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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Hellas
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very good point, Sublynx ! ![]() Lets hope Fader_Berg to manage locate it ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#107 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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#108 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Situation 1. I want to go straight to East. I click the compass to change the course to 90 degrees True. The wind is 0 m/s. No problem. The U-boat sails accurately to East. Situation 2. I want to go straight to East. I click the compass to change the course to 90 degrees True. The wind is 15 m/s. Two factors push the U-boat badly off course: a. the wind pushes the boat away from the wanted vector (this is realistic and could be compensated by using real life navigation techniques, if not for the bug described in b.) b. the AI lets the U-boat turn from the wanted course. First perhaps it's 91 degrees, then the compass indicates 92, then 93, etc. This is unrealistic, it means no-one is at the helm, someone has basically fallen asleep and the boat is drifting with no control at all. This makes the real life navigation technique of dead reckoning near impossible at times.Here's a link to an explanation on dead reckoning and how wind direction and speed are compensated for in real life navigation: http://msi.nga.mil/MSISiteContent/St...N/Chapt-07.pdf The ways the AI in SH3 deals with this are: 1. the usage of automatic waypoints (setting the course in Navigation map F5 view) keeps the desired and route despite wind conditions 2. the U-boat's position is always marked exactly right in the F5 view (U-boats didn't have a satellite positioning system, so they didn't always know their exact positions on the map) The basically satellite-based system makes manual targeting too easy in SH3. For example the 3:15 method is really nice, fast and unhistorical to use with a known U-boat position, because you see all the time where your U-boat is and can just draw a couple of lines from a known point in space and time. Hide the U-boat symbol from the map and target speed and course estimating, and intercept point estimating becomes wholly different. Instead of GPS navigating and waypoints the U-boats used techniques described for example in the Kriegsmarine Angriffscheibe Handbuch by Hitman and KLH: http://www.subsim.com/radioroom/show...1&postcount=72 The American mariners used maneuvering board techniques, like the ones described in the 1941 US Navy Maneuvering Board Manual: https://archive.org/details/maneuveringboard00unit If the Helmsman bug is fixed, one can start using some real life navigating techniques both for travelling and more realistic navigation during long convoy approaches, battles and shadowings. One way to get a grip on all of this is downloading Aaronblood's Electronic MoBo from the downloads section. IIRC it was done with the assistance of a real life Navy Officer.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#109 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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Thanks for the explanation, Sublynx.
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#110 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Hello Fader Berg, please have a look here : http://www.subsim.com/radioroom/show...39&postcount=4
Tell me what you are thinking about my idea. |
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#111 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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It isn't much of a game changer though, so I personally don't think it's worth the trouble. |
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#112 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
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I hope that some more features are coming. Project is great and features already added are really making SH3 better. Dear Santa, I'm asking for more ;-)
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#113 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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This is the day we celebrate christmas in Sweden, so Merry Christmas to you all.
No christmas gifts on my part this year. ![]() I'll try to find time to apply some more patches in 2016. |
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#114 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Merry Christmas Fader_Berg and thanks for all your work to date.
![]() Regards, MLF
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Je pense donc je fuis! |
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#115 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
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Merry Christmas!
![]() Lycka till! ![]()
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#116 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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r34:
Watch officer to bridge The watch officer - with best endurance - in either bow- or stern compartment, will be moved to bridge when surfacing. This patch will override the hsie equivalent if both are enabled. Last edited by Fader_Berg; 01-07-16 at 10:46 AM. |
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#117 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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r36:
No news TC1 Time compression will not fall down to 1 when recieving news. Stupid petty officer - bugfix For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now. |
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#118 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
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#119 | ||
Hellas
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![]() Thank you very much for these addings Fader_Berg. it is getting more and more usefull and challenging ![]() hehehe....very nice Anvar ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#120 | |
Silent Hunter
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In the first post is written: Current revision: 34 Thx in forward! |
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