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Old 01-08-2016, 09:37 AM   #121
Fader_Berg
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r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.
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Old 01-08-2016, 10:35 AM   #122
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Quote:
Originally Posted by Fader_Berg View Post
r36:
SSS
Slowly, I am writing down.
 

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Old 01-08-2016, 12:28 PM   #123
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Quote:
Originally Posted by Fader_Berg View Post
r34:
  • Added wo_to_bridge

Watch officer to bridge

The watch officer - with best endurance - in either bow- or stern compartment, will be moved to bridge when surfacing.
This patch will override the hsie equivalent if both are enabled.
Quote:
Originally Posted by Fader_Berg View Post
r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.
oh yea !!!
Thank you very much for these addings Fader_Berg. it is getting more and more usefull and challenging

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Originally Posted by Anvar1061 View Post
SSS
Slowly, I am writing down.
 

hehehe....very nice Anvar
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Old 01-11-2016, 09:42 AM   #124
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Quote:
Originally Posted by Fader_Berg View Post
r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.
Where can I download the r36?

In the first post is written:

Current revision: 34

Thx in forward!
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Old 01-11-2016, 09:47 AM   #125
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Quote:
Originally Posted by Magic1111 View Post
...In the first post is written:

Current revision: 34...
It's the 36
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Old 01-11-2016, 09:50 AM   #126
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Quote:
Originally Posted by SquareSteelBar View Post
It's the 36
Hmm, okay!

But in the patSH3r.cfg File from the d/l Link on Post #1 I don´t find entries for the "Supid petty officer bugfix", therefore my question!
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Old 01-11-2016, 10:59 AM   #127
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Quote:
Originally Posted by Magic1111 View Post
Where can I download the r36?

In the first post is written:

Current revision: 34

Thx in forward!
I forgot to update the nummer, sorry. I'll fix it.

The stupid petty officer is a permanent fix. You can't disable it. It may have been a bad decision?
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Old 01-11-2016, 11:14 AM   #128
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Quote:
Originally Posted by Fader_Berg View Post
...
The stupid petty officer is a permanent fix. You can't disable it. It may have been a bad decision?
Hi Fader Berg,

i don't think that it is a bad decision. In CCoM all Petty Officer have a (special) qualification, fixed in the Crew_Config*.cfg files (data/cfg; 12 files). Not all (only in type II), in the types VII, IX and XXI 4 Petty Officer have no qualification so the player can ad one as he like it. But i think your fix don't hurt this CCoM solution.

Greetings
rowi58
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Old 01-11-2016, 02:50 PM   #129
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Quote:
Originally Posted by Fader_Berg View Post
I forgot to update the nummer, sorry. I'll fix it.

The stupid petty officer is a permanent fix. You can't disable it. It may have been a bad decision?
Thx FB for fixing it!

And how rowi wrote, it is a good fix!
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Old 01-11-2016, 03:03 PM   #130
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Sorry, another question in regarding the Night vision settings...

# --- Night vision factor -----------------------------------------------------
# Night vision factor sets the view range penalty for darkness at night.
# 1.0 = no penalty, 0.5 half view range, 0.66 = h.sie mode, 0.0 = off

What's the difference between 1.0 = no penalty and 0.0 = off?

Is no penalty and off not the same?

I play with Night vision factor disabled in h.sie patch, because I don´t like this.

What is now the best setting in your fix for me, 1.0 or 0.0?

Best regards,
Magic
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Old 01-11-2016, 04:40 PM   #131
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Quote:
Originally Posted by Magic1111 View Post
Sorry, another question in regarding the Night vision settings...

# --- Night vision factor -----------------------------------------------------
# Night vision factor sets the view range penalty for darkness at night.
# 1.0 = no penalty, 0.5 half view range, 0.66 = h.sie mode, 0.0 = off

What's the difference between 1.0 = no penalty and 0.0 = off?

Is no penalty and off not the same?

I play with Night vision factor disabled in h.sie patch, because I don´t like this.

What is now the best setting in your fix for me, 1.0 or 0.0?

Best regards,
Magic
The result is the same. If you use 0.0, UBI-code is guaranteed to run. So I would go for 0.0 if I wanted original behaviour.
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Old 01-13-2016, 06:01 AM   #132
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Quote:
Originally Posted by Fader_Berg View Post
The result is the same. If you use 0.0, UBI-code is guaranteed to run. So I would go for 0.0 if I wanted original behaviour.
Thx FB, I set 0.0 in your Fix!

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Old 01-14-2016, 12:36 PM   #133
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Its a bit of a big ask, but I'm curious; have you found anything that might allow the game to handle more subs? So that we can have functioning VIIC/41's and VIIC/42's?
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Old 01-14-2016, 03:23 PM   #134
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Quote:
Originally Posted by ShadowStalker887 View Post
Its a bit of a big ask, but I'm curious; have you found anything that might allow the game to handle more subs? So that we can have functioning VIIC/41's and VIIC/42's?
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Old 01-14-2016, 03:31 PM   #135
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No. I've never thought of it. It's probably impossible bit I'll have a look on it later on.
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