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Old 09-12-15, 06:52 AM   #3406
nionios
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Quote:
Originally Posted by w4rlord117 View Post
I started off my campaign in a Type II C, I was given a mission to deploy to grid AN51 for 72 hours, but the little symbol is not over the grid position, so should I deploy to the actual grid position or by the little symbol?
I think that the symbol counts for patrol deployment.
The grid system in this mod isn't very accurate(look at paragraph 10:KM Grids in the 1st post).
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Old 09-12-15, 08:21 AM   #3407
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Yep. The grids are very nice, and tell you exactly where you are, but you need to stay within the ordered distance of that star, or else you don't get the renown for following orders.
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Old 09-12-15, 08:47 AM   #3408
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Thanks guys, I read that paragraph and was confused about which of the two to go to, thanks for clearing it up, happy hunting.
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Old 09-14-15, 03:52 PM   #3409
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Is there any way at all to automatically make the deck crew go to their conning tower and berthing stations when diving? It is such a tedious chore manually moving the whole crew every time I want to dive and then moving them back that I just can't bring myself to play this mod at all.
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Old 09-14-15, 11:15 PM   #3410
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Originally Posted by RoflCopter4 View Post
Is there any way at all to automatically make the deck crew go to their conning tower and berthing stations when diving? It is such a tedious chore manually moving the whole crew every time I want to dive and then moving them back that I just can't bring myself to play this mod at all.
Based on this http://www.subsim.com/radioroom//sho...&postcount=183, I wonder if it matters?

I just completed my first patrol in OM and never moved anyone. Best I can tell, it didn't hurt me.
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Old 09-15-15, 09:00 AM   #3411
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It definitely matters. In SH4 if the crew is still listed as being on the bridge while submerged you may not see them there but the game thinks they are. Any nearby depth charge will kill them. That's why enterprising modders made the internal berthing slots.
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Old 09-19-15, 06:57 PM   #3412
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Default Same Assigned Patrol Areas

I'm in my first OM career and just began my 4th patrol. All four assigned patrol areas have been relatively the same (west coast of Portugal). Is this normal to be assigned to the same patrol area over and over again?


Generic Mod Enabler - v2.6.0.157
[C:\SH4 OM\MODS]
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Old 09-23-15, 05:45 PM   #3413
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So I take it there is definitely no way to get the crew to automatically go to their berthing spots? It takes forever to manually move them. I'd almost rather have them all die than waste my time dragging them about.

EDIT: In addition, am I just dumb or do things not die easily in this mod? I generally cant ever seem to get things in one shot, keel shots seem to be utterly useless, even when I cheat and follow the torpedo with the external cam to verify that it does indeed go off only inches below the ship, and without damage effects it's hard to know if you're making any progress. I just sunk 7 torpedoes into the HMS Queen Elizabeth before she finally keeled over and drowned. Granted, she is a battleship and is specifically designed to be hard to sink, but seven torpedoes seems about 3 too many. (although I got angry and impatient after the 5th and just sent two more into it without waiting particularly long). Incidentally, I have no idea why she was escorting a convoy anyway.

EDIT2: I savescummed and redid the initial barrage. This time I did not aim for a keel shot and instead had the torpedoes run at just two metres. One of them bounced off but the other three hit home, and she sank bow first in 10 seconds. So I got her in 3. Luck of the draw I guess.

Last edited by RoflCopter4; 09-24-15 at 04:06 AM.
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Old 09-26-15, 12:19 PM   #3414
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My clock seems to be 12 hours off. The sun is setting at 9am. Has anyone else experienced this?

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Old 09-26-15, 03:37 PM   #3415
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The version you're running doesn't matter. It's an SH4 thing. SH4 has several improvements over SH3, but they made a couple of things worse.

SH3: The time shown is always GMT, but if you hover the cursor over the time it will give the correct time for what part of the world you're in.

SH4: The time shown is always the time at your home base. The clock never changes. I'm guessing that you're off the American coast, or in the Pacific. Whichever. If your home base is St. Nazaire, you're going to see St. Nazaire time no matter where you are.
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Old 09-26-15, 03:44 PM   #3416
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Hi Steve,
My homeport is Wilhelmshaven and I'm operating on the west coast of England. Something is not right.
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Old 09-26-15, 03:48 PM   #3417
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Quote:
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Hi Steve,
My homeport is Wilhelmshaven and I'm operating on the west coast of England. Something is not right.


No, I can't say I've ever seen anything like that.
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Old 09-28-15, 07:34 PM   #3418
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Do keel shots work at all in this mod? I shoot torpedo after torpedo at these freighters that all go off perfectly 0.5m below the ship's keel, exactly in the center... and nothing. They never sink. They never break. They never explode, never even list. Nothing happens. It always takes at least two torpedoes to sink these freighters, no matter how perfectly they are lined up. I have no idea what I'm doing wrong. It doesn't even matter if I put the things into the sides of the ships, nor where I aim them at the ships. They just never sink on the first torpedo unless they're tiny ships, and even then they usually don't.

A Queen Elizabeth BB I once faced absorbed 4 perfect keel shots and steamed all the way home somehow, despite having only one functioning screw and no rudder. This is extremely frustrating.

Last edited by RoflCopter4; 09-28-15 at 08:44 PM.
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Old 09-29-15, 12:14 AM   #3419
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Quote:
Originally Posted by RoflCopter4 View Post
Do keel shots work at all in this mod? I shoot torpedo after torpedo at these freighters that all go off perfectly 0.5m below the ship's keel, exactly in the center... and nothing.
This is more general speculation than a specific answer related to OM, but I imagine that the keel zones were taken out or nerfed to make the ships somewhat durable. Otherwise, every attack would be a one-torpedo "perfectly 0.5m below ship's keel" success, and that wasn't likely in RL.

Have you tried just using one torp and waiting?

Hard to believe you really need 2 for every ship.


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Old 09-29-15, 02:59 PM   #3420
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I've waited as much as 48 hours and nothing happened at all. I have long had a paranoid suspicion that flooding does not occur at time compression higher than 32x however, which to my shock nobody has been able to confirm or deny, nor even tried to confirm or deny, so I could be wasting my time completely waiting that long at high TC. Nonetheless I've waited hours at 32x and still nothing. They don't flood. At all.
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