SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
02-03-17, 05:26 PM | #1 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Thank you for your feed-back guys. Summing up:
Any other remark guys? Am I forgetting any important aspect of the present model which needs to be addressed? |
02-03-17, 06:07 PM | #2 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
About the rock's model, I don't like it, it seems not natural. Could you improve the sections ? Look how it is at the sea level, that's not really good : The small reefs have to be more smooth, and above the surface, not a little below. Moreover, think about your lighthouse : it must be placed on the highest altitude of the island, and there must be enough space at this place. Could you increase a bit the altitude of the highest point ? I don't even know if we should keep this model ... but the concept is good ! Maybe smaller polygons for more precision ? |
|
02-03-17, 06:49 PM | #3 |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
|
kendras,
the specular mask may be of use with plain textures; with texures with an alpha channel it is of any use. And even with simple, plain textures I do not see much visible effects. However, that is my personal impression. Cheers |
|
|