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Old 11-25-11, 02:13 AM   #106
prowler3
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WB, I tried this mod 2 days ago thinking I could go to a Type XXI in the future, when I wanted to (I'm currently in base January 1941). But, what I found is I no longer have the ability to set my Type VIIC torpedo loadout. I change all forward torps to T2's but once I start the patrol my loadout reverts to the "default"...mostly T1's. Here's the unfortunate part...unactivating the mod in JSGME does NOT correct this behavior? Now I have no ability to set my loadout and it appears that only a clean install will correct this issue .

Can you comment on this please?

Vic
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Old 11-25-11, 02:35 PM   #107
Wreford-Brown
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XXI 1939 overwrites the basic.cfg file so it will change your amended torpedo layout to the standard one. When you deactivated the mod it should have changed back, but it obviously hasn't.

If something has gone wrong, the easiest way to change your torpedo layout again is to use WolfiesTweekPak, which will save you the hassle of a reinstall.
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Old 11-25-11, 03:07 PM   #108
prowler3
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Wolfie's tweek pak gives an error message:

"missing: E:\Ubisoft\SilentHunterIII\SH3.EXEdata\Cfg\Basic.cfg"

I have never seen a folder called "SH3.EXEdata" .
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Old 11-25-11, 05:52 PM   #109
prowler3
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I decided to just run the next patrol with the default torp loadout. I completed the patrol and started the next one and I can now change the loadout...and it stays changed .

So now I'm left to wonder what really happened. Would the last patrol starting in early January of 1941 have had the problem with loadouts anyway? Is it just a coincidence that I had tried the 1939 XXI mod at that time? I have no idea but...it's working on the latest patrol so...go figure!
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Old 11-27-11, 07:06 AM   #110
Wreford-Brown
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There can sometimes be issues around the start of a new year as SH3 will give you the 1940 loadout if you're in port in Dec 40, even though you set sail in Jan 41. This happens because it applies the extra days 'in port' between you pressing the mission button and the loading bar appearing.

I got seriously fooled by this when I was testing some of my mods and couldn't understand why it was happening - I think it was jimbuna who finally sorted me out.
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Old 11-27-11, 08:19 PM   #111
prowler3
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Well then...let me offer apologies. It seems pretty obvious at this point that the 1939 XXI mod had nothing to do with the loadout issue i had but, as you have pointed out, was probably related to a year end patrol issue.

Although I feel a bit stupid, I am quite happy that the mod was NOT the problem. I'd rather be wrong when it comes to reporting mod errors .

As always, WB...thank you.
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Old 11-28-11, 08:21 AM   #112
Wreford-Brown
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Quote:
Originally Posted by prowler3 View Post
As always, WB...thank you.
You're welcome, and I'm glad you're problem is solved
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Old 05-16-12, 09:19 AM   #113
Lancer330
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Is there any way you can re-post your mod, cause its no longer available in filefront nor bts?! Thanks!!!
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Old 05-16-12, 09:33 AM   #114
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http://www.subsim.com/radioroom/show...99#post1874299

Welcome aboard
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Old 05-18-12, 04:42 AM   #115
Magic1111
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Quote:
Originally Posted by Lancer330 View Post
Is there any way you can re-post your mod, cause its no longer available in filefront nor bts?! Thanks!!!
Welcome aboard!!!
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Old 05-19-12, 04:23 PM   #116
Wreford-Brown
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Quote:
Originally Posted by Lancer330 View Post
Is there any way you can re-post your mod, cause its no longer available in filefront nor bts?! Thanks!!!
It's also on MediaFire: http://www.mediafire.com/?zmynnznlgto

Good hunting!
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Old 05-27-12, 04:43 PM   #117
JK07
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I've uninstalled this mod but for some reason I'm still starting with a type XXI. Any ideas?
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Old 06-20-12, 09:58 AM   #118
Wreford-Brown
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Quote:
Originally Posted by JK07 View Post
I've uninstalled this mod but for some reason I'm still starting with a type XXI. Any ideas?
I'm not entirely sure, but try reinstalling through JSGME then uninstalling again. I've had problems like this in the past and the reinstall/uninstall has cleared them up.
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Old 11-24-13, 07:36 AM   #119
brucesim2003
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Sorry for necroing this thread, but I'm having a problem with this mod. Trying to run it with GWX 3, but I keep getting the wrong conning tower on the boat. Any help?

Edit: never mind. It turns out that forgetting to roll back SH3 commander has interesting effects, lol.

Cheers

Bruce

Last edited by brucesim2003; 11-25-13 at 12:10 AM.
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Old 12-26-14, 12:09 AM   #120
Jaegerkiller
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Default nice mod

i like what i read about the mod but do i need a media fire account to download the mod ?
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