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Old 04-08-14, 09:12 AM   #1
Akotalaya
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Default a crazy idea..

I had an idea, this idea consists of building a submarine simulator but not just any simulator...one that is modeled after a real fleet boat, that would mean having several stations that people could control and those stations would behave like the real thing, meaning the hydrophone and sonar would behave as such, along with radar etc. basically it would be one big room set up like the inside of a submarine compete with periscopes and ladders..i dont know if this idea has ever been attempted but it could be based on any boat from WWII or even a u-boat but i just thought it would be really cool to do. its been a dream of mine to serve aboard a fleet boat in the second world war and this would be the single best way to do it unless i somehow came up with money to buy the USS Pampanito!
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Old 04-08-14, 04:04 PM   #2
fireftr18
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It seems like a good idea, but the problem you run in to is complexity. In these sims, things are dumbed down. Not because the players aren't smart enough to understand, but because it takes away from the enjoyment. Too much becomes too much to keep up with and becomes frustrating. The main reason I choose to still do auto-targeting is because I don't feel like keeping up with manual targeting. Can I do manual, yes, I don't want to because it takes away the enjoyment. Years ago, I had an F/A-18 simulator. It concentrated so much on the instruments being as realistic as possible, it sucked. What could have been a fun game turned into more an exercise in watching the instruments.
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Old 04-08-14, 05:25 PM   #3
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Would you really want to sit at the hydrophone station for six hours on and six hours off every day for a week, and never have a contact? Sit in the crew quarters playing cards for a couple of hours? Or is what you really want is to play a single-mission type scenario where you get the fun but not the boredom. I've been on a warship and believe me it's not fun. The only real break in the monotony is watching a movie on the mess deck or going outside and watching the water go by, and I'm not sure a WW2 submarine sailor could do either.

I think a lot of people have a highly romanticized idea of what it's like to serve on a naval vessel, and no idea of what it's really like. The point of a submarine simulator, or any ship simulator, is to be the captain. Anything else is just another job.
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Old 04-08-14, 05:52 PM   #4
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It's not just a job, it's an ADVENTURE! With liberty in exotic places like Jacksonville Florida, Norfolk Virginia, and Lakehurst New Jersey! 20 hours on and four hours off seven days a week! Soaking wet and chilled to the bone trying to catch cat naps someplace warm and dry between flight ops!

Actually the idea might be possible within a few years, they're working on virtual reality gadgets that make Track IR look like a fossil. Back when Battletech and Mech Warrior first came out there was a place in Chicago called Battle Tech with fully enclosed mech warrior cockpits you and a bunch of friends could do multiplayer in - cost per hour was pretty high but it was fun.
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Old 04-08-14, 09:10 PM   #5
Akotalaya
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it would only be the single missions, i really wouldn't wanna spend a week in open water without seeing anything...i also have a flight simulator with aircraft that you have to treat just like the real thing...ive blown an engine more than once and its not that bad haha...well, if you like airplanes...and as far as auto targeting goes, i enjoy it yea...but i find myself having an easier time manually lining up a shot on a ship that is zig zagging around, i have hit more firing manual than not. i have also done patrols that have lasted 12 hours or so, i did one patrol that lasted 6 hours chasing down a large task force...its really not that bad, i actually find the adventure in it kinda neat!
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Old 04-08-14, 10:03 PM   #6
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I have to admit the idea of a single mission doing that might be fun if your the sound man. Loading the torpedoes, on the other hand...
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