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Old 11-03-09, 03:51 AM   #1
linerkiller
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Default [REL] Linerkiller's Merchant Pack

Hi all
This mod add some 40 merchants and tankers to the Jap roster. The units are part of the Merchant Fleet mod of Iambecomelife
and ported by some wilful people into sh4.

Please take note that my only work had been pack the ships into a jsme ready folder. SO all the credits must go to Iambecomelife
for the original mod.

I also included three ships from the Russian roster of Operation Monsun. Credits for these three ships goes to Lurker.

Since this mod dont touch in any way the campaign files, it should be compatible with every mod, but if someone will notice
sudden problems or ctds after enabling it with JSME, it could also be removed without problems.

KNOWN ISSUES:
-The reflections of the ship on the water are terrible...but it's not my fault, and then you 'll notice it only if you go very close to the ship using the external camera and only when the sea is flat. Fixing them is a work well beyond my (scarce) abilities .
-They dont take damage like the SH4 stock ships, but also this is a problem you wont notice unless going very close with the external camera.
As usual, i dont accept any responsibility for any nuclear explosion caused by the use of this mod...
Prepare for the worst...and you can expect the best!


now prepare for the best:-)
I tried to delete all the "civilian" skins from the ships folders, but I'm not 100% sure I did it properly,
so if you spot a Jap ship with a civilian skins or some Us-or neutral markings TRY TO SINK HER and report immediately
the name of the unit. To do so with ease I named each ship with a number.( es Freighter 1...ecc)

DONT FORGET to add the ship names you'll found in the Readme to Ubisoft/SH4/Data/Roster/Names.cfg under the "Sea" column

DOWNLOAD HERE:
(file deleted)

Hope you'll enjoy it
Commander Linerkiller
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http://www.youtube.com/user/willembrock

Last edited by linerkiller; 11-05-09 at 02:01 AM.
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Old 11-03-09, 04:55 AM   #2
Radio
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Excuse my ignorance, I am rather new to this game, what does this mod exactly do? Does it add Ships to the campaign or do I have to make special missions to play against them? Or is it a modder's resource file "only" to be used in other bigger mods?
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Old 11-03-09, 05:02 AM   #3
linerkiller
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Quote:
Originally Posted by Radio View Post
Excuse my ignorance, I am rather new to this game, what does this mod exactly do? Does it add Ships to the campaign or do I have to make special missions to play against them? Or is it a modder's resource file "only" to be used in other bigger mods?
This mod add ships to the game. These ships will spawn randomly in single missions and campaign. For the moment i only added the Japanese roster so they will appear only under Japanese flag
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 11-03-09, 09:21 AM   #4
linerkiller
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I have replaced the old non-working link with a full-working one. Unfortunately i have some connection problems today.

Good hunting now!
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 11-03-09, 09:57 AM   #5
hellfish6
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Is it compatible with the TMO and RSRD mods?

Any screenshots?
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Old 11-03-09, 11:21 AM   #6
linerkiller
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Quote:
Originally Posted by hellfish6 View Post
Is it compatible with the TMO and RSRD mods?

Any screenshots?
Yes, i'm playing with this configuration too.

About the screenshots...Too many ships to show...better having them in front of your six forward tubes
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 11-03-09, 02:14 PM   #7
Radio
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Quote:
Originally Posted by linerkiller View Post
This mod add ships to the game. These ships will spawn randomly in single missions and campaign. For the moment i only added the Japanese roster so they will appear only under Japanese flag
Gee, many thanks! It is awesome that SH4 has such an open structure that allows adding units rather easily.


And yes, the file is damaged.
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Old 11-03-09, 11:05 PM   #8
Lt commander lare
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the file is broken on my end as well the diagnostics tool came up and said file is broken as well all files corrupt

lt commander lare
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Old 11-03-09, 11:14 PM   #9
Starforce2
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same here.
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http://silenthunter.filefront.com/We accept all types of Silent hunter mods, utility and tutorial items too.
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Old 11-04-09, 08:26 PM   #10
iambecomelife
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If you don't mind I would like to review this file to make sure that the ships included were actually common Japanese types. For instance, Japan had almost no large modern split superstructure freighters, etc. I would also like to add some Japanese civilian skins for use between the outbreak of war and late 1942, along with unique Japanese camoflage schemes for the rest of the war.

Thanks
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Old 11-04-09, 09:14 PM   #11
Radio
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linerkiller, iambecomelife, I probably discovered how to add skins to existing ships in a none overwriting way. I can't test it atm to see if it works but if you want to take a look at the example mod i made to better understand how it is (hopefully) done, then here it is: http://www.megaupload.com/?d=3KXW60CO

If this would work it would make ship-skin addons completely non-conflicting with any other mod.

I hope it DOES work...
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Old 11-04-09, 10:46 PM   #12
iambecomelife
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SH4 contains a change to skin assignation routines so that there is no need to overwrite. For instance, you can specify a civilian skin for 1939-40 and a camo skin for 1941-1945 even using stock SH4. Did you discover something else that might be beneficial?
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Old 11-05-09, 01:52 AM   #13
Radio
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One does not have to add anything to the Names.cfg file and that one does not need a new model. Basically a PLUG-IN capability. It will not render a savegame unusable if you remove the mod (when in base). That's possible by simply linking the new CFGs to the original files instead of replacing them or adding new ones.

See: If I would start a new career with copies of old ships (e.g. the merchant pack above) and would remove the mod, any savegame would be unusable as they would link to units that do no longer exist. If you use the plug-in mod you can remove it easily as the savegame files link to the original units that are still there.

It's hard to explain for me, but a quick look at my file^ and you see how easy it is.
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Old 11-05-09, 02:00 AM   #14
linerkiller
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ALERT:
I blocked my download.
Thats because i noticed that these ships, if used outside their "habitat" ( OM mod ) did not sink or takes damage properly. And as i said before, fixing this problem is a work beyond my capabilities.
THEN:
I want to excuse myself with Lurker hlb3 for having not credited his work properly.

CONCLUSIONS:
If someone want to sink those freighters. well he could try OM.
To all who downloaded my pseudomod: Excuse me for having wasted your time
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 11-07-09, 12:59 AM   #15
Admiral Von Gerlach
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they also cause a crash, tried adding the set to my install of 1.4 and it would not start, used JSGME, when i uninstalled it sim started up fine. Just wanted to let you know.
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