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Old 06-01-10, 07:16 AM   #1
L.T
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Default (REQ) Creating playable ships (Basic) Tutorial

I have been browsing the net for 3 days without finding it. There is a link to the post made here, but its deletet in the main OP

Anyone have it or have another one??

Hope someone can help

L.T
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Old 06-01-10, 11:59 PM   #2
peabody
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Quote:
Originally Posted by L.T View Post
I have been browsing the net for 3 days without finding it. There is a link to the post made here, but its deletet in the main OP

Anyone have it or have another one??

Hope someone can help

L.T
Hi LT, just didn't want this to sit here unanswered. There is nothing "Basic" about a tutorial to make a playable ship. It takes a while to explain it. The tutorial I think you are referring to was to 'clone' a sub to make a new one that would not conflict with the original. That is the first step to learning what to do. Then you can clone a ship and add necessary files to make the ship a submarine.

If I get some time, I will try to put together a tutorial, but I am busy with Real Life at the moment. I will at least try to get you a tutorial to clone a sub when I can. That will get you used to what you will need to do. Are you familiar with any Modding at all ?

Peabody
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Old 06-02-10, 01:17 AM   #3
L.T
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yes abit though rusty...lol..made a few surface ships way back in early SH III days, but cant remember one bit......

**
I am working on the Akizuki, its werry werry slow since i have to take the Asashoi "apart" and look at files since i cant use the toturial lol..

What i do remember is that the ship it self is kinda a shell over the sub.

You move the damedge zones so they fit on the shell instead over the sub inside

What im not sure of is that if i have the asashio, can i put over the shell Akuziku and use that as the clone

If i use the asashio, and then change the outershell with the Akuziku and then change the asashio files to fit the Akuziku..

I have found the asashio being the better one of the two playable japaneseDD`s simply because its more stabil than the Fubuki (no purple and weird stuf when damedge..

Im pretty sure when model basic is done i can get help with damedge zones and career playability (dropping agënt and boxes)

Im not going to correct things on the ingame model, but i want to make ingame model playable. The 3d stuf i realy dont want to get into, but creating basic ships others can then "upgrade" i have no problem with..


**

Im just tired to be one of those asking, instead i want to become one of the "i do it my self" guys. There is some awsome allied ships around to sail, but that dont help if your a Japanese wannabe.

I love to sail the Fubuki (but have problems when 20% damedged turns purple)
I like the asashio (awsome ship)
I want the Akizuki (my favorite ww2 DD) <-- perfect raider (and just awsome looking)


AKIZUKI Class Notes
by Allyn Nevitt


Displacement: 2,700 tons Dimensions: 440 (length) by 38 (beam) by 13.5 (draught) feet Machinery: 2-shaft geared turbines: 52,000 SHP; 33 knots Radius: 8,300 miles at 18 knots Armament: 8 x 3.9"/65 cal. DP guns (4 x 2); 4 x 25 mm. AA guns (2 x 2); 4 x 24" torpedo tubes (1 x 4); 6 depth charge throwers; 72 depth charges Complement: 263
The largest, most handsome, and, in the Japanese estimation, most successful destroyers in the Imperial fleet were those of the AKIZUKI class. Known as the "Type B," these ships were designed primarily as antiaircraft escorts for the carrier force. As originally conceived, they would not even have carried torpedoes, but a later desire to add an offensive capability saw the inclusion in the design of a quadruple 24" torpedo mount amidships.
The main features distinguishing this class from other Japanese destroyers were their size and innovative armament. Some 50 feet longer and 700 tons heavier than the preceding KAGEROs and YUGUMOs, the AKIZUKIs were able to carry a fourth main-battery turret without suffering any topweight problems as a result. These turrets were large, fully-enclosed and power-operated, and each mounted twin 3.9" high-velocity guns. Though designed as AA weapons, their high rate of fire and range of 20,000 yards made them at least the equal of their American 5" counterparts. From 1943 on each destroyer was also equipped with fifteen to fifty-one 25 mm. machine guns, the number increasing as the war progressed, and a full array of Types 21 and 22 radars.
The ships of the AKIZUKI class were built concurrently with those of the YUGUMO class, with the first six ordered under the 1939 Program and another ten, known as the SHIMOTSUKI group, under the 1941 Program. Of the latter, four were never built, MICHIZUKI being broken up on the stocks in March 1945 to make way for suicide craft, while HAZUKI, KIYOTSUKI and OZUKI were all cancelled. A large number of succeeding vessels, hull numbers 777-785 of the 1942 Program and 5061-5083 of the Modified 1942 Program, proved nothing more than expressions of wishful thinking.
Twelve AKIZUKIs were actually built, most of them serving in the 41st and 61st Destroyer Divisions. Six survived the war, but four of those, YOIZUKI, HARUZUKI, HANAZUKI and NATSUZUKI, were completed too late to see action outside of Japanese home waters. Though favorite targets of U.S. submarines, only one ship of the class was actually sunk by one. Two were lost to air attack and three in surface actions -- an interesting breakdown considering their original design as antiaircraft escorts.
Their swept-back lines and large single funnel made the AKIZUKIs very similar in appearance to light cruiser YUBARI, and in fact U.S. forces would consistently misidentify these ships as cruisers. And that appreciation was not so wide of the mark, considering their frequent employment in place of cruisers as squadron flagships. Their bridges were actually a bit too cramped for the addition of an admiral and his staff, and their turn of speed inferior to that of most of their contemporaries. But the AKIZUKIs continued as favorites in the role of destroyer-leader, and three were lost while so employed. All in all, the AKIZUKI class represented an excellent, versatile design, and the vessels turned in solid performances. Lead-ship AKIZUKI herself compiled the most impressive record, fighting from Guadalcanal to Leyte Gulf with but one significant break in service due to damage. And TERUZUKI surely dealt her enemies some terrible blows one bloody night in Ironbottom Sound. But the most notable action of any of the class was HATSUZUKI's last fight off Cape Engano, an exhibition of such tenacity and selflessness as to rank with that of the American destroyers off Samar.



So i will try to upgrade the old brain again to do be able to work on this. I have been looking at SH5 to...But i know when Japanese campaign will come around i wount have time for modding (he he he he)

So doing my 2 weeks of, i have to re learn this and that shouldnt be imposible....i hope lmao






L.T

Last edited by L.T; 06-02-10 at 02:46 AM.
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Old 06-02-10, 01:43 AM   #4
haozhibof1
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There used to be one, but the author deleted it a few months ago.
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Old 06-02-10, 03:51 AM   #5
peabody
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Quote:
Originally Posted by L.T View Post
yes abit though rusty...lol..made a few surface ships way back in early SH III days, but cant remember one bit......

**
I am working on the Akizuki, its werry werry slow since i have to take the Asashoi "apart" and look at files since i cant use the toturial lol..

What i do remember is that the ship it self is kinda a shell over the sub.

You move the damedge zones so they fit on the shell instead over the sub inside

What im not sure of is that if i have the asashio, can i put over the shell Akuziku and use that as the clone

If i use the asashio, and then change the outershell with the Akuziku and then change the asashio files to fit the Akuziku..

I have found the asashio being the better one of the two playable japaneseDD`s simply because its more stabil than the Fubuki (no purple and weird stuf when damedge..

Im pretty sure when model basic is done i can get help with damedge zones and career playability (dropping agënt and boxes)

Im not going to correct things on the ingame model, but i want to make ingame model playable. The 3d stuf i realy dont want to get into, but creating basic ships others can then "upgrade" i have no problem with..


**

Im just tired to be one of those asking, instead i want to become one of the "i do it my self" guys. There is some awsome allied ships around to sail, but that dont help if your a Japanese wannabe.

I love to sail the Fubuki (but have problems when 20% damedged turns purple)
I like the asashio (awsome ship)
I want the Akizuki (my favorite ww2 DD) <-- perfect raider (and just awsome looking)

L.T
Are you 'taking apart' the Asashio I made or another? If it is mine (it will have a "readme" with it with Peabody in it), I have the files here and I can tell you exactly what you need to do. The damage model on it is just the subs damage model, I just threw it in there so you could 'fix' some damage. I didn't get time to learn it and do a complete rewrite of the damage stuff.

But except for that you just need to copy a few files from your DD and possibly change the 'deckgun' entry. You do not need to make the Akizuki "fit" the Asashio, you will use the actual Akizuki files.
I am headed for bed now but when I up I can type up some info for you. It will be quite simple to make it playable, then you can spend some time tweaking it.
Let me know if it is the one I made, so I make sure to give you correct info.

Peabody
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Old 06-02-10, 04:15 AM   #6
L.T
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Quote:
Originally Posted by peabody View Post
Are you 'taking apart' the Asashio I made or another? If it is mine (it will have a "readme" with it with Peabody in it), I have the files here and I can tell you exactly what you need to do. The damage model on it is just the subs damage model, I just threw it in there so you could 'fix' some damage. I didn't get time to learn it and do a complete rewrite of the damage stuff.

But except for that you just need to copy a few files from your DD and possibly change the 'deckgun' entry. You do not need to make the Akizuki "fit" the Asashio, you will use the actual Akizuki files.
I am headed for bed now but when I up I can type up some info for you. It will be quite simple to make it playable, then you can spend some time tweaking it.
Let me know if it is the one I made, so I make sure to give you correct info.

Peabody
It is yours

And i hope that i can make it good enough to be worthy to be used in your Japanese campaign

you have no idea how happy i am that someone wants to help me Sleep tight

Lars'
Denmark

Last edited by L.T; 06-02-10 at 09:06 AM.
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Old 06-02-10, 02:31 PM   #7
peabody
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Quote:
Originally Posted by L.T View Post
It is yours

And i hope that i can make it good enough to be worthy to be used in your Japanese campaign

you have no idea how happy i am that someone wants to help me Sleep tight

Lars'
Denmark
Well, if you are lucky enough to have two monitors this will be a lot easier, but it can be done without it.
Since you say you have done this before but have CRS...(Can't Remember SH**, I have it too....really bad.) it should be quite easy for you to do. And it will show you what has to be set up to 'clone' a ship and make it a sub. These are the same files you would need to clone a sub, except the Sub will already have several of the files that we need to add.

Thanks to Skwasjer a lot of this is simple using S3D. (I hope I spelled his name right) Make sure you get the new S3D, I don't remember which version added it, but you can now copy entire nodes, you don't need to export "chunks" and import them.

Make a copy of the Asashio MOD in a working location and we will start.

1. Change the Folder name to what you want to call your MOD. AkisukiDDPlayable for example.
2. Open that folder, there is a Data folder. If you start a ship/sub from scratch (or any MOD, the Data must be the first folder inside the MOD) You can change the Readme file or leave it for later.
3. Open the Data Folder.
4. First folder is "Cfg", these are files that improve on the range and sensor detection for the ship. These were made by W4lt3r for me. The folder is not needed for the ship to work. You can delete or keep it. I recommend you leave it is.
3. Skip the Library for now, it has the playable guns. Akisuki may need different guns, we will get to that.
4. Open the Menu Folder. The "Skins" folder has the backgrounds for the management screens. Again not needed to make the ship work, but they contain Japanese faces and medals for the Crewmanagement screen. Keep, delet or change to something you prefer. If you do your own, note the folder structure matches the game.
5. Same Menu folder, second folder Data/SubmarineClasses. View of the ship used in the mangement screens. "NSS_Asashio.dds". To create your own, I use Photoshop Elements with Nvidia .dds plugin, you need a progam to save alpha channel. Go to the Sea folder in the game files and copy the "NDD_Akizuki_sil.dds" to this folder, rename to NSS_Akizuki.dds, open with PS and crop the top ship silhouette. Resize the canvas size, NOT the image size to 1012X253 (Why? That is what the one that I saw work right was set, I would think it should be 1024 X 256, so try either way) Now make a selection of the white background, hold shift and select the white between the wires and the ship and anywhere that is enclosed. Menu/Select/Inverse. Menu/Select/Save Selection. Pulldown list select Alpha. Menu/File/Save as... Save as a .dds, "DXT3 ARGB 8 bpp | explicit alpha". That works for me. Delete the Asashio file. Go back to Data folder.
6. Open Roster/Japan/Submarine.
From the SH4 files open the data/Roster/Japan/Sea folder. Copy "DDAkisuki.cfg" to the Mod folder you just opened (Roster/Japan/Submarine). Change name to SSAkisuki.cfg. (these are names I used to define the "Classname" Just to avoid confusion, I will use the same ones. When you do your own, they just have to be different than the stock ones so there are no conflicts and MATCH each place they are used, as you will see later.)

Using the Asashio.cfg as a guide change the lines in the file:
ClassName=DDAkizuki........SSAkizuki
UnitType=4..................200
DisplayName=JP DD Akizuki ............Akisuki DD

Below, change Sea to Submarine, change NDD to NSS
TextureName=data/Sea/NDD_Akizuki/NDD_Akizuki_T01.tga
LightmapTextureName=data/Sea/NDD_Akizuki/NDD_Akizuki_O02.tga
NormalmapTextureName=data/Sea/NDD_Akizuki/NDD_Akizuki_N01.tga
TextureName=data/Sea/NDD_Akizuki/NDD_Akizuki_T01.tga
LightmapTextureName=data/Sea/NDD_Akizuki/NDD_Akizuki_O01.tga
NormalmapTextureName=data/Sea/NDD_Akizuki/NDD_Akizuki_N01.tga

Change the Unit names so they will not conflict.

Recheck the file and save. Make sure you save to the Mod folder and not to the game folder. Delete the SSAsashio.cfg.

7. Single mission folder, leave or delete, up to you. There is only one in there. Not a necessary folder for the ship to work, but it will give you a place to test it.

8. Now it gets a bit more complicated to explain. Easy to do, harder to explain.

I am going to post this now while I do a few things I need to do, and will finish it up in a bit. I also need to check a few things on the Akisuki, guns for example. And you can check this and see if you have any questions so far.

Peabody
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Old 07-14-11, 03:13 PM   #8
chrysanthos
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oh my god its really hard work:/ peabody my friend would you forgive me? at the begining i thought it all was copy and paste i am so embarased because some other members here are complaining about me and maybe they are right....i all ask them when you do that playble and stuff.......in a few worlds i am sorry........
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Old 01-21-12, 04:56 PM   #9
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i will try that too hey peabody if i pick up mogami is this the same procedure? or is the same for all ships....
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