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Old 04-04-12, 12:33 PM   #3796
gAiNiAc
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Originally Posted by darqen27 View Post
I've evaded every DD group i've been set upon by, I even attack them and have them chase me, the trick is silent running less then 100 rpm(75 or so)about 2-3knots starboard or port evasive @ 150 ft, then turn into a hole in the water by going all stop, and drift down to test depth(250 in my Salmon) works every time, then just wait for them to get board and they'll go away, hope this works for you
Ha. you've been VERY lucky then. It'll catch up to you.......
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Old 04-04-12, 05:06 PM   #3797
Zam1
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Absolutely none of the files the game needs to run apparently cannot be found nor the menu files nor the triggers for events or transfer board absolutely nothing I don't understand why can you please can you answer this for me
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Old 04-04-12, 05:24 PM   #3798
darqen27
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Quote:
Originally Posted by Zam1 View Post
Absolutely none of the files the game needs to run apparently cannot be found nor the menu files nor the triggers for events or transfer board absolutely nothing I don't understand why can you please can you answer this for me
Are you trying to add the mod to a campaign you were already running?
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Old 04-04-12, 05:35 PM   #3799
Zam1
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do you mean like I have to delete all the original campainge save games?
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Old 04-04-12, 05:44 PM   #3800
darqen27
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Quote:
Originally Posted by Zam1 View Post
do you mean like I have to delete all the original campainge save games?
Yeah, I had to erase all my old ones from RFB/RSRDC and start a new campaign to get TMO to work right, My sub had no equipment on it, :/
and the crew was glitched
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Old 04-04-12, 05:47 PM   #3801
Zam1
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I actually just tried to delete my saved games and the problem persists
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Old 04-04-12, 06:10 PM   #3802
Zam1
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and its not that I even get to the start page either before it even loads the start page it gives me a ping to say that an error message poped up and its just continuous error messages stating "file not found" and then the file name
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Old 04-04-12, 08:31 PM   #3803
DrBeast
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You don't need to erase old savegames. You do, however, have to start a new campaign. What you're describing sounds like a bad installation of the mod. Make sure the 1_TriggerMaru_Overhaul_2-5 folder is in your MODS folder. Um...you are installing with JSGME, right?
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Old 04-04-12, 09:40 PM   #3804
darqen27
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Quote:
Originally Posted by Zam1 View Post
and its not that I even get to the start page either before it even loads the start page it gives me a ping to say that an error message poped up and its just continuous error messages stating "file not found" and then the file name
Wait i had those errors, I had to install the uboat missions to fix it, TMO requires you to have the expansion to work correctly RFB also requires it
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Old 04-05-12, 05:31 AM   #3805
altoso99
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Quote:
Originally Posted by Roger Dodger View Post
You seem a little confused between the two classes. It was the Salmon-class sub that had the 4 external (storage) tubes, not the Sargo-class. Both classes carried a total of 24 torpedoes (+ 4 externally in early model Salmons). Both classes had 4 forward and 4 aft torpedo tubes. Normal configuration of the after tubes was 4 loaded + 4 reloads for a total of 8 torpedoes aft. The forward torpedo room carried 4 loaded + 12 reloads.

I doubt the developers would have programmed the Salmon's external storage tubes. Details and citations from Wikipedia:
Sorry, but I don't trust the Wiki
I have no confirmation, but in some forum I read a quotation of a patrol report from the Sculpin (Sargo) and she did carried external torpedoes.

I don't think they could carry 24 inside, they have two less tubes than the Tambor. Even if she had the same internal storage space than the later classes, she would be still carying 22 (10 bow torpedo reloads, 4 aft, 8 in the tubes).

Some sources list the Samon/Sargo as carrying 20 torpedoes, and that's my best bet: they only carried 8 forward reloads, 4 aft reloads, 8 in the tubes, and 4 external that weren't used that much (20+4 external torps)
I DOUBT that Salmon/Sargo could carry 12 torpedo reloads in the forward torpedo room, as the later classes only carried 10.

I'm looking for more information regarding this, or a website with info, if someone can steer me in the right direction I would appreciate.
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Old 04-05-12, 05:28 PM   #3806
Jan Kyster
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Have you checked the patrol reports?
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Old 04-06-12, 02:40 AM   #3807
Roger Dodger
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Quote:
Originally Posted by altoso99 View Post
Sorry, but I don't trust the Wiki
I have no confirmation, but in some forum I read a quotation of a patrol report from the Sculpin (Sargo) and she did carried external torpedoes.

I don't think they could carry 24 inside, they have two less tubes than the Tambor. Even if she had the same internal storage space than the later classes, she would be still carying 22 (10 bow torpedo reloads, 4 aft, 8 in the tubes).

Some sources list the Samon/Sargo as carrying 20 torpedoes, and that's my best bet: they only carried 8 forward reloads, 4 aft reloads, 8 in the tubes, and 4 external that weren't used that much (20+4 external torps)
I DOUBT that Salmon/Sargo could carry 12 torpedo reloads in the forward torpedo room, as the later classes only carried 10.

I'm looking for more information regarding this, or a website with info, if someone can steer me in the right direction I would appreciate.
The right direction would be in the original citations I gave you if you 'don't trust wiki'. Your argument about only carrying 22 torpedoes internally for either class makes sense. Loadout wasn't given in the wiki article, only total number of torpedoes.
Here are the citations again:
A Visual Guide to the U.S. Fleet Submarines Part Two: Salmon & Sargo Classes 1936-1945 Johnston, David (2010) Navsource Naval History website, pp.2 and 4 (LINK: http://navsource.org/archives/08/pdf/0829293.pdf ) Lots of great pics of Sargo/Salmons!

"However, her most prominent feature at this time was the addition of two external torpedo tubes in the superstructure forward of the bow planes. Most of the earlier P-class boats had received this modification as an attempt to increase firepower. These tubes were not accessible from the interior of the boat, being loaded prior to going on patrol. The weapons in these tubes could not be maintained by the torpedomen and thus tended to be even less reliable than the already unreliable Mk. 14. They could not be reloaded at sea and were also subject to damage from depth charge attack. Providing little additional benefit, they were not popular with the crew and were removed during the boat***8217;s next overhaul in 1943. The Stingray was the only Salmon/Sargo class boat to receive these tubes. It is not readily apparent whether Snapper and Sturgeon received a similar modification to their fairwaters, although it is likely that they did sometime in 1942."

Alden, John D., Commander (USN Ret). The Fleet Submarine in the U.S. Navy: A Design and Construction History (Annapolis, 1979), p.50 (No Link available)
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Old 04-07-12, 03:39 PM   #3808
igorlikespike
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First of all I would like to thank you Ducimus for all your effort. Before I never liked the SH4 especially copmparing it to SH3 +GWX3. Now it is all different and MUCH more challenging.

However, I have a problem - the Japanese AI is now too strong for me and escorts destroy me every time! I played for 3 days in a row and got killed on every patrol! As an regular SH3.GWX3 player, that never happened to me (97% realism), I always managed to evade some DD attacks and return to port, but not here! Also, the Japanese aircraft are much more accurate than Allied aircraft in GWX! Considering that Japanese ASW on whole was not nearly as developed as was Allied, I have to say that this aspect of TMO is not realistic. Is there any possibility of fixing this?

Good hunting!
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Old 04-08-12, 04:52 PM   #3809
bobdina
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Dargen are you playing with RSDRC or plain TMO. If you are playing with RSRDC it nerfs some of the Japanese escorts. If your playing plain TMO my hat's off to you brother.
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Old 04-08-12, 04:58 PM   #3810
darqen27
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Quote:
Originally Posted by bobdina View Post
Dargen are you playing with RSDRC or plain TMO. If you are playing with RSRDC it nerfs some of the Japanese escorts. If your playing plain TMO my hat's off to you brother.
Im playing stock TMO, RSRDC removes to many ships, makes it not so fun to play, got Depth charged last night in my new Gar class, lol they hit me twice and flooded my front 2 compartments, but I just played dead while repairing and pumping and got away
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