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Old 04-07-10, 12:19 AM   #301
kylania
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Loving the gold and the new fuel icons!
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Old 04-07-10, 12:28 AM   #302
rededge
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I'm looking forward to the new version of DW's UI mod more than Ubi's patch!

That can't be right can it?


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Old 04-07-10, 12:44 AM   #303
TheBeast
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Quote:
Originally Posted by gutted View Post
Could you please add this to your UI mod:
http://www.subsim.com/radioroom/showthread.php?t=163587

It's much nicer than the stock ones, and its a pain to merge it since you also edited that .dds file.
Yes, I added this to my setup as well. I always get confused using the stock tool icons.
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Old 04-07-10, 12:45 AM   #304
TheBeast
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Quote:
Originally Posted by dcooper View Post
I cannot get this mod to work. I followed the instructions for the All Dials option. I can't really describe the problem, so please take a look at the screenshot.

I hope someone can help me
I had this issue as well. To resolve it change your Key Mapping. Some keys just can not be used in a script.
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Old 04-07-10, 03:42 AM   #305
SeaWolf U-57
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Quote:
Originally Posted by dcooper View Post
It worked. Thank you. I thought I already had the latest patch.
I also had this issue because I didn't use a capital S when changing to SH3 mode
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Old 04-07-10, 09:37 AM   #306
TheDarkWraith
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added another option to the user options file: IntegrateLevels. If you're using the SH5Enhanced UI: If IntegrateLevels is set to False then it's just the same SH5Enhanced UI you know but if it's set to True you'll see this:

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Old 04-07-10, 11:05 AM   #307
TheDarkWraith
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bug fix for SH5. When you interact with the crew I've made sure everything hides and then returns when you're done talking with them. Have to do the same to SH3/4 UIs.

UI before talking with crew:


talking with crew:


done talking with crew:


notice I've partially fixed the heading/rudder dial disappering bug also. Still working on completely fixing that one.
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Old 04-07-10, 11:06 AM   #308
jaxa
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Looks very good
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Old 04-07-10, 11:46 AM   #309
TheDarkWraith
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looky here:



finally got it working it appears....
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Old 04-07-10, 12:14 PM   #310
kylania
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There's really nothing more to say about these new fixes and improvements than this:

SQUEEEEEEE!!!!!!!!
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Old 04-07-10, 12:31 PM   #311
Ironcoffin
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Default Dialog Box

Greetings,

I have the same problem with the dialog boxes in the center of my screen when I load Dark's mod IU (doen't matter which one, they all do it) as dcooper... But unlike dcooper I have the three dials and bar graphs in the LR corner. Not sure if I saw the solution. Did anyone respond with a fix?




Appreciate the time,

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Old 04-07-10, 12:32 PM   #312
TheDarkWraith
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Quote:
Originally Posted by Ironcoffin View Post
Greetings,

I have the same problem with the dialog boxes in the center of my screen when I load Dark's mod IU (doen't matter which one, they all do it) as dcooper... Not sure if I saw the solution. Did anyone respond with a fix?
see here: http://www.subsim.com/radioroom/show...&postcount=296
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Old 04-07-10, 12:48 PM   #313
SeaWolf U-57
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Quote:
Originally Posted by SeaWolf U-57 View Post
I also had this issue because I didn't use a capital S when changing to SH3 mode

# the current UI Style
UIStyle = SH3Style
This bit SH3 S{caps. Lower case }tyle


Its simple as that I was stupid and didn't see the S was capital and I had the same problem Please check this out
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Old 04-07-10, 01:32 PM   #314
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
New Version! v1.1.0

This mod will bring back the missing basic functionality to SH5. It will also give the user multiple UI options to choose from.
Hey TheDarkWraith,
Look, we (as clan) use you multi-UI mod and have very good opinion about it. Unfortunately this mod have one missing thing in multiplayer mode - this a a multiplayer chat:



I know that this mod is not designed for multiplayer games, but is it posiible to add this missing functionality to this mod in -maybe- next version of your excellent mod?
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Old 04-07-10, 04:55 PM   #315
TheDarkWraith
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added two new commands to WEPS. Under his torpedo attack he gets tube status and take photo. Although the game acknowledges the command for tubes status it does nothing (hopefully fixed in next patch - and this command is found in the commands file so it is a valid command). Take photo works but not sure of the conditions for it. Does someone have a single mission that has a take photo as an objective so I can try and make sure this is working correctly?
Under a normal mission I had him take a photo (using the UZO and attack scope) and this is what I got:


far right order is the take photo icon and the icon just to the left of it is tube status.

Last edited by TheDarkWraith; 04-07-10 at 05:18 PM.
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