03-30-14, 05:52 PM   #11156
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Quote:
Originally Posted by THEBERBSTER View Post
TDW's new Option File Editor Viewer_ v_ 1_0_32_0 Viewer comes zipped and separate from the NewUI mod.

When unzipped you have the exe application and the Language Packs.

There are no instructions how to install this.

Help please.
Make sure the mod New Ui is not enabled with the mod enabler .
The Option File Editor Viewer_ v_ 1_0_32_0 Viewer is included in the New Ui mod .
Click on the viewer and set path to menu text and SH5 game path .
Click on file /open and point to NewUIs_TDC_ByTheDarkWraith\data\Scripts\Menu\TheDa rkWraithUserOptions .
Change any options then save then reenable the New Ui mod .
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Old 03-30-14, 06:18 PM   #11157
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thx Sober
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Old 03-30-14, 06:23 PM   #11158
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It would be useful in the OFEV if there was a hot key to get the Sonar Mans contact update when using the 4 bearing method.

Stormy's mod uses the z key but I can't use the mod as I get ctd's with it.
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Old 03-31-14, 03:14 AM   #11159
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Hello TheDarkWraith,

Any reason why destroyed marks would not be saved into the journal? They show up when I sink a ship on the map. Save the journal, then the game, and exit.

The journal does not show the destroyed mark, and it doesn't show on the map either when I reload.

By the way, is there a way to add a destroyed mark or position fix manually to the journal?
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Old 03-31-14, 04:32 AM   #11160
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Quote:
Originally Posted by Dielos View Post
Hello TheDarkWraith,

Any reason why destroyed marks would not be saved into the journal? They show up when I sink a ship on the map. Save the journal, then the game, and exit.

The journal does not show the destroyed mark, and it doesn't show on the map either when I reload.

By the way, is there a way to add a destroyed mark or position fix manually to the journal?

enable the patch also form the tdw's generic patcher
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