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Old 12-17-14, 02:54 AM   #316
Fubar2Niner
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Quote:
Originally Posted by yasti View Post
Just wanted to check and see if anyone has done a GWX merge patch for this yet? or even if it works fine in GWX on its own?
Yasti
I have it running fine with GWX, just use the fix in the first post (Allsubsfix. I think) and enable at the end of your mod list.

Best regards.
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Old 12-17-14, 05:38 PM   #317
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Thanks Fubar. Just tested in game
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Old 12-17-14, 11:03 PM   #318
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Just another quick question.


I noticed, when I tested in port at least, that the rf antenna wasn't up. The mod didn't come with a readme or commands.cfg. Does it come up on it's own at some point or have I missed something?
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Old 12-18-14, 01:48 AM   #319
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The direction finder antenna comes up with key stroke Shift + V.
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Old 12-18-14, 03:45 AM   #320
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Quote:
Originally Posted by yasti View Post
Just another quick question.


I noticed, when I tested in port at least, that the rf antenna wasn't up. The mod didn't come with a readme or commands.cfg. Does it come up on it's own at some point or have I missed something?
Yasti

If you're referring to the radio(?) antenna positioned to the left of the turm, I see no way of raising it either. However these models are too good to not use, because the antenna doesn't work.

Best regards.

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Old 12-18-14, 09:25 AM   #321
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It was the DF antenna on the right hand side. Just noticed i missed the commands.cfg as a separate download. Merged and now antenna working
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Old 02-18-15, 02:52 PM   #322
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First of all, thank you so much for these amazing looking Type IXs.

Secondly, I have read the whole post and instructions, but have some questions regarding some stuff I am not clear about. I would appreciate if someone can help me:

1. The merchant models (M04B related files) are for a specific mod or can they be used by anyone using GWX etc.? If so, which merchants do these replace? like in GWX we have small/medium/large merchants, and large cargo, etc.

2. I am not sure what the author is saying about issues with Turms for IXs... I have IXB at the moment in my current career, with IX/1 Turm. But I plan to get the IX/2 Turm and so on as they become available. Am I suppose to skip the upgrades? or what am I supposed to do for missions (not that I play missions much)?

3. The additional skins are for all types of IXs? or only for one of IXB/C/D2?

4. Does this mod include IXD2 as well, as its mentioned somewhere in the Turms section?

5. Whats the 'Narrow IXC'? Is it an alternative skin for IXC?

6. (Edit) There are Basic.cfg and Flotilla.cfg files in this mod, why do i need these? (I have modded basic.cfg, so don't want to mess with that and will Flotilla.cfg file mess with my GWX install or existing career)

Thanks for all the help.
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Last edited by sik1977; 02-18-15 at 05:01 PM.
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Old 02-19-15, 05:25 AM   #323
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Quote:
Originally Posted by sik1977 View Post
First of all, thank you so much for these amazing looking Type IXs.

SNIP

5. Whats the 'Narrow IXC'? Is it an alternative skin for IXC?

SNIP
That narrow IXer represents the few boats with the "Schnelltauchback" which served in the late war.
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Old 02-19-15, 06:48 AM   #324
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Quote:
Originally Posted by sik1977 View Post
First of all, thank you so much for these amazing looking Type IXs.

Secondly, I have read the whole post and instructions, but have some questions regarding some stuff I am not clear about. I would appreciate if someone can help me:

1. The merchant models (M04B related files) are for a specific mod or can they be used by anyone using GWX etc.? If so, which merchants do these replace? like in GWX we have small/medium/large merchants, and large cargo, etc.

2. I am not sure what the author is saying about issues with Turms for IXs... I have IXB at the moment in my current career, with IX/1 Turm. But I plan to get the IX/2 Turm and so on as they become available. Am I suppose to skip the upgrades? or what am I supposed to do for missions (not that I play missions much)?

3. The additional skins are for all types of IXs? or only for one of IXB/C/D2?

4. Does this mod include IXD2 as well, as its mentioned somewhere in the Turms section?

5. Whats the 'Narrow IXC'? Is it an alternative skin for IXC?

6. (Edit) There are Basic.cfg and Flotilla.cfg files in this mod, why do i need these? (I have modded basic.cfg, so don't want to mess with that and will Flotilla.cfg file mess with my GWX install or existing career)

Thanks for all the help.

1. The merchant models (M04B related files) - it's standalone mod and you can use it wherever you want. It's medium cargo
2. If You plan to get the IX/2 (IX/3) Turms as soon as it become available in carrier - you'll have no problems. But in single mission you should use a boat of the same year as the year of the mission
3. IXB, IXC
4. Yes,it is
5. This mod covers original IXC ( use it after 43 )
6. Basic.cfg - changed the dates of the appearance of boats' type and equipment. Flotilia.cfg - you can use yourown file (but possible that in your flotillia.cfg at the start of the prescribed type of boat that is not yet in the Basic.cfg)
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Old 02-19-15, 09:05 AM   #325
sik1977
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Quote:
Originally Posted by danasan View Post
That narrow IXer represents the few boats with the "Schnelltauchback" which served in the late war.
Quote:
Originally Posted by kovall View Post
1. The merchant models (M04B related files) - it's standalone mod and you can use it wherever you want. It's medium cargo
2. If You plan to get the IX/2 (IX/3) Turms as soon as it become available in carrier - you'll have no problems. But in single mission you should use a boat of the same year as the year of the mission
3. IXB, IXC
4. Yes,it is
5. This mod covers original IXC ( use it after 43 )
6. Basic.cfg - changed the dates of the appearance of boats' type and equipment. Flotilia.cfg - you can use yourown file (but possible that in your flotillia.cfg at the start of the prescribed type of boat that is not yet in the Basic.cfg)
Thank you for the explanations. I removed the basic.cfg and flotilla.cfg files, as well as sensors.dat from this mod.

Regarding the sensors.dat file, I am currently using slightly modified GWX sensors.dat (for 20km MEP V5), and don't want to replace that without knowing what changes are in this mod's sensors.dat or how would that effect my game. BTW, why is the Sensors.dat file so big in this mod? its like 30 MB compared to the 1MB regular sensors.dat file?

Thanks and regards.
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Old 02-21-15, 07:10 AM   #326
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Originally Posted by sik1977 View Post
BTW, why is the Sensors.dat file so big in this mod? its like 30 MB compared to the 1MB regular sensors.dat file?
Sensors.dat file 30 MB because, better textures and models are used there. Besides, in it introduced additional textures and models which aren't present in the original Sensors.dat 1MB file
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Old 02-21-15, 03:47 PM   #327
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Sensors.dat file 30 MB because, better textures and models are used there. Besides, in it introduced additional textures and models which aren't present in the original Sensors.dat 1MB file
Thank you for the reply Wise. Great work on the IXs mate.

Is there a GWX version for your Sensors.dat? I don't want to mess with the GWX settings.

Thanks and regards.
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Old 02-23-15, 12:34 AM   #328
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Quote:
Originally Posted by sik1977 View Post
Is there a GWX version for your Sensors.dat?
Unfortunately no. I have no GWX and I never used it.
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Old 03-01-15, 05:52 AM   #329
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Hi all.
Am back, because... because a Good game does not get kicked in the Trash bin.

I am very excited because i have found this mod - Thanks Wise & all your friends, team mates and collaborators.

I base my game(+mod packs) on the GWX super Mod (nostalgia)

The "nine" is for me the only submarine that i consider worth playing...
the "two" is for training,
the "seven" is a classic, but i do not like classics...
the "nine" is where i am at home.

so i was finally able to try the "B-nine" in GWX and... first: argh! No! two submarine Models create visual problems.

...very ... then very

But i see you guys have also gone, and changed the "problem created by GWX" (+ lot of controversy)
so i installed the "fix for GWX"...

Submarine Porn!
This is one of the "instant Classic" mods for me.






On the controversy subject:
GWX was BIG.
i think today in 2015 it still is.
i do not think in terms of "responsabilities" but i think in terms of "distribution" and "effectiveness"
I think it is smart, and it is effective, to make small(?) adaptations to bring the "nines" to many many more installations (multiply by 2, by 3...5...10?)

so thank you for the nines.
And thank you for the effectiveness to push the nines into many GWX installs around the world.

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Old 03-02-15, 09:51 PM   #330
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How did you get this puppy working w/ GWX?
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