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Old 03-18-12, 02:58 AM   #961
BIGREG
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[Quote :] @BIGREG: did you enable lighting and get the bump maps to show Yes But nothing to do , i have all try, no Bump Map in the editor and ingame&Goblin all works
(using programmable pipeline for rendering) How so ?
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Old 03-18-12, 03:38 AM   #962
TheDarkWraith
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I had to remove the link to test version 1.1.118.1 due to the pointers for the extendeddata items bitmap and File Name were not being updated for the texture you change the file path on. This has been fixed and all is good to go

test version 1.1.119.1 available here: http://www.mediafire.com/?sj6msyggeljka24

NOTE: still an alpha version!
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Old 03-18-12, 03:48 AM   #963
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Quote:
Originally Posted by BIGREG View Post
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[Quote :] @BIGREG: did you enable lighting and get the bump maps to show Yes But nothing to do , i have all try, no Bump Map in the editor and ingame&Goblin all works
(using programmable pipeline for rendering) How so ?
In the Rendering tab in the Mode box ensure Programmable (Shaders) selected

Here is stock Room_CT rendered with lighting and bump enabled:


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Old 03-18-12, 04:02 AM   #964
BIGREG
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Yes with the original all is OK
But when you change just a BumpMap ,this one will be not more render in editor and I have see after the full textures editing&renaming in CT,
There has Lots of inconsistencies in the Map tree and few are not used ingame
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Old 03-18-12, 05:36 AM   #965
BIGREG
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TDW , PM for you

edit : When i actvate the "Programmable (Shaders)" in Rendering Menu ,I can not see anything ( all is black)
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Last edited by BIGREG; 03-18-12 at 05:57 AM.
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Old 03-18-12, 06:15 AM   #966
keltos01
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@thedarkwraith :

now that there's a good editor coming for sh5, is there a way to backward engineer the ai torpedoes from sh5 to sh4 and maybe sh3 ?

regards

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Old 03-18-12, 07:59 AM   #967
Charlie901
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Quote:
Originally Posted by keltos01 View Post
@thedarkwraith :

now that there's a good editor coming for sh5, is there a way to backward engineer the ai torpedoes from sh5 to sh4 and maybe sh3 ?

regards

keltos

Wow, I was just gonna ask the same question about SH4 and AI torpedos...


Additionally is this editor portable to SH4...???


I would love to have AI ships use torpedos against your sub and each other.
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Old 03-18-12, 11:21 AM   #968
TheDarkWraith
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Quote:
Originally Posted by keltos01 View Post
@thedarkwraith :

now that there's a good editor coming for sh5, is there a way to backward engineer the ai torpedoes from sh5 to sh4 and maybe sh3 ?

regards

keltos
You're wanting the sub AI from 5 to be in 4? This app doesn't do anything with sub AI. It's strictly for editing GR2 files.

What you're asking requires reverse engineering the SH5 exe and some of the ACT files to figure out the routines for the AI subs. While it's not impossible to do it's not something I plan on doing anytime. I have no interest in SH3 or SH4 anymore.

Quote:
Originally Posted by Charlie901 View Post
Wow, I was just gonna ask the same question about SH4 and AI torpedos...


Additionally is this editor portable to SH4...???


I would love to have AI ships use torpedos against your sub and each other.
This app wouldn't do anything for you in SH4 since SH4 doesn't have any GR2 files. I'm confused as to why you would want to use this app in SH4
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Old 03-18-12, 11:23 AM   #969
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Quote:
Originally Posted by BIGREG View Post


TDW , PM for you

edit : When i actvate the "Programmable (Shaders)" in Rendering Menu ,I can not see anything ( all is black)
You have to enable some lights. You'll notice in my screenshot some posts back I have ambient checked and I have 2 lights enabled - a directional and a point light. Think about it: if you don't turn on any lights at home it's black also (you can't see anything)
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Old 03-18-12, 12:22 PM   #970
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@BIGREG: your Room_CT looks fine and bump map renders fine when you turn on some lights:
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Old 03-18-12, 12:23 PM   #971
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I have 6 lights enable,but always no bumpmaps,and with the programmable shaders always black

Edit : Have you looking in the MapTree ?
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Old 03-18-12, 12:25 PM   #972
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Quote:
Originally Posted by BIGREG View Post
I have 6 lights enable,but always black
Click the status tab. Does it say there are any errors in the log?

Is Lighting Enabled checked (lighting tab upper left corner)?

What does Max lights say? In my screenshot is says 10 / 2 (10 is the maximum amount of lights the video card supports and 2 is the number currently active)

When you added new lights did you change the ambient, diffuse, or specular color of the light? Change them all to full white and see what happens.
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Old 03-18-12, 01:00 PM   #973
BIGREG
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and i have nothing change in the ambient, diffuse, or specular color of the light

Edit : and i have try with other colors ( or with the 3 settings in white) ,the lighting change.But,no bumpmaps !
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~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 03-18-12 at 01:13 PM.
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Old 03-18-12, 01:06 PM   #974
Rubini
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Hi TDW,

Any progress on the material edition directly? Do you saw my post #954, on page 64?
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Old 03-18-12, 01:12 PM   #975
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Quote:
Originally Posted by Rubini View Post
Hi TDW,

Any progress on the material edition directly? Do you saw my post #954, on page 64?
Writing code for it as I speak Hopefully be done with it before end of today
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