SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-18-12, 02:58 AM | #961 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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[Quote :] @BIGREG: did you enable lighting and get the bump maps to show Yes But nothing to do , i have all try, no Bump Map in the editor and ingame&Goblin all works (using programmable pipeline for rendering) How so ?
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
03-18-12, 03:38 AM | #962 |
Black Magic
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I had to remove the link to test version 1.1.118.1 due to the pointers for the extendeddata items bitmap and File Name were not being updated for the texture you change the file path on. This has been fixed and all is good to go
test version 1.1.119.1 available here: http://www.mediafire.com/?sj6msyggeljka24 NOTE: still an alpha version! |
03-18-12, 03:48 AM | #963 | |
Black Magic
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Quote:
Here is stock Room_CT rendered with lighting and bump enabled: |
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03-18-12, 04:02 AM | #964 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Yes with the original all is OK
But when you change just a BumpMap ,this one will be not more render in editor and I have see after the full textures editing&renaming in CT, There has Lots of inconsistencies in the Map tree and few are not used ingame
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
03-18-12, 05:36 AM | #965 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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TDW , PM for you edit : When i actvate the "Programmable (Shaders)" in Rendering Menu ,I can not see anything ( all is black)
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 03-18-12 at 05:57 AM. |
03-18-12, 06:15 AM | #966 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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@thedarkwraith :
now that there's a good editor coming for sh5, is there a way to backward engineer the ai torpedoes from sh5 to sh4 and maybe sh3 ? regards keltos |
03-18-12, 07:59 AM | #967 | |
XO
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
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Quote:
Wow, I was just gonna ask the same question about SH4 and AI torpedos... Additionally is this editor portable to SH4...??? I would love to have AI ships use torpedos against your sub and each other. |
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03-18-12, 11:21 AM | #968 | |
Black Magic
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Quote:
What you're asking requires reverse engineering the SH5 exe and some of the ACT files to figure out the routines for the AI subs. While it's not impossible to do it's not something I plan on doing anytime. I have no interest in SH3 or SH4 anymore. This app wouldn't do anything for you in SH4 since SH4 doesn't have any GR2 files. I'm confused as to why you would want to use this app in SH4 |
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03-18-12, 11:23 AM | #969 |
Black Magic
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You have to enable some lights. You'll notice in my screenshot some posts back I have ambient checked and I have 2 lights enabled - a directional and a point light. Think about it: if you don't turn on any lights at home it's black also (you can't see anything)
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03-18-12, 12:22 PM | #970 |
Black Magic
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@BIGREG: your Room_CT looks fine and bump map renders fine when you turn on some lights:
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03-18-12, 12:23 PM | #971 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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I have 6 lights enable,but always no bumpmaps,and with the programmable shaders always black
Edit : Have you looking in the MapTree ?
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
03-18-12, 12:25 PM | #972 |
Black Magic
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Click the status tab. Does it say there are any errors in the log?
Is Lighting Enabled checked (lighting tab upper left corner)? What does Max lights say? In my screenshot is says 10 / 2 (10 is the maximum amount of lights the video card supports and 2 is the number currently active) When you added new lights did you change the ambient, diffuse, or specular color of the light? Change them all to full white and see what happens. |
03-18-12, 01:00 PM | #973 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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and i have nothing change in the ambient, diffuse, or specular color of the light Edit : and i have try with other colors ( or with the 3 settings in white) ,the lighting change.But,no bumpmaps !
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 03-18-12 at 01:13 PM. |
03-18-12, 01:06 PM | #974 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
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Hi TDW,
Any progress on the material edition directly? Do you saw my post #954, on page 64?
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03-18-12, 01:12 PM | #975 |
Black Magic
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