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Old 02-03-17, 05:26 PM   #1
gap
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Thank you for your feed-back guys. Summing up:
  • My bad, after adding the StaticObject controller, I had forgot setting up its SquareLength property. The rock is now collisionable. Thank you MLF for pointing to my mistake

  • The model is now anchored to the terrain.
    How did you manage doing that Kendras?

  • According to the_frog, my settings for the AO material were correct, but SquareSteelBar's and MLF's screenies obvious don't show it (Kendras tests are ruled out, because he re-imported the model without the secondary UV map). The_frog, can you confirm that the AO map works correctly on your hand, and how it comes that it doesn't work for others?

  • The model modified by Kendras is 50% higher than the original model. I think doing that made the model a bit too sharp though. I can try making it smoother using Wing 3D's smooth command, maybe followed by an automatic polygon reduction in Mod Tools. An UV remapping will be needed too, if we want to avoid textures to be stretched vertically

Any other remark guys? Am I forgetting any important aspect of the present model which needs to be addressed?
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Old 02-03-17, 06:07 PM   #2
Kendras
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Quote:
Originally Posted by gap View Post
According to the_frog, my settings for the AO material were correct, but SquareSteelBar's and MLF's screenies obvious don't show it (Kendras tests are ruled out, because he re-imported the model without the secondary UV map). The_frog, can you confirm that the AO map works correctly on your hand, and how it comes that it doesn't work for others?
It works now. But what about the specular mask ??? Is it useful, or not ?

About the rock's model, I don't like it, it seems not natural. Could you improve the sections ? Look how it is at the sea level, that's not really good :



The small reefs have to be more smooth, and above the surface, not a little below.

Moreover, think about your lighthouse : it must be placed on the highest altitude of the island, and there must be enough space at this place. Could you increase a bit the altitude of the highest point ?

I don't even know if we should keep this model ... but the concept is good ! Maybe smaller polygons for more precision ?
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Old 02-03-17, 06:49 PM   #3
the_frog
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kendras,

the specular mask may be of use with plain textures; with texures with an alpha channel it is of any use. And even with simple, plain textures I do not see much visible effects. However, that is my personal impression.

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