SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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10-28-13, 11:22 AM | #1 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Ah i didnt see it thanks
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03-09-14, 05:46 AM | #2 |
Bilge Rat
Join Date: May 2009
Posts: 1
Downloads: 32
Uploads: 0
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Just wanted to give a big "Thank YOU!" to all the modders out there who have put in so much time to make this an incredible game. I've got the "Sub Bug" again (after 3 years!) and with a two month sabbatical from work starting up I've got some time to kill while the baby naps and the older one is at school. Looking forward to mounting a broomstick on my mast when I sail home to Pearl Harbor after at least one of my patrols!
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03-18-14, 02:08 PM | #3 |
Seaman
Join Date: Jan 2011
Location: Buda, TX
Posts: 35
Downloads: 46
Uploads: 0
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This thread has been dead for a while, but I will see if I can wake it up.
Question: What mods are you guys using with RSRD? I am using TMO 2.5. Are there other interesting mods to explore? I am enjoying the mod and the realistic missions. I also, from time to time, ignore direction and just take off where I want to go. If I run low on fuel, I just pull in where I can, top off on diesel and fish, then on with the mission. Also, are there good threads on Bungo Pete?
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Captain Don Inbody USS Tambor [SIGPIC][/SIGPIC] |
06-25-15, 12:13 AM | #4 |
Bilge Rat
Join Date: Jun 2015
Posts: 1
Downloads: 91
Uploads: 0
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Excellent!
Just returned to SH4 after a few years away (not by choice). Missed the game, and really missed this mod!
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06-25-15, 02:45 AM | #5 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Welcome back from shore leave! |
07-03-16, 07:03 PM | #6 |
Bilge Rat
Join Date: Jun 2016
Posts: 1
Downloads: 8
Uploads: 0
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A simple technical question.
Well, at least for someone who is experienced in modding... which I am not. Do you have to install all of the files shown or only the most recent ones?
Thanks for your help. |
07-03-16, 07:11 PM | #7 |
Gefallen Engel U-666
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Welcome aboard!
Twig_46!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-12-16, 09:34 AM | #8 | |
Navy Seal
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Quote:
TMO 2.5 TMO Small Patch RSRDC_TMO V502 RSRDC_V5XX_PATCH 1 Then you will have the best functioning configuration.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-12-16, 10:48 AM | #9 |
Navy Seal
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Wrong thread!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 07-12-16 at 12:03 PM. |
11-08-07, 11:54 PM | #10 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
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Excellent. Will update when I'm back in port.
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11-09-07, 05:31 AM | #11 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Great stuff, lurker. I really like the way new radio messages come in when the player completes his current objective.
Question for you: is there a "Return to Base" objective that can be set up to go along with the "RTB at current speed message? (along with a small renown bonus for getting the boat and crew safely back to port) |
11-09-07, 08:58 AM | #12 | |
Lucky Jack
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Quote:
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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11-09-07, 01:41 PM | #13 |
Bosun
Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
Downloads: 0
Uploads: 0
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Row/TMaru compatibilty?
Ive been a bit hesitant to try this with all the improvementd being made in the above mentioned mods. Anyone running them together? Also, any plans on mebbe combing all this great work with Row tmaru and taters? Do i smell supermod?
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11-09-07, 04:13 PM | #14 | |
Lucky Jack
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Quote:
Currently I just run this mod with ROW and a few other texture mods. There are no conflicts. I'm currently not ready for RFB or TM 1.xx. I save those for later. At any rate, this mod is very good and realistic. New messages and assignments. Real time/historical shipping. Much more immersive. What was once a traffic jam of ships to sink is now more historical and exciting. Load it up. If you do not like it just deactivate the mod and remove from the game files. Also, it is a mod in the works. Lurker has a few bugs discovered by those using it and that is part of a developing mod. The bugs are very very minor really. Super mod:hmm:....seems all the parts for one are being made....
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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11-21-07, 05:41 AM | #15 |
Watch
Join Date: Mar 2007
Location: Toowoomba, QLD, Australia
Posts: 23
Downloads: 39
Uploads: 0
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Love It
I love this mod! My first boat was a S-class out of Manila, and well in 3 patrols I only saw 1 convoy; the realism, in the vanila game you would run into a convoy or ship every two hours. Needless to say with only 1 merchantmen of 4000 so tons, I was dismissed for not being agressive enough. That's alright for my next boat was USS Pike out of Pearl, and on my first patrol 14000 tons, 1 single ship sighting and 1 convoy sighting. This mod with RFB is a winning combo just want to know when the next 2 phases are coming out.
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Current Status Game: Silent Hunter 3 (GWX 3 Gold, SH Command) Career: Rank: Boat: Patrols: Ships Sunk: Tonnage: |
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