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10-18-14, 10:48 PM | #46 |
Engineer
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@makman94
Thank you Hans Witteman, certainly, great 3d - the master. I heard that it stopped development of the project. It is a pity. But I too have a question. If its project won't be, where it is possible (and whether it is possible in general) to download at least its excellent boat, the IIA type? And if isn't present, then why? |
10-19-14, 07:52 AM | #47 | |
Hellas
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Quote:
as far i know,Hans didn't release it becuase it isn't finished. i have a very very earlier version of his boat but Hans sent me this version absolutely privately with the promise that i will never upload anything of his files without his permission. without Hans's permission my hands are tied,i will try to contact him for a last time and i will try to convince him to release his work
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10-19-14, 08:00 AM | #48 |
Chief
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Horrido makman94,
good luck with contacting Hans Wittemann and asking him to give permission to release the type II A (although I have little hope that he´ll give his ok). Maybe finally we see something of HAHD! Kurfürst
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10-19-14, 08:13 AM | #49 |
Hellas
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i ,also, have little hope but you never...know ! maybe , he come back to us
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10-20-14, 04:12 PM | #50 |
Ace of the Deep
Join Date: Mar 2006
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Fantastic work, Wise
The VIIB looks great! I can't wait seeing it in-game. Just one little suggestion: I always think it looks strange to see the crew with rain coats in the 'wintergarden' during a heavy storm. It's much better to have the crew 'in the conning-tower' (you can simply move the DMY_Soclu_POSR_* nodes from the 'wintergarden' to the front). This also adds some variety. Regards, LGN1 |
10-21-14, 03:55 AM | #51 |
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@LGN1
Your thought very competent. I too consider that crew during a storm on a winter garden, it is abnormal. BUT... I didn't speak yet about a problem which in any way not to avoid. The matter is that I try to do everything according to the historical sizes. In this regard, turms now the narrower, than in a stock. It already led to annoying misunderstanding: Height of the turm-3.55 m. At detection of the boat in a surfaced state the crew squats. As a result, the look of the seaman rests against a turm wall. And also, the back part of his trunk crashes into a hatch cover. Because, turm narrow. The hatch and other units can't be moved. They are located on historical places. For this reason not to place crew during the storm (POSR) within the bridge. There is no place. Otherwise, seamen will crash into everything all parts of a body. And not only during knee-bends, but also in the usual mode. In reality, submariners on the bridge it was very closely. In the movements, they are constantly rubbed backs and other parts of a body about walls of the bridge and devices located on the bridge. In game not to recreate similar animation of characters. Thus, eliminating one absurd, we will create another. In both cases it will be bad. And it is unclear which is worse. In models from Ubisoft such misunderstanding aren't present. But thus, their models don't correspond to real prototypes at all. |
10-23-14, 01:00 PM | #52 |
Ace of the Deep
Join Date: Mar 2006
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Thanks for the reply, Wise.
I perfectly understand your decision. Already with the stock boats I had difficulties finding a good position for the crew. I can imagine that it doesn't work well with your new great boats! Best regards, LGN1 |
10-26-14, 05:04 AM | #53 |
Soundman
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Привет Алексей и Саня!!
28 ноября я по возможности буду в Петербурге (мои братухи из Минска дают концерт в клубе Backstage). 18 октября в Москву не получилось вырваться с моим графиком работы, но до вас я попробую добраться. По ближе к дате можно будет сконтактироваться, может пересечёмся как-нибудь, хлопнем шнапсу за встречу (привезу своего белорусского) и "за тех, кто в море". Да и поговорить с единомышленниками всегда есть о чём. Как на это смотрите? Если что, то буду вас держать в курсе и стараться приехать, давно я в Питер не заглядывал. Удачи парни!!!!! ++Ahnenerbe++ +++++++++++++++++++++++++++++++++++++++++++++++ Hi Alex and Sanya !! November 28 I'll be possible in St. Petersburg (my brothers from Minsk give concert at Backstage). October 18 in Moscow could not escape with my work schedule, but I'll try to get you. Upon closer to the date it will be possible to agree, can cross the somehow, slap schnapps for the meeting (bring his Belarusian) and "for those who are at sea ." Yes, and talk with like-minded always have something. How to look at it? If anything, it'll keep you up to date and try to come to St. Petersburg for a long time I did not look. Good luck guys !!!!! ++ Ahnenerbe ++ |
10-26-14, 03:03 PM | #54 | |
Mate
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10-29-14, 01:50 PM | #55 |
Engineer
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10-29-14, 03:04 PM | #56 |
Silent Hunter
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@Wise
Beautiful work, pure artistry. Can't wait for the final release Best regards. Fubar2Niner |
10-30-14, 08:20 AM | #57 |
Hellas
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yes,top work on this awesome boat , Wise
ps: i ,also, like very much the texturing that you (Kovall and you) have did at the viib and viic models that you allready have released. will you consider to include this texturing to your new viib model ?
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10-30-14, 08:36 AM | #58 |
Soundman
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Это точно вспышка молнии, Алексей!!!!!! Пора уже перейти к ссылкам, скриншоты конечно хороши, но хватит дразнить..........
++++++++++++++++++++++++++++++++++++++++ This is exactly the flash of lightning, Alexey !!!!!! It is time to move on to the links, screenshots of course good, but enough to tease .......... Good luck ++Ahnenerbe++ |
10-30-14, 01:03 PM | #59 |
Chief
Join Date: Oct 2007
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Horrido Wise,
I said this before, your work is pure art. Your love for details and your skills to bring those U-Boats to live is simply outstanding. You push Silent Hunter III to new levels! Keep it coming! Привет Алекс , Ваша работа является просто фантастическим ! Ты из Silent Hunter III является совершенно новая игра с реальными подводных лодок . Ваша работа характеризуется своими результатами , а не пустые обещания , как и многие другие. Я пью напиток для вашего здоровья сегодня ! Будьте , как вы, мой друг !
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10-31-14, 02:47 AM | #60 | |
Engineer
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@Ahnenerbe
Саня, это всего лишь 3d-модели и первые наброски текстур. Лодки нужно ещё «шлифовать»: ID-Library, dat., sim., zon., cam., eqp., basic., cfg… Флаг,шноркель,радары и т.д. Затем, шкуры. Всё это будет после полного окончания создания 3d. Сейчас я приступаю к VIIC образца 1940 года(U-93-U-98). Затем еще VIIB-1942, VIIC-1942-43, VIIC\41. Sanja, it's just a 3d-model and the first sketches of textures. Boats must yet "planish»: ID-Library, dat., Sim., Zon., Cam., Eqp., Basic., Cfg ... Flag, snorkel, radar, etc. Then, the skins. All this will be after the full completion of the creation of 3d. Now I will proceed to VIIC sample 1940 (U-93-U-98). Then another VIIB-1942, VIIC-1942-43, VIIC \ 41. @ kurfürst Arnd, my friend, thank you for your kind words and for the toast in favor of my health. God grant, to all of us, good health! I hope you and your family all right. Best Regards, Alex. @makman94 Quote:
I'm sorry but it's impossible. The matter is that the texturing provides strict compliance UVW-coordinate 3d-model. Your texture will not match with UVW our models. Moreover, our model have several materials (1 to 4). This means, for example, the hull has at least four texture. To make any skin, it necessary to draw is not on one side, and on four textures. Also with turm's. I can say that in our plans is the creation of the most famous skins boats VII-type. And a couple of simple, "shabby, with rust." |
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