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Old 07-30-14, 04:25 PM   #1
mapuc
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Default Loadout on a Carrier

For some years ago I saw some episode of a documentary about the life on an American Carrier.

I seems to remember they loaded the weapon on the fighter jets when it was on the flight deck.

Did I remember it correctly or what?

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Old 07-31-14, 10:25 AM   #2
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Yes that is fully possible if not normal practice
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Old 07-31-14, 02:36 PM   #3
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Yes that is fully possible if not normal practice
So it is just in our game we refuel and reload our fighter jets while they are in hangar.

That's ok a game like Command, can't be to realistic.

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Old 07-31-14, 05:57 PM   #4
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Planes with loadouts that have ready times less than one hour aren't sent to the hangar if you order a loadout change. They are readied on the deck.
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Old 08-02-14, 04:38 PM   #5
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In RL planes are loaded on the flight deck, not the hangar bay.

Practice loads my be done by inert weapons on the hangar bay. Live weapons are never loaded in the hangar bay of a carrier.



On another note, I heard about this game and I was wondering how does it compare to NWAC and FC? I looked up the price for it...$79 USD for DL version? Wow!
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Old 08-02-14, 09:28 PM   #6
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On another note, I heard about this game and I was wondering how does it compare to NWAC and FC? I looked up the price for it...$79 USD for DL version? Wow!

Scrolling down the page or using search will produce multiple threads regarding this question. There were definitely some early flame wars that ignited when it was released, more so because of a perceived posturing of this gaming replacing the older legacy Harpoon series in both scope and depth of detail. Most of the early discussions had some validity of points on both sides, price, lack of a demo, UI, and playability. However, with the evolution of version 1.04, the price point and support by the development team and it's contributors, such as Baloogan, make it a very worthy investment. Since both NWAC and FC are no longer supported by it's developer and you're at the mercy of modders and Microsoft's updated OS's, the choice to buy and move into the 21st Century of this genre release makes even more sense.

Please note, there will always be some that try to derail the value of the product, but it has more to do with them not accepting the true value of the game in it's continuing evolving entirety. Also, I suspect their loss of local subject matter expert on a dying legacy platform is hard for them to accept as well.

Here is a link to one of many threads within this forum, you'll see what I refer too. http://www.subsim.com/radioroom/showthread.php?t=211268

Am I biased, perhaps, but consider myself more of a convert. I played FC/NWP, Harpoons I-IV, NWAC and now CMANO. It is the dedication of support by the development team and it's players, such as http://baloogancampaign.com/ that make this title a keeper for many years to come.

Last edited by strykerpsg; 08-03-14 at 01:09 AM.
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Old 08-03-14, 03:14 AM   #7
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Originally Posted by ordie78 View Post
On another note, I heard about this game and I was wondering how does it compare to NWAC and FC? I looked up the price for it...$79 USD for DL version? Wow!
The price vs value question has been addressed before: http://www.subsim.com/radioroom/show...6&postcount=14

Since I posted this there have been two more massive free updates (stuff that you would pay for in other games) and the number of available scenarios has doubled.
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Old 08-03-14, 04:48 AM   #8
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Quote:
Originally Posted by ordie78 View Post
On another note, I heard about this game and I was wondering how does it compare to NWAC and FC? I looked up the price for it...$79 USD for DL version? Wow!
Right here: http://www.subsim.com/radioroom/show...42&postcount=3
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Old 08-03-14, 05:11 AM   #9
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Sunburn,

Any thoughts on producing a version 1.04 review, since the first 2 reviews can now be considered a bit dated in the two author's talking points? I think it would only do a strong service to newer members looking for ground truth and not tainted, rose colored glasses of a few. There will still be those who try to debase it based on their perception of their original gameplay and personality differences with your team. But alas, CMANO is now the 21st Century modern naval powerhouse and buries the past titles as a much more user friendly and community supported title, that operates with ease on all the up to date Windows OS's.
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Old 08-03-14, 12:15 PM   #10
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Sunburn,

Any thoughts on producing a version 1.04 review, since the first 2 reviews can now be considered a bit dated in the two author's talking points? I think it would only do a strong service to newer members looking for ground truth and not tainted, rose colored glasses of a few. There will still be those who try to debase it based on their perception of their original gameplay and personality differences with your team. But alas, CMANO is now the 21st Century modern naval powerhouse and buries the past titles as a much more user friendly and community supported title, that operates with ease on all the up to date Windows OS's.
I'd gladly write a 1.04 review. My only problem (if it even is a problem) is that I never played Harpoon or any other sim before CMANO except Fleet Command, so I couldn't make any comparisons and thus would judge the (spectacular) game purely on its own merits.
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Old 08-03-14, 01:48 PM   #11
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Old 08-04-14, 05:23 AM   #12
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Welcome Coiler
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Old 08-04-14, 07:10 AM   #13
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Originally Posted by Coiler View Post
I'd gladly write a 1.04 review. My only problem (if it even is a problem) is that I never played Harpoon or any other sim before CMANO except Fleet Command, so I couldn't make any comparisons and thus would judge the (spectacular) game purely on its own merits.
I'm afraid the problem would arise from the similarities between CMANO and Harpoon, versus CMANO and FC/NWP. FC was a bit buggy and really only came into it's own with the advent of NWP. CMANO vs. Harpoon is a closer match in both database depth, scenario editing and style of play. Therein would be the rub of the haters of CMANO. It was never designed to replace Harpoon, but move onto the next level of it's own merit, using updated technology and game engine but being of a similar genre of game/simulation. However, since both represent naval warfare on a very large scale, they both have very similar looks about them. But the Harpoon hardcore held onto their mods and game like it was the Holy Grail and it was sacrilege to even try to replace what they had built....a little tongue in cheek, sorry.

Anyway, CMANO is a great game and is only getting better. Harpoon, was a great game and now that many bugs have been worked out, though it still has a very long list of one's not worked out, it's dated graphically, AI wise and overall user friendly-ness, not being able to run out of the box in Windows without various tweaks.

So, getting back to your original offer, I fear you would want some knowledge of Harpoon, since the obvious comparisons are there and some will always want that comparison. It would be great to get a new set of eyes, not tainted by either following camps, to really magnify the strengths and character of CMANO, rather than coming into it with a knowledge of the "other naval sims". Also, since it is a niche game, the data contained within can be overwhelming, to a fault, if you haven't delved into games like Harpoon or the database in NWP. Perhaps you should ask Sunburn about it?
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Old 08-05-14, 07:47 AM   #14
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Let's talk.
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Old 08-05-14, 04:16 PM   #15
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Hmmm, it seems this is a combination of DW and NWAC/FC. If I am reading the information right that is. You get to use the sensors that were available in DW, but can command multiple units such as NWAC/FC?

Many of my questions would be answered if a demo was available...
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