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Old 05-06-10, 05:41 PM   #1711
Linavitch
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Originally Posted by TheDarkWraith View Post
there is no may about, I did solve it
Lol, good reply!

And much kudos to you for it!

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Old 05-06-10, 05:43 PM   #1712
reaper7
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Oh yeah. This was my only real gripe with SH5.

Excellent work on figuring this one out.

Edit: Would it be possible to make the Mast value box in the Notepad a user Imput box like whats in the XO Dialog Page for range , AOB etc. That way you could imput the value direct to notepad without use of dial. See, Ya give us an inch and we want a mile.
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Old 05-06-10, 05:45 PM   #1713
SeamanStaines
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Originally Posted by kylania View Post
Did you edit the TheDarkWaithOptions.py file to indicate you were using All Dials instead of Minimal Dials?
at first i hadn't touched this file. No dials appear in game.

went and looked in the file later, it had Minimal set by default. I changed to AllDials (even though it says to use None or Minimal only at this stage). No dials appear in game.

Have changed it back to Minimal again in the .py file.

Seriously..i just want to play with AllDials: Is it supposed to be as simple as copying the 2.1.0 mod in, enable it in jsgme, then enable the AllDials mod? Fire up sh5. No other settings in game or files to configure???
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Old 05-06-10, 05:47 PM   #1714
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Oh yeah. This was my only real gripe with SH5.

Excellent work on figuring this one out.
I wish it would automatically update the mast height but I haven't figured out how to do that yet........so for now there is an extra step to do: once you identify the ship, read off the mast height and set the mast height dial to that value. Then you can take your range readings.
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Old 05-06-10, 05:49 PM   #1715
TheDarkWraith
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Quote:
Originally Posted by SeamanStaines View Post
at first i hadn't touched this file. No dials appear in game.

went and looked in the file later, it had Minimal set by default. I changed to AllDials (even though it says to use None or Minimal only at this stage). No dials appear in game.

Have changed it back to Minimal again in the .py file.

Seriously..i just want to play with AllDials: Is it supposed to be as simple as copying the 2.1.0 mod in, enable it in jsgme, then enable the AllDials mod? Fire up sh5. No other settings in game or files to configure???

that's all you have to do. Enable the main mod, don't mess with the options file if you want SH5 Enhanced mode and any dial mode, then enable one of the add-on TDC dial modes (via JSGME) and you should be good to go.
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Old 05-06-10, 06:07 PM   #1716
reaper7
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Originally Posted by TheDarkWraith View Post
I wish it would automatically update the mast height but I haven't figured out how to do that yet........so for now there is an extra step to do: once you identify the ship, read off the mast height and set the mast height dial to that value. Then you can take your range readings.
. Will see if they Fix it fully in the Patch. If not I have an idea for a Dial much like the current stadimeter. So it'll be a Vertical linear slider dial rather that rotary.
Will wait till the 11th and see before photoshoping one up.
But as is its excellent.
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Old 05-06-10, 06:15 PM   #1717
Krauter
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Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th
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Old 05-06-10, 06:19 PM   #1718
McHub532
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Originally Posted by Krauter View Post
Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th
I stopped waiting for Ubisoft to do anything... so stopped trying to keep up with the Patch thread. We really believing that a patch is coming out on the 11th? Is that the scuttlebutt?
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Old 05-06-10, 06:36 PM   #1719
7thSeal
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Excellent work DW, just throwing this out there to consider... maybe have the mast height dial located to the left of the speed dial? Having them bundled together there in one area would be nice for those using the dials manually.
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Old 05-06-10, 07:01 PM   #1720
TheDarkWraith
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Quote:
Originally Posted by 7thSeal View Post
Excellent work DW, just throwing this out there to consider... maybe have the mast height dial located to the left of the speed dial? Having them bundled together there in one area would be nice for those using the dials manually.
Hey I'm a manual targeter also Why do you think I've been working so hard on this? I wanted a working stadimeter by god!!
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Old 05-06-10, 07:22 PM   #1721
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th
no it's going to be part of v2.2.0 which I'm finishing up now
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Old 05-06-10, 07:51 PM   #1722
Krauter
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wait pre patch or post patch
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Old 05-06-10, 07:58 PM   #1723
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
wait pre patch or post patch
I don't wait for patches......they'll probably renig on the date they set again anyways
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Old 05-06-10, 07:59 PM   #1724
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
I don't wait for patches......they'll probably renig on the date they set again anyways
The real question is if Ubisoft can release a patch before TDW makes the patch obsolete!
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Old 05-06-10, 08:23 PM   #1725
McHub532
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Originally Posted by TheDarkWraith View Post
I don't wait for patches......they'll probably renig on the date they set again anyways
Yes.. a man in this world that still is a man.

Like John Wayne toilet paper, "Rough tough and takes crap from nobody."

TheDarkWraith Rocks!!
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