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Old 06-14-10, 02:23 PM   #3061
dem
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Quote:
Originally Posted by TheDarkWraith View Post
you shouldn't have to. Try saving a ship's journal and then try re-importing it. That will tell you.

I sent you something to try via PM for the follow target problem you're having. Let me know if it works or not.

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]
NewUIs_TDC_3_0_0_ByTheDarkWraith
TDC Tutorial Mission By EMTGUF
NewUIs_v3_0_0_bugfix_1

sorry not working
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Old 06-14-10, 02:29 PM   #3062
TheDarkWraith
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Quote:
Originally Posted by dem View Post
Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]
NewUIs_TDC_3_0_0_ByTheDarkWraith
TDC Tutorial Mission By EMTGUF
NewUIs_v3_0_0_bugfix_1

sorry not working
have you tried it every possible way? Surfaced, not surfaced? UZO, attack, and obs? From WEPS and from the Watch Officer? I'm looking for something to give me a clue as to why only you would be having this problem so far
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Old 06-14-10, 02:32 PM   #3063
dem
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Quote:
Originally Posted by TheDarkWraith View Post
have you tried it every possible way? Surfaced, not surfaced? UZO, attack, and obs? From WEPS and from the Watch Officer? I'm looking for something to give me a clue as to why only you would be having this problem so far
will do wil report back some
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Old 06-14-10, 03:05 PM   #3064
dem
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Quote:
Originally Posted by TheDarkWraith View Post
have you tried it every possible way? Surfaced, not surfaced? UZO, attack, and obs? From WEPS and from the Watch Officer? I'm looking for something to give me a clue as to why only you would be having this problem so far

Have tested all the above sorry still not working

(its the frist entry into the game/ save game ones you have minimize then maximize all fine)

would it be a xp 32bet thing
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Old 06-14-10, 03:13 PM   #3065
TheDarkWraith
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Quote:
Originally Posted by dem View Post
Have tested all the above sorry still not working

(its the frist entry into the game/ save game ones you have minimize then maximize all fine)

would it be a xp 32bet thing
just to make sure we're on the same page, we're speaking about the follow target not working right? Or are you referring to the ship's journal?
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Old 06-14-10, 03:26 PM   #3066
dem
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Quote:
Originally Posted by TheDarkWraith View Post
just to make sure we're on the same page, we're speaking about the follow target not working right? Or are you referring to the ship's journal?
sorry follow target not working right
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Old 06-14-10, 04:29 PM   #3067
LeBabouin
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Was not able to find the option to disable the ship's journal Can someboby please help me ?
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Old 06-14-10, 04:33 PM   #3068
kylania
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Quote:
Originally Posted by LeBabouin View Post
Was not able to find the option to disable the ship's journal Can someboby please help me ?
What do you mean disable it? Just don't use it if you don't want to.
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Old 06-14-10, 05:09 PM   #3069
dem
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Quote:
Originally Posted by TheDarkWraith View Post
just to make sure we're on the same page, we're speaking about the follow target not working right? Or are you referring to the ship's journal?
ship's journal

my computer has to be set to regionl option english united states so the date matches up with journal all fine
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Old 06-14-10, 08:16 PM   #3070
longam
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I just use the basic, but congrats on a great Mod!
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Old 06-15-10, 01:45 AM   #3071
TheDarkWraith
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v3.0.1 released. This is a bugfix version for v3.0.0. See post #1 for details.

v3.0.1 change log:
v3.0.1 - changed the way contact selected is being determined. It was using a polled system now it's using an event driven system
- fixed bug of python error potentially being thrown when checking/updating new nav map contact(s)
- changed how follow target was being enabled/disabled
- changed the time interval that contacts are updated and new contacts are determined from 0.06 seconds to 0.25 seconds. This should provide a slight FPS gain
- new SH3 style speed determiner now gives only whole number speeds
- contact time spotted now shows speed at all times. If there is no speed associated with the contact then '---' is displayed for speed. If the contact is a radio contact then it's reported speed is shown. If the new SH3 style speed determiner is used to determine the contact's speed then the speed it determines will be attached to the contact and shown as the speed in the contact time spotted box (the speed shown will either be the speed in knots or text denoting how fast the contact is - this is determined by whether the user option ShowContactsActualSpeed is set or not)
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Old 06-15-10, 02:38 AM   #3072
McHub532
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With 3.0.1 I have contracted a disease. I now have "Funky Dial Syndrome", check out my tube selector dial.

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Old 06-15-10, 02:42 AM   #3073
kylania
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Quote:
Originally Posted by McHub532 View Post
With 3.0.1 I have contracted a disease. I now have "Funky Dial Syndrome", check out my tube selector dial.
Is that mod that you're using to change the clock overwriting the dials image file perhaps?
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Old 06-15-10, 02:45 AM   #3074
McHub532
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I have a scope lock/follow issue. The picture below gives a 1,2,3 process of what I did and what happened.

Of note.. it seems my "Funky Dial Disease" cured itself.

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Old 06-15-10, 02:46 AM   #3075
McHub532
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Quote:
Originally Posted by kylania View Post
Is that mod that you're using to change the clock overwriting the dials image file perhaps?
No sir, only the clock.dds.
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