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Old 01-12-14, 08:29 PM   #2986
THE_MASK
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Quote:
Originally Posted by vdr1981 View Post
What is this anyway?
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Old 01-13-14, 12:44 AM   #2987
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On (or under) the water most of the day. At this time, I'm pointed toward Kiel with about 900km to go, so I must have done something right.

One CTD and that was upon clicking the UZO again. I unbolted it and threw it overboard.

I'm running windows 7pro 64bit on a Samsung 840 EVO 500gig SSD thru an Intel Core i5 4670k processor at 3.40Ghz... liquid cooled, an Asus Maximus VI Hero MB, a Sapphire 7970 card, 32 gig ram and I look at it all on an Asus 2560X1440 monitor (only one and only 28"). there is a bell to my left and a whistle to my right. So... what's up with the crashes?

and speaking of crashes... I have to crash right now or I won't get to work in the morning.
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Old 01-13-14, 12:57 AM   #2988
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Quote:
Originally Posted by DaceDave View Post
On (or under) the water most of the day. At this time, I'm pointed toward Kiel with about 900km to go, so I must have done something right.

One CTD and that was upon clicking the UZO again. I unbolted it and threw it overboard.

I'm running windows 7pro 64bit on a Samsung 840 EVO 500gig SSD thru an Intel Core i5 4670k processor at 3.40Ghz... liquid cooled, an Asus Maximus VI Hero MB, a Sapphire 7970 card, 32 gig ram and I look at it all on an Asus 2560X1440 monitor (only one and only 28"). there is a bell to my left and a whistle to my right. So... what's up with the crashes?

and speaking of crashes... I have to crash right now or I won't get to work in the morning.
What TC are you travelling at ? Something isn't right . Your computer is about a hundred X better than my comp . I didn't have a single ctd from Memel to Kiel to British coastal waters
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Old 01-13-14, 09:25 AM   #2989
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Quote:
Originally Posted by sober View Post
What TC are you travelling at ? Something isn't right . Your computer is about a hundred X better than my comp . I didn't have a single ctd from Memel to Kiel to British coastal waters
I'm not running TC any faster than 128. I edited the SH 5 files to match your settings, which looked like TC is limited to 256. I have not tweaked on the computer, so I'm not overclocked, but I also haven't really gone deep into the beast... (only a couple of months)... so there may be something I've missed. I get a little skitterish changing settings with Microsoft or messing with bios and I'm still stumbling thru Windows 7... Why do they have to rename everything or hide apps in new places every time they design a new OS? Just call it (for example) "display settings"... not "personalize". For crying out loud... I just want to change the display settings... not start a relationship with the thing!

One more thing... and this may be one of the tutorial mods... but my crew always has something to say (a chatty bunch)... and, annoyingly, walk around with exclaimation marks over their heads... like dude... I'm the captain... I know what to do already! And for crying out loud... Josef... fix the leak over by the chart table... that drip, drip, drip is driving me crazy... lol
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Old 01-13-14, 09:33 AM   #2990
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Its a great list and theme for mods, thanks for sharing.

I don't feel ready to run Real Navigation yet, and I'd like to still leave the external camera and event camera enabled. Other than not installing New UIs x.x.x Real Navigation is there anything else I need to watch out for?
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Old 01-13-14, 09:46 AM   #2991
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Quote:
Originally Posted by BigBANGtheory View Post
...is there anything else I need to watch out for?
yes, don't play the hero and get your ass back home at the end of each patrol
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Old 01-13-14, 04:10 PM   #2992
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Quote:
Originally Posted by DaceDave View Post
I'm not running TC any faster than 128. I edited the SH 5 files to match your settings, which looked like TC is limited to 256. I have not tweaked on the computer, so I'm not overclocked, but I also haven't really gone deep into the beast... (only a couple of months)... so there may be something I've missed. I get a little skitterish changing settings with Microsoft or messing with bios and I'm still stumbling thru Windows 7... Why do they have to rename everything or hide apps in new places every time they design a new OS? Just call it (for example) "display settings"... not "personalize". For crying out loud... I just want to change the display settings... not start a relationship with the thing!

One more thing... and this may be one of the tutorial mods... but my crew always has something to say (a chatty bunch)... and, annoyingly, walk around with exclaimation marks over their heads... like dude... I'm the captain... I know what to do already! And for crying out loud... Josef... fix the leak over by the chart table... that drip, drip, drip is driving me crazy... lol
You don't have my mod list installed , or installed correctly . There should be no exclamation marks . Use the mod validator to see if all the mods are installed correctly .
Use when all the mods are enabled .
Silent Hunter 5\data\Applications\JSGME mod validator
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Old 01-13-14, 05:28 PM   #2993
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sobers 0800 14012014
added
sobers New UI addons for mega mod list SH5 V12
TC1OnNewRadioNavMapContact=True
NewSpeedThrottleDelayMax=15.00
The time delay to account for heavy seas to prevent unnecessary switching of items (items that depend on whether submerged/surfaced to control state) (in seconds)
WaterLevelTD=10.00

If you have changed the contacts range , could you change it back to
Display Range To Opportunity Radio Contacts=1000 ;[>0] kilometers
Display Range To Important Radio Contacts=3500 ;[>0] kilometers

Silent Hunter 5\MODS\NewUIs_TDC_7_4_2_ByTheDarkWraith\data\Cfg

Unenable the mod before changing .

You can set the radio contacts distance dropping to 1TC via the top hud on the GUI .

Last edited by THE_MASK; 01-13-14 at 05:41 PM.
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Old 01-13-14, 07:00 PM   #2994
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Hi Sober!!!: I check the MOD list with the Validator and show many conflicts, but the game seemingly run ok!!!. That's important???. Thanks for your orientation...!!!

JSGME Mod Validator v1.0.11.0 by TheDarkWraith

C:\Sim\Naval\SH5\data\Applications\JSGME mod validator\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items

using Silent Hunter 5

SH5 version is 1.1.5.0

MODS installed:
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 7. Clear Water Surface
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
Moon_light_mod
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers better terrain v4 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX Update torpedoes (modified for torpedoes failure patches)
FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
NewUIs_TDC_7_4_2_WWIIInterface_by_naights
NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
MRP 16x9 ratio
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
TDW FX Fix for Sobers chimney smoke
OPEN HORIZONS II Light v3
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Patrolsearch autoscripts8xV04
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing v 1.0
Soldati Fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Sub_Exhaust_1_0_5_byTheDarkWraith
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Alt w beards
U-Boat Watch Crew Routine SFX
SH5 Longer Repairs v.1.01
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
AOB slide ruller for TDW UIs and MO by stoianm

Validating mods...

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 1. Main Mod
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 1. Main Mod installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 4.a Camera Filters - Realistic Colors installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 6. Sleet for Winter Campaigns
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 6. Sleet for Winter Campaigns installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 7. Clear Water Surface
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 7. Clear Water Surface installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 8.a Wave Mechanics - Breeze
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 8.a Wave Mechanics - Breeze installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 8.b Wave Mechanics - Gale
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 8.b Wave Mechanics - Gale installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 8.c Wave Mechanics - Hurricane installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 9. Sobers Best Ever Tweaks
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 9. Sobers Best Ever Tweaks installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 10.I Seafloor (high resolution)
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 10.I Seafloor (high resolution) installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution) installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) installed correctly

Validating C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 12. Sounds
C:\Sim\Naval\SH5\MOD\DynEnv v2.9 - 12. Sounds installed correctly

Validating C:\Sim\Naval\SH5\MOD\Moon_light_mod
C:\Sim\Naval\SH5\MOD\Moon_light_mod installed correctly

Validating C:\Sim\Naval\SH5\MOD\Water reflections intensity varied by available sunlight by TheDarkWraith
C:\Sim\Naval\SH5\MOD\Water reflections intensity varied by available sunlight by TheDarkWraith installed correctly

Validating C:\Sim\Naval\SH5\MOD\sobers smoke screen V1 SH5 (DynEnv compatible)
C:\Sim\Naval\SH5\MOD\sobers smoke screen V1 SH5 (DynEnv compatible) installed correctly

Validating C:\Sim\Naval\SH5\MOD\sobers better terrain v4 SH5
C:\Sim\Naval\SH5\MOD\sobers better terrain v4 SH5 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Equipment_Upgrades_Fix_v1_4_b yTheBeast
C:\Sim\Naval\SH5\MOD\Equipment_Upgrades_Fix_v1_4_b yTheBeast installed correctly

Validating C:\Sim\Naval\SH5\MOD\Equipment_Upgrades_Fix_v1_4_P atch_1
C:\Sim\Naval\SH5\MOD\Equipment_Upgrades_Fix_v1_4_P atch_1 installed correctly

Validating C:\Sim\Naval\SH5\MOD\#Equipment_Upgrades_Fix_v1_4_ Patch_1_HotFix
C:\Sim\Naval\SH5\MOD\#Equipment_Upgrades_Fix_v1_4_ Patch_1_HotFix installed correctly

Validating C:\Sim\Naval\SH5\MOD\Equipment_Upgrades_Fix_v1_4_P atch_1 (available by date) V9 by sober
C:\Sim\Naval\SH5\MOD\Equipment_Upgrades_Fix_v1_4_P atch_1 (available by date) V9 by sober installed correctly

Validating C:\Sim\Naval\SH5\MOD\EUF_UBoat_FX_v0_0_3_ byTheBeast
C:\Sim\Naval\SH5\MOD\EUF_UBoat_FX_v0_0_3_ byTheBeast installed correctly

Validating C:\Sim\Naval\SH5\MOD\FX Update torpedoes (modified for torpedoes failure patches)
C:\Sim\Naval\SH5\MOD\FX Update torpedoes (modified for torpedoes failure patches) installed correctly

Validating C:\Sim\Naval\SH5\MOD\FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches)
C:\Sim\Naval\SH5\MOD\FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches) installed correctly

Validating C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_ByTheDarkWra ith
C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_ByTheDarkWra ith installed correctly

Validating C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_alt_officer_ wounded_by_Torpedo
C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_alt_officer_ wounded_by_Torpedo installed correctly

Validating C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_Real_Navigat ion
C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_Real_Navigat ion installed correctly

Validating C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_RadCapTools_ 0_2_alpha
C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_RadCapTools_ 0_2_alpha installed correctly

Validating C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_WWIIInterfac e_by_naights
C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_WWIIInterfac e_by_naights installed correctly

Validating C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_AltAdvSpeedG raphics_by_naights
C:\Sim\Naval\SH5\MOD\NewUIs_TDC_7_4_2_AltAdvSpeedG raphics_by_naights installed correctly

Validating C:\Sim\Naval\SH5\MOD\IRAI_0_0_39_ByTheDarkWraith
C:\Sim\Naval\SH5\MOD\IRAI_0_0_39_ByTheDarkWraith installed correctly

Validating C:\Sim\Naval\SH5\MOD\IRAI_0_0_39_ByTheDarkWraith_P atch_1
C:\Sim\Naval\SH5\MOD\IRAI_0_0_39_ByTheDarkWraith_P atch_1 installed correctly

Validating C:\Sim\Naval\SH5\MOD\IRAI_0_0_39_Inertia_Damage
C:\Sim\Naval\SH5\MOD\IRAI_0_0_39_Inertia_Damage installed correctly

Validating C:\Sim\Naval\SH5\MOD\MRP 16x9 ratio
C:\Sim\Naval\SH5\MOD\MRP 16x9 ratio installed correctly

Validating C:\Sim\Naval\SH5\MOD\Sjizzle's - Charts for NewUIs part1_07.06.2013
C:\Sim\Naval\SH5\MOD\Sjizzle's - Charts for NewUIs part1_07.06.2013 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Sjizzle's - Charts for NewUIs part 2_07.06.2013
C:\Sim\Naval\SH5\MOD\Sjizzle's - Charts for NewUIs part 2_07.06.2013 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Sjizzle's - Charts for NewUIs part 3_24.06.2013
C:\Sim\Naval\SH5\MOD\Sjizzle's - Charts for NewUIs part 3_24.06.2013 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Sjizzle's - Charts for NewUIs part 4_20.07.2013
C:\Sim\Naval\SH5\MOD\Sjizzle's - Charts for NewUIs part 4_20.07.2013 installed correctly

Validating C:\Sim\Naval\SH5\MOD\R.E.M_by_Xrundel_TheBeast_1.2
C:\Sim\Naval\SH5\MOD\R.E.M_by_Xrundel_TheBeast_1.2 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Cerberus62 Corrected Depth Charge Projector 1.0
C:\Sim\Naval\SH5\MOD\Cerberus62 Corrected Depth Charge Projector 1.0 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Reworked Morale and Abilities v.1.1
C:\Sim\Naval\SH5\MOD\Reworked Morale and Abilities v.1.1 installed correctly

Validating C:\Sim\Naval\SH5\MOD\TDW FX Fix for Sobers chimney smoke
C:\Sim\Naval\SH5\MOD\TDW FX Fix for Sobers chimney smoke installed correctly

Validating C:\Sim\Naval\SH5\MOD\OPEN HORIZONS II Light v3
C:\Sim\Naval\SH5\MOD\OPEN HORIZONS II Light v3 installed correctly

Validating C:\Sim\Naval\SH5\MOD\R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
C:\Sim\Naval\SH5\MOD\R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 installed correctly

Validating C:\Sim\Naval\SH5\MOD\R.S.D. v5.5 - OHII v2.3 Compatibility Patch
C:\Sim\Naval\SH5\MOD\R.S.D. v5.5 - OHII v2.3 Compatibility Patch installed correctly

Validating C:\Sim\Naval\SH5\MOD\Trevally Tutorials - All v0.2 (for TDW UI)
C:\Sim\Naval\SH5\MOD\Trevally Tutorials - All v0.2 (for TDW UI) installed correctly

Validating C:\Sim\Naval\SH5\MOD\Trevally Automated Scripts v0.6
C:\Sim\Naval\SH5\MOD\Trevally Automated Scripts v0.6 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Patrolsearch autoscripts8xV04
C:\Sim\Naval\SH5\MOD\Patrolsearch autoscripts8xV04 installed correctly

Validating C:\Sim\Naval\SH5\MOD\EQuaTool 01.01 by AvM - double set - Large plus Flat Style
C:\Sim\Naval\SH5\MOD\EQuaTool 01.01 by AvM - double set - Large plus Flat Style installed correctly

Validating C:\Sim\Naval\SH5\MOD\gap - HD 1 deg Scope Bearing v 1.0
C:\Sim\Naval\SH5\MOD\gap - HD 1 deg Scope Bearing v 1.0 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Soldati Fix
C:\Sim\Naval\SH5\MOD\Soldati Fix installed correctly

Validating C:\Sim\Naval\SH5\MOD\SH5Lifeboats_by_Rongel_TDW_st oianm_v2.1
C:\Sim\Naval\SH5\MOD\SH5Lifeboats_by_Rongel_TDW_st oianm_v2.1 installed correctly

Validating C:\Sim\Naval\SH5\MOD\Sub_Exhaust_1_0_5_byTheDarkWr aith
C:\Sim\Naval\SH5\MOD\Sub_Exhaust_1_0_5_byTheDarkWr aith installed correctly

Validating C:\Sim\Naval\SH5\MOD\A Fistful of Emblems v1.51 (Weathered)
C:\Sim\Naval\SH5\MOD\A Fistful of Emblems v1.51 (Weathered) installed correctly

Validating C:\Sim\Naval\SH5\MOD\MightyFine Crew Mod 1.2.1 Alt w beards
C:\Sim\Naval\SH5\MOD\MightyFine Crew Mod 1.2.1 Alt w beards installed correctly

Validating C:\Sim\Naval\SH5\MOD\U-Boat Watch Crew Routine SFX
C:\Sim\Naval\SH5\MOD\U-Boat Watch Crew Routine SFX installed correctly

Validating C:\Sim\Naval\SH5\MOD\SH5 Longer Repairs v.1.01
C:\Sim\Naval\SH5\MOD\SH5 Longer Repairs v.1.01 installed correctly

Validating C:\Sim\Naval\SH5\MOD\AAguns_12_20_40mm
C:\Sim\Naval\SH5\MOD\AAguns_12_20_40mm installed correctly

Validating C:\Sim\Naval\SH5\MOD\Rocket_3InchGB_&_5InchUS
C:\Sim\Naval\SH5\MOD\Rocket_3InchGB_&_5InchUS installed correctly

Validating C:\Sim\Naval\SH5\MOD\AOB slide ruller for TDW UIs and MO by stoianm
C:\Sim\Naval\SH5\MOD\AOB slide ruller for TDW UIs and MO by stoianm installed correctly

Checking for items to look for...
no items to look for defined

Determining each mod conflict's conflicting files...

Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal

DynEnv v2.9 - 4.a Camera Filters - Realistic Colors conflicts with DynEnv v2.9 - 1. Main Mod
\data\Filters\ColorCorrection\hdr_exterior.cfg +D +A -W -S

DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters conflicts with DynEnv v2.9 - 1. Main Mod
\data\Env\EnvColors_Polar.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Polar_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate.cfg +D +A -W +S
\data\Env\EnvColors_Temperate_A.cfg +D +A -W +S
\data\Env\EnvColors_Temperate_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_luv.cfg -D -A -W -S
\data\Env\EnvColors_Tropical.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_A.cfg +D +A -W -S
\data\Env\EnvColors_Tropical_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Tropical_luv.cfg -D -A -W -S

DynEnv v2.9 - 6. Sleet for Winter Campaigns conflicts with DynEnv v2.9 - 1. Main Mod
\data\scene.dat +D +A -W +S

DynEnv v2.9 - 7. Clear Water Surface conflicts with DynEnv v2.9 - 1. Main Mod
\data\Shaders\Water\waterPS.fx +D +A -W -S

DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with DynEnv v2.9 - 1. Main Mod
\data\Cfg\Lights.cfg -D -A -W -S
\data\Env\FogDistances.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S
\data\Filters\ColorCorrection\hdr_underwater.cfg -D -A -W -S
\data\Shaders\Sky\SkyPS_SH5.fx +D +A -W -S

Water reflections intensity varied by available sunlight by TheDarkWraith conflicts with DynEnv v2.9 - 1. Main Mod
\data\Shaders\Water\waterPS.fx -D -A -W -S

sobers smoke screen V1 SH5 (DynEnv compatible) conflicts with DynEnv v2.9 - 1. Main Mod
\data\Library\Baza_FX.dat -D -A -W +S

EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with DynEnv v2.9 - 1. Main Mod
\data\Misc\caustics_anim1.dds -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.FX.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W -S

DynEnv v2.9 - 8.b Wave Mechanics - Gale conflicts with DynEnv v2.9 - 8.a Wave Mechanics - Breeze
\data\Env\SeaParameters.cfg -D -A -W -S

DynEnv v2.9 - 8.c Wave Mechanics - Hurricane conflicts with DynEnv v2.9 - 8.a Wave Mechanics - Breeze
\data\Env\SeaParameters.cfg -D -A -W -S

DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with DynEnv v2.9 - 8.a Wave Mechanics - Breeze
\data\Env\SeaParameters.cfg -D -A -W -S

DynEnv v2.9 - 8.c Wave Mechanics - Hurricane conflicts with DynEnv v2.9 - 8.b Wave Mechanics - Gale
\data\Env\SeaParameters.cfg -D -A -W -S

DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with DynEnv v2.9 - 8.b Wave Mechanics - Gale
\data\Env\SeaParameters.cfg -D -A -W -S

DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S

DynEnv v2.9 - 9. Sobers Best Ever Tweaks conflicts with DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
\data\Env\SeaParameters.cfg -D -A -W -S

DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution) conflicts with DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
\data\Textures\TLowRes\tex\rock.dds -D -A -W +S
\data\Textures\TLowRes\tex\seabed01.dds +D +A -W +S
\data\Textures\TNormal\tex\rock.dds -D -A -W +S
\data\Textures\TNormal\tex\seabed01.dds -D -A -W +S

DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) conflicts with DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
\data\Library\undersea.sim -D -A +W +S
\data\Textures\TLowRes\tex\rock.dds -D -A -W +S
\data\Textures\TLowRes\tex\seabed01.dds -D -A -W +S
\data\Textures\TNormal\tex\rock.dds -D -A -W -S
\data\Textures\TNormal\tex\seabed01.dds -D -A -W +S

DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) conflicts with DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
\data\Textures\TLowRes\tex\rock.dds -D -A -W +S
\data\Textures\TLowRes\tex\seabed01.dds -D -A -W +S
\data\Textures\TNormal\tex\rock.dds -D -A -W -S
\data\Textures\TNormal\tex\seabed01.dds -D -A -W +S

Water reflections intensity varied by available sunlight by TheDarkWraith conflicts with DynEnv v2.9 - 7. Clear Water Surface
\data\Shaders\Water\waterPS.fx -D -A -W -S

sobers better terrain v4 SH5 conflicts with DynEnv v2.9 - 9. Sobers Best Ever Tweaks
\data\Terrain\Terrain.cfg -D -A -W -S

EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with DynEnv v2.9 - 9. Sobers Best Ever Tweaks
\data\Misc\underwater_disp_map.dds -D -A -W -S

Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Menu\Pages\Page WeaponsAndSensors.ini -D -A -W -S
\data\Menu\Skins\German\Gui\Upgrade\Uboat_7C_camo_ d.dds -D -A -W +S
\data\Objects\Sensors\coatings.sim -D -A -W -S
\data\Objects\Sensors\Uboot_Sensor_parts.dat -D -A -W -S
\data\Objects\Sensors\Uboot_Sensor_parts.dat.Grann yIDs -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sns -D -A -W -S
\data\Textures\TNormal\tex\Conning_7C_01_camo_d.dd s -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_01_N_camo_d. dds -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_02_camo_d.dd s -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_02_N_camo_d. dds -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_02_O01.dds -D -A -W -S
\data\UPCDataGE\UPCLocalization\UPCLocalization.ts r -D -A -W -S
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S

#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S

Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Ammunition.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
\Documentation\Equip_Upgrade_Dates.jpg -D -A -W +S
\Documentation\Readtme.txt -D -A -W +S
\Documentation\tooltip.jsgme -D -A -W +S

EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\documentation\tooltip.jsgme -D -A -W -S

NewUIs_TDC_7_4_2_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S

Reworked Morale and Abilities v.1.1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S
\data\UPCDataGE\UPCLocalization\UPCLocalization.ts r -D -A -W -S

R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sns -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\UnitParts1VIIC.upc -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S

SH5 Longer Repairs v.1.01 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S

#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S

Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S

EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\Objects\Snorkels\DG_7A_Snorkle_Hinged.dat -D -A -W -S
\data\Objects\Snorkels\DG_7A_Snorkle_Hinged.sim -D -A -W -S
\data\Objects\Snorkels\DG_7A_Snorkle_Hinged.val -D -A -W -S
\data\Objects\Snorkels\DG_7A_Snorkle_Hinged.zon -D -A -W +S
\data\Objects\Snorkels\DG_7B_Snorkle_Hinged.dat -D -A -W -S
\data\Objects\Snorkels\DG_7B_Snorkle_Hinged.sim -D -A -W -S
\data\Objects\Snorkels\DG_7B_Snorkle_Hinged.val -D -A -W -S
\data\Objects\Snorkels\DG_7B_Snorkle_Hinged.zon -D -A -W -S
\data\Objects\Snorkels\DG_7C41_Snorkle_Hinged.dat -D -A -W -S
\data\Objects\Snorkels\DG_7C41_Snorkle_Hinged.sim -D -A -W -S
\data\Objects\Snorkels\DG_7C41_Snorkle_Hinged.val -D -A -W -S
\data\Objects\Snorkels\DG_7C41_Snorkle_Hinged.zon -D -A -W -S
\data\Objects\Snorkels\DG_7C_Snorkle_Hinged.dat -D -A -W -S
\data\Objects\Snorkels\DG_7C_Snorkle_Hinged.sim -D -A -W -S
\data\Objects\Snorkels\DG_7C_Snorkle_Hinged.val -D -A -W -S
\data\Objects\Snorkels\DG_7C_Snorkle_Hinged.zon -D -A -W -S

NewUIs_TDC_7_4_2_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\Cfg\Contacts.cfg -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S

IRAI_0_0_39_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

R.E.M_by_Xrundel_TheBeast_1.2 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

Reworked Morale and Abilities v.1.1 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\UPCDataGE\UPCLocalization\UPCLocalization.ts r -D -A -W -S

R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.upcge -D -A -W -S
\Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.upcge -D -A -W -S
\Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.upcge -D -A -W -S
\Data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.upcge -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S

SH5 Longer Repairs v.1.01 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S

FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches) conflicts with FX Update torpedoes (modified for torpedoes failure patches)
\data\Library\torpedoes_g7a-e.sim -D -A -W +S
\data\Library\Torpedos_AI.sim -D -A -W +S

NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith
\data\Menu\Gui\Layout\OfficerA.dds -D -A -W -S

NewUIs_TDC_7_4_2_Real_Navigation conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith
\data\Menu\menu.txt -D -A -W -S

NewUIs_TDC_7_4_2_WWIIInterface_by_naights conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith
\data\Menu\Gui\HUD.dds -D -A -W +S

NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith
\data\Menu\Gui\Layout\Hud3.dds -D -A -W +S

IRAI_0_0_39_ByTheDarkWraith conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

MRP 16x9 ratio conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith
\data\Library\cameras.cam -D -A -W -S
\data\Menu\Gui\Layout\RAOBFMiddle_attack.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_obs.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_UZO.dds -D -A -W +S

Sjizzle's - Charts for NewUIs part1_07.06.2013 conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith

Sjizzle's - Charts for NewUIs part 2_07.06.2013 conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith

Sjizzle's - Charts for NewUIs part 3_24.06.2013 conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith

Sjizzle's - Charts for NewUIs part 4_20.07.2013 conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith

R.E.M_by_Xrundel_TheBeast_1.2 conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith
\Data\Submarine\NSS_Uboat2a\NSS_Uboat2a.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.zon -D -A -W -S
\Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7c41_AI. sns -D -A -W -S

Trevally Tutorials - All v0.2 (for TDW UI) conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith

Trevally Automated Scripts v0.6 conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith

Patrolsearch autoscripts8xV04 conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith

EQuaTool 01.01 by AvM - double set - Large plus Flat Style conflicts with NewUIs_TDC_7_4_2_ByTheDarkWraith

IRAI_0_0_39_ByTheDarkWraith_Patch_1 conflicts with IRAI_0_0_39_ByTheDarkWraith
\data\Scripts\AI\Ship-weapons.aix -D -A -W -S

IRAI_0_0_39_Inertia_Damage conflicts with IRAI_0_0_39_ByTheDarkWraith
\data\Scripts\AI\Ship-crewstate.aix -D -A -W -S

R.E.M_by_Xrundel_TheBeast_1.2 conflicts with IRAI_0_0_39_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 conflicts with IRAI_0_0_39_ByTheDarkWraith
\Data\Library\DC_barrels.sim -D -A -W -S
\Data\Library\DC_barrels.ZON -D -A -W -S

OPEN HORIZONS II Light v3 conflicts with Reworked Morale and Abilities v.1.1

R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 conflicts with #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
\Data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S

R.S.D. v5.5 - OHII v2.3 Compatibility Patch conflicts with R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
\data\Zones.cfg -D -A -W -S

SH5 Longer Repairs v.1.01 conflicts with R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S


PS: I can't config more than one hotkey in automation (only z). With the OptionFileEditorViewer all seems ok, but when run the game the hotkeys 2,3 and 4 are "disabled".

And the TheDarkWraithUserOptions show:

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for toggling Automation visibility
#VALUES=
#DEFAULT=[ False, MenuKeyManagerWrapper.Keys.U, False, False, False, False ]
#; the hotkey used to toggle the visibility of the Automation screen (can also be toggled using the 'gears' icon in top right lower bar)
#; Format:
#;
#; AutomationHotKey = [ True, None, False, False, False, False ]
#; True = enabled
#; None = key used
#; False = shift required
#; False = control required
#; False = alt required
#; False = handled
#;
#; if you wanted to enable this without shift, ctrl, and alt required:
#; AutomationHotKey = [ True, MenuKeyManagerWrapper.Keys.U, False, False, False, False ]
#;
#; if you wanted to disable this:
#; AutomationHotKey = [ False, MenuKeyManagerWrapper.Keys.U, False, False, False, False ]
#;
AutomationHotKey = [ True, MenuKeyManagerWrapper.Keys.U, True,False,False,False ] # change the Q to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=0
#DESCRIPTION=Automation debugging enabled
#VALUES=
#DEFAULT=False
#; Is Automation debugging enabled?
AutomationDebuggingEnabled = False

#[OPTION]
#CATEGORY=Automation
#TYPE=0
#DESCRIPTION=Automation start, stop, paused, loop, etc. messages displayed in the message box
#VALUES=
#DEFAULT=False
#; Are Automation start, stop, paused, loop, etc. messages displayed in the message box?
AutomationActionMessagesDisplayed = False

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 1
#VALUES=
#DEFAULT=[ True, MenuKeyManagerWrapper.Keys.X, False, False, False, False ]
#; the hotkey used to activate the script associated with Automation hotkey x (1-4)
#; Format:
#;
#; AutomationScriptHotKeyx = [ True, None, False, False, False, False ]
#; True = enabled
#; None = key used
#; False = shift required
#; False = ctrl required
#; False = alt required
#; False = handled
#;
#; if you wanted to enable this without shift, crtl, and alt required:
#; AutomationScriptHotKeyx = [ True, MenuKeyManagerWrapper.Keys.J, False, False, False, False ]
#;
#; if you wanted to disable this:
#; AutomationScriptHotKeyx = [ False, MenuKeyManagerWrapper.Keys.J, False, False, False, False ]
#;
#; NOTE: set the ones using SHIFT first!
#;
AutomationScriptHotKey1 = [ True, MenuKeyManagerWrapper.Keys.X,True , False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 2
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey2 = [ True, MenuKeyManagerWrapper.Keys.Z, True, False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 3
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey3 = [ True, MenuKeyManagerWrapper.Keys.B, True, False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 4
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey4 = [ True, MenuKeyManagerWrapper.Keys.N, True, False, False, False ] # change the None to whatever you want

Any Idea???. Again, Thanks a Lot!!!
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"Fire!!! that the People look at us! " - Admiral Guillermo Brown.
Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot.
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Old 01-13-14, 07:33 PM   #2995
THE_MASK
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Posts: 9,226
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I don't even know what the question is but
This \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
SH5 version is 1.1.5.0
Silent Hunter 5\Support\GameUpdater

I am starting to lose my grip .
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Old 01-13-14, 10:18 PM   #2996
Husksubsky
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Default

Quote:
Originally Posted by sober View Post
Any feedback on sobers mega mod list dead is dead SH5
Good, bad , problems , love it , hate it , makes me play diffrently etc .
I s there a thread with some more info? I don t use realistic hydrophone atm..
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Old 01-13-14, 10:24 PM   #2997
THE_MASK
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Quote:
Originally Posted by Husksubsky View Post
I s there a thread with some more info? I don t use realistic hydrophone atm..
All it is , you cannot click on Load Game anymore . Just click on continue campaign . You can still save and delete games as normal . It just means that your last save is the only one you have .
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Old 01-14-14, 05:11 AM   #2998
TORDO222
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Join Date: Jul 2012
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Quote:
Originally Posted by sober View Post
I don't even know what the question is but
This \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
SH5 version is 1.1.5.0
Silent Hunter 5\Support\GameUpdater

I am starting to lose my grip .
My friend,the questions are:

1) I must worry about that report???
2) You see some solution for my second question???

Again, Thanks!!!!

PS: I can't install the V1.2 patch because it was followed by a CTD...
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"Fire!!! that the People look at us! " - Admiral Guillermo Brown.
Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot.

Last edited by TORDO222; 01-14-14 at 05:28 AM.
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Old 01-14-14, 05:31 AM   #2999
Silent Steel
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Quote:
Originally Posted by TORDO222 View Post
My friend,the questions are:

1) I must worry about that report???
2) You see some solution for my second question???

Again, Thanks!!!!
I think he means that your SH5 is not updated correctly

Go to; Silent Hunter '5\Support\GameUpdater\gu.exe' and run it!
This should update your SH5 to the correct version (1.2.0)
Have you tried this and mean that it doesn't work?

Like this (the picture shows v1.0.0 but i assume you see 1.1.5.0. Should be 1.2.0)

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Old 01-14-14, 10:41 AM   #3000
archer9
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Does anyone know what is the difference between battlestations from NewUI officer tab and from XO's dialog menu. They have different icons:

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