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Old 10-23-08, 06:09 AM   #241
keltos01
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Quote:
Originally Posted by I-25
Nice, but i think it should be a bit shorter

also can the range finder be brought a bit down? in the pic the base of the rangefinder is about level with the height of the walls of the tub


It is the right height for the range finder

from the bow :



now playing :






keltos

version 2.8.2 download link :

http://files.filefront.com/v+282+IJN.../fileinfo.html
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Old 10-24-08, 02:31 PM   #242
keltos01
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testing a second mission to the Carolinas :





keltos

version 2.8.2 download link :

http://files.filefront.com/v+282+IJN.../fileinfo.html
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Old 10-26-08, 04:04 AM   #243
keltos01
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Default real KD 6 on the bottom

I-169 :



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Old 10-28-08, 02:59 PM   #244
Skullbiscuit
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Default Seems to be incompatible with OPMONSUN

Hi,

I tried the mod after installing operation Monsun and I had all sorts of conflicts, the most conspicious being missing conning towers and unworkable controls within the control room.

Installing this modification before operation Monsum resulted in the same problems. I also have RFB installed but I think the conflicts lie with Operation Monsun. I really hate to give up all that is gained with Monsun for your IJN submarines but the simulation could really use IJN submarines so I hope you'll take the time to make your modications compatible with Monsun.

Regards

SB
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Old 10-28-08, 05:07 PM   #245
keltos01
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Quote:
Originally Posted by Skullbiscuit
Hi,

1 - I tried the mod after installing operation Monsun and I had all sorts of conflicts, the most conspicious being missing conning towers and unworkable controls within the control room.

2- Installing this modification before operation Monsum resulted in the same problems.

3- I also have RFB installed but I think the conflicts lie with Operation Monsun. I really hate to give up all that is gained with Monsun for your IJN submarines but the simulation could really use IJN submarines so I hope you'll take the time to make your modications compatible with Monsun.

Regards

SB
1 : I use it on a stock 1.5 modded with only PE4.0 or Environmental 5.0 as first mod.
then the Jyunsen B mod, that's it.

2 : see 3

3 : I never tried it with RFB either, RFB is for fleet subs, no ? so useless for us..

As we are, Peabody is writing up a custom Japanese Campaign called "Climb Mount Niitaka" and we are nearly ready to release a beta, so I won't have time to look into Monsun compatibility issues just yet, but will when I get the time.

The mod work well with stock 1.5, which actually gives you missions not too far from real life ones from 1942-43 for the IJN boats based at Penang.

Keltos
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Old 10-28-08, 09:47 PM   #246
Skullbiscuit
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OK, well thanks. I appreciate the work your are doing to bring IJN boats into the simulation.

Regards

SB
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Old 10-29-08, 03:41 PM   #247
keltos01
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Default Type AM submarine I-14 in mod

Finally the fourth big type of IJN submarine, the Type AM, I-13 and I-14, is joining the fleet !


http://www.williammaloney.com/Dad/WW...nese/index.htm

against "Proteus" :




Class overview

Operators: Imperial Japanese Navy
Preceded by: A2 type submarine
In service: 1944 - 1945
Completed: I-13, I-14
General characteristics
Displacement: 3,603 tons surfaced
4,762 tons submerged
Length: 372.8 ft
Beam: 38.5 ft
Draft: 19.3 ft
Propulsion: 2 diesels: 4,400 hp
electric motors: 600 hp
Speed: 16.75 knots (31.02 km/h) surfaced
5.5 knots (10.2 km/h) submerged
Range: 21,000 nmi (39,000 km) at 16 knots (30 km/h)
Test depth: 100 m (330 ft)
Complement: 118 officers and men
Armament: 6 × 533 mm forward torpedo tubes (12 torpedoes)
1 × 25 mm machine gun

2 × 25 mm 3-barrel machine gun

Aircraft carried: 2 Aichi M6A1 Seiran sea-planes


Torpedo loadout Type AM :





Joining the Fleet :







encounter of the jap kind :



Size :





Although smaller than a Sen Toku, she's still plenty big so avoid those shallows !!

known issues :

no torpedo doors yet

type 22 radar to be changed (if you add the type 22 radar version 1.0 it should change the floating Jyunsen B radar to a radar on a stick) when we actually mod another radar rather than replace an existing one.

Textures are too shiny, especially the tower : those ships were gray...

Thanks to Peabody who fixed quite a few issues with that sub I was able to include it in the mod.

Keltos


Version 2.9 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod download link :

http://files.filefront.com/v+29+IJN+.../fileinfo.html
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Old 10-29-08, 06:20 PM   #248
Axlwolf
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Very nice and refreshing,i love the new sub.
But i have a problem with the type AM,the texture of the hull warp constantly(like there were other texture),all the other sub are fine.
Many thanks for your nice mod

A small edit:when the sub is underwater the problem go away...to return when i re-surface
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Old 10-29-08, 07:13 PM   #249
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Default Keltos氏は感謝する

This is very nice work .. Iam pleased about your hard work ... I have liked what you have done .. UBI SOFT should have you as staff .. Again Thank you

これは非常に素晴らしい仕事。である。 はあなたのハードワークについて喜んだ… 私は。したものを好んだ。 UBIの柔らかさにスタッフとして。あるべきである。 再度ありがとう..... For those japanese simmers

Kimura
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Old 10-30-08, 02:11 AM   #250
keltos01
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I know, the problem is with the shortened 3d model of the tower, I need to fix it, will do in a patch.

keltos
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Old 10-30-08, 01:16 PM   #251
peabody
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Quote:
Originally Posted by Axlwolf
Very nice and refreshing,i love the new sub.
But i have a problem with the type AM,the texture of the hull warp constantly(like there were other texture),all the other sub are fine.
Many thanks for your nice mod

A small edit:when the sub is underwater the problem go away...to return when i re-surface
Axlwolf,
Is the 'warp' on the tower part or the actual hull. I know the problem with the tower, like Keltos said it is from making the Sen Toku tower smaller and he has not made a new texture yet. I have seen a problem there, but I have not seen a problem on the hull itself. Is it the whole hull or just parts? What exactly do you mean by 'warp' just to make sure we are talking about the same thing? The more info, the easier to find and fix.

Peabody
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Old 10-30-08, 05:35 PM   #252
keltos01
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I know some texture on the tower deck was warped, happened with the shrinking I think, so I made a new deck between the second floor stern and bow AA emplacements.





now I need to redo the image map

I will remove the radar type 22 as it is a dummy here.

keltos
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Old 10-30-08, 05:36 PM   #253
Axlwolf
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Mmmm,its a bit hard to explain because i don't speak english well.
The problem appear ONLY on the hull,the tower is stable,apart for a pair of floating black disc(to me they look where it should be the compass on the fleet boat,Gato and others).It looks like the texture rotate or flip around the hull,sometime i see some black angled line.when the sub goes underwater the problem go away,but i noticed that the rudder and rear dive planes have the same problem when surfaced and when submerged.This happen only on the type AM sub.

Another small bug but this time on the Junsen.There is a hole in the hull 3d model near the left screw.
The rest is good.Thanks for your mod.
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Old 10-30-08, 06:09 PM   #254
peabody
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Quote:
Originally Posted by Axlwolf
Mmmm,its a bit hard to explain because i don't speak english well.
The problem appear ONLY on the hull,the tower is stable,apart for a pair of floating black disc(to me they look where it should be the compass on the fleet boat,Gato and others).It looks like the texture rotate or flip around the hull,sometime i see some black angled line.when the sub goes underwater the problem go away,but i noticed that the rudder and rear dive planes have the same problem when surfaced and when submerged.This happen only on the type AM sub.

Another small bug but this time on the Junsen.There is a hole in the hull 3d model near the left screw.
The rest is good.Thanks for your mod.
Appreciate the info. I know Keltos will be glad for the extra info. We know about the disks, they will be taken care of. But I have not had a problem with the texture, have to see what is causing it.

Peabody
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Old 10-30-08, 06:14 PM   #255
keltos01
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neither have I, see the screenshots as proof.

Keltos

done for 2night, working on a decent UV map for the tower.

hole in Jyunsen B might be a small flipped texture, post pict please.
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