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Old 05-05-10, 08:17 AM   #1621
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
Maybe one remark from my side:
If you are doing bugfixes, you could use the version number to show it. So we wouldn't need to compare the dates of the files before downloading. The last fix could have been 2.1.1 for example. What do you think?
I do increment the last number in the version if it's a bug fix and I repackage the whole mod or I just issue bug fixes. To me the issue with the officer icons wasn't a bug fix because it really wasn't a bug, it was an unknown anomoly caused by unknown (I have a very good idea of what causes it but can't prove it) thus I kept the same version number. Plus the amount of people that had downloaded the mod before the fix was < 150 so it wasn't going to impact that many. But rest assured that if a bug fix is needed I almost always increment the last number in the version
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Old 05-05-10, 08:17 AM   #1622
TheDarkWraith
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Quote:
Originally Posted by SeaWolf U-57 View Post
No I cheated and made a bar up to show the icons
looks nice
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Old 05-05-10, 08:27 AM   #1623
SeaWolf U-57
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I have only one gripe and no its nothing to do with your mods
they are great.
its just something that also annoyed me in SH4 its the dam
stopwatch popping up on the map screen when you mistakenly
select a too high advance speed setting.
I was wondering that as you have added icons to call the stopwatch can
you disable it from popping up when not called for.
and if the other versions do not have the icon maybe one can be added
to the top bar with all the other option buttons
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Old 05-05-10, 08:28 AM   #1624
TheDarkWraith
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Quote:
Originally Posted by SeaWolf U-57 View Post
I have only one gripe and no its nothing to do with your mods
they are great.
its just something that also annoyed me in SH4 its the dam
stopwatch popping up on the map screen when you mistakenly
select a too high advance speed setting.
I was wondering that as you have added icons to call the stopwatch can
you disable it from popping up when not called for.
and if the other versions do not have the icon maybe one can be added
to the top bar with all the other option buttons
you mean too high TC setting instead of too high advance speed setting right?
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Old 05-05-10, 08:30 AM   #1625
sinclair
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Thank translation dark
__________________
French
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Old 05-05-10, 08:31 AM   #1626
TheDarkWraith
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Originally Posted by sinclair View Post
Thank translation dark
Thank Athlonic, he did all the work of translating it to French

I hard coded the contact selected (my bad) and in the next version I'll have that hard code removed so that it's using the menu.txt file. This way that information can show up in different languages also.
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Old 05-05-10, 08:31 AM   #1627
SeaWolf U-57
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Looks nice Sir this is a War game full of blood and death

And Yes they are rather nice aren't they
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Old 05-05-10, 08:32 AM   #1628
SeaWolf U-57
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Quote:
Originally Posted by TheDarkWraith View Post
you mean too high TC setting instead of too high advance speed setting right?
Yes I do sorry
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Old 05-05-10, 08:34 AM   #1629
TheDarkWraith
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Quote:
Originally Posted by SeaWolf U-57 View Post
Yes I do sorry
I could add another togglable icon to the togglables (the bar that shows when you click the little toggle button under the clock) that will control the clocks visibility. If you have it enabled then the clock will function like it does. If it's disabled you'll never see the clock (even if you click on the clock icon in the officers or use a hotkey).
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Old 05-05-10, 08:39 AM   #1630
SeaWolf U-57
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Quote:
Originally Posted by TheDarkWraith View Post
I could add another togglable icon to the togglables (the bar that shows when you click the little toggle button under the clock) that will control the clocks visibility. If you have it enabled then the clock will function like it does. If it's disabled you'll never see the clock (even if you click on the clock icon in the officers or use a hotkey).

For the way I like to play that would be great
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Old 05-05-10, 08:45 AM   #1631
TheDarkWraith
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Quote:
Originally Posted by 602Sqn_Puff View Post
Found the problem....if the txt in this section is edited wrong

'TAIModeOnGameStart = TAIModeTAI'

then the above is the result....I originally changed the above line to

'TAIModeOnGameStart = Minimized' causing the results above...the correct way is as follows

'TAIModeOnGameStart = TAIModeMinimized'

Wasn't very clear when reading the small instructions, but at least there is an answer
I've tried to document everything in the DarkWraithUserOptions.py file. If you feel my documentation is not adequate and/or correct please make suggestions on how I can fix it
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Old 05-05-10, 08:49 AM   #1632
TheDarkWraith
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Quote:
Originally Posted by SeaWolf U-57 View Post
For the way I like to play that would be great
I'm a little leary about adding another togglable icon to that bar...it's size is pretty large already. How about I do this: add an option in the options file that lets you specify that above a certain TC level the clock is not visible. Would that suffice? I can see that option being very useful.
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Old 05-05-10, 09:01 AM   #1633
SeaWolf U-57
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Quote:
Originally Posted by TheDarkWraith View Post
I'm a little leary about adding another togglable icon to that bar...it's size is pretty large already. How about I do this: add an option in the options file that lets you specify that above a certain TC level the clock is not visible. Would that suffice? I can see that option being very useful.
Ok sounds good
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Old 05-05-10, 09:03 AM   #1634
602Sqn_Puff
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Quote:
Originally Posted by TheDarkWraith View Post
I've tried to document everything in the DarkWraithUserOptions.py file. If you feel my documentation is not adequate and/or correct please make suggestions on how I can fix it
Sorry mate, my post wasn't intened to be a slur on the way the scripting and instructions are done.....was my own fault for charging in. It was meant to be a kind of help file for other who may suffer the same problem
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Old 05-05-10, 09:09 AM   #1635
TheDarkWraith
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Quote:
Originally Posted by dougandtoni View Post
What sort of motorcycles??. Heres my garage

2004 Aprilia RSVR 1000 mine
!998 Triumph T595 mine
1995 Ducati 750 Monster girlfriends
2001 Ducati 748 girlfriends
2003 Yamaha WR 450
1998 Honda CBR900RR punched out 945. It's a full-on race/track bike: bought the cams from Erion racing's old Formula Extreme 900RR's when he parted the bikes out (specs are: int/exh lift of 388 and 252 duration @ .050), 12.5:1 pistons, head shaved .010", bigger valves, beefier valve springs (can take engine to 13k no problem), head ported and polished and flowed, crank redone by Falicon (knife edged, lightened, and balanced), front forks redone by Race Tech, Ohlins shock on rear, Keihn 41mm flatslides, Dyna 2000 ignition system...it's a death machine

2000 Yamaha R6. Stock except for Graves pipe and advancer. Fun little toy

2002 Yamaha Road Star Warrior. Punched out to 1810cc (started life as a 1670cc monster). Engine was removed and sent to Patrick Racing for them to work their magic on it. List of modifications on that engine is huge (to name a few new cams, pistons, titanium pushrods, lifters, head ported and polished and flowed, bigger valves, beefier valve springs, the list goes on), added a power commander as I needed to greatly increase fuel flow for the modifications done to the engine....the power is AWESOME If you're not familiar with the name Patrick Racing is the leader in drag racing with the Warrior.
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